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Ozkan Sezer f5a92092e1 SDL_intrin.h: workaround clang-cl failures when avx isn't enabled. %!s(int64=2) %!d(string=hai) anos
.github abfc2a01ca ci: disable parallel building for ps2 %!s(int64=2) %!d(string=hai) anos
VisualC 5775d5e112 Add intrinsics test automation %!s(int64=2) %!d(string=hai) anos
VisualC-GDK 18f38bef03 Remove include/SDL3/SDL_name.h %!s(int64=2) %!d(string=hai) anos
VisualC-WinRT 18f38bef03 Remove include/SDL3/SDL_name.h %!s(int64=2) %!d(string=hai) anos
Xcode 103fbcfc05 cmake: use compatible interface properties to disallow linking to a different version of SDL %!s(int64=2) %!d(string=hai) anos
android-project de3909a190 Android: indicate gamepaddb entries where axis order changed. %!s(int64=2) %!d(string=hai) anos
build-scripts 77b8edb5ad wikiheaders.pl: add --manpath argument %!s(int64=2) %!d(string=hai) anos
cmake 773aad14f8 cmake: Fix building without libsamplerate library %!s(int64=2) %!d(string=hai) anos
docs 6a9e2495f0 docs: add general information on how to build optimized binaries %!s(int64=2) %!d(string=hai) anos
include f5a92092e1 SDL_intrin.h: workaround clang-cl failures when avx isn't enabled. %!s(int64=2) %!d(string=hai) anos
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects %!s(int64=2) %!d(string=hai) anos
src 2e4ce78b33 tidy-up SDL_yuv.c %!s(int64=2) %!d(string=hai) anos
test c30903882b cmake+tests: include SDL_build_config.h in select tests + add include paths %!s(int64=2) %!d(string=hai) anos
wayland-protocols 8cafde5ecc wayland: Add high-resolution event timestamp support %!s(int64=2) %!d(string=hai) anos
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit %!s(int64=2) %!d(string=hai) anos
.clang-tidy fa8fba3812 Add clang-tidy config and CMake/CI support. %!s(int64=2) %!d(string=hai) anos
.editorconfig a1e101e898 Fixed formatting for Haiku cc files %!s(int64=2) %!d(string=hai) anos
.gitignore 549cedfa88 include: add \brief to includes %!s(int64=2) %!d(string=hai) anos
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' %!s(int64=2) %!d(string=hai) anos
Android.mk 6dc135413a Create a static SDL_test library on Android %!s(int64=2) %!d(string=hai) anos
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt 0bd5ce13db cmake: add underscore in SSE4_1 and SSE4_2 options %!s(int64=2) %!d(string=hai) anos
CREDITS.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS %!s(int64=2) %!d(string=hai) anos
INSTALL.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS %!s(int64=2) %!d(string=hai) anos
LICENSE.txt fde78d12f2 Updated copyright for 2023 %!s(int64=2) %!d(string=hai) anos
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. %!s(int64=8) %!d(string=hai) anos
README.md 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 %!s(int64=2) %!d(string=hai) anos
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org %!s(int64=4) %!d(string=hai) anos
WhatsNew.txt 4dd26698fc Added SDL_GetWindowParent() to get the parent of popup windows %!s(int64=2) %!d(string=hai) anos

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html