Sam Lantinga 00fc50557e Make sure logical presentation is complete before destroying the logical render target 1 rok pred
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direct3d e264bb5178 Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity 1 rok pred
direct3d11 619f65af0c Fixed resource leak and crash at exit in the D3D11 renderer 1 rok pred
direct3d12 90262f274a Made error handling more consistent in D3D12_RenderReadPixels() 1 rok pred
metal ddbdd73258 Updated source to match SDL function prototype style 1 rok pred
opengl e264bb5178 Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity 1 rok pred
opengles2 e264bb5178 Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity 1 rok pred
ps2 37e567994d Fix remaining typos (#7921) 1 rok pred
psp 37e567994d Fix remaining typos (#7921) 1 rok pred
software 37e567994d Fix remaining typos (#7921) 1 rok pred
vitagxm 37e567994d Fix remaining typos (#7921) 1 rok pred
SDL_d3dmath.c 3472dc11d6 Fix uses of undefined macro identifiers (-Wundef) 2 rokov pred
SDL_d3dmath.h 3472dc11d6 Fix uses of undefined macro identifiers (-Wundef) 2 rokov pred
SDL_render.c 00fc50557e Make sure logical presentation is complete before destroying the logical render target 1 rok pred
SDL_sysrender.h 3c04be4486 The rectangles passed to SDL_BlitSurfaceUnchecked() and SDL_BlitSurfaceUncheckedScaled() are const. 1 rok pred
SDL_yuv_sw.c ddbdd73258 Updated source to match SDL function prototype style 1 rok pred
SDL_yuv_sw_c.h 308bcbbe76 Fixed Visual Studio warning 4244 2 rokov pred