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Philipp Wiesemann f7ac02010f Android: Replaced logging tag strings with constant. 10 éve
VisualC b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 éve
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Xcode 93bd476de9 Moved code signature step to after the framework build step is complete, and don't hardcode the codesign identity 10 éve
Xcode-iOS c4fe8c80c8 Fixed building the iOS Demo files in debug mode 10 éve
acinclude b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 éve
android-project f7ac02010f Android: Replaced logging tag strings with constant. 10 éve
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include 1c6ea0f226 Added a userdata parameter to SDL_SetWindowsMessageHook() 10 éve
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README-SDL.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 éve
README.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 éve
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cmake_uninstall.cmake.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 éve
configure 5c09bf73b2 Only check for Linux-specific input APIs on Linux targets (thanks, Marcus!). 10 éve
configure.in 5c09bf73b2 Only check for Linux-specific input APIs on Linux targets (thanks, Marcus!). 10 éve
sdl2-config.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 éve
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README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html