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direct3d
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e264bb5178
Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity
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1 rok pred |
direct3d11
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619f65af0c
Fixed resource leak and crash at exit in the D3D11 renderer
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1 rok pred |
direct3d12
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90262f274a
Made error handling more consistent in D3D12_RenderReadPixels()
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1 rok pred |
metal
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ddbdd73258
Updated source to match SDL function prototype style
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1 rok pred |
opengl
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e264bb5178
Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity
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1 rok pred |
opengles2
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e264bb5178
Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity
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1 rok pred |
ps2
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37e567994d
Fix remaining typos (#7921)
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1 rok pred |
psp
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37e567994d
Fix remaining typos (#7921)
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1 rok pred |
software
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37e567994d
Fix remaining typos (#7921)
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1 rok pred |
vitagxm
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37e567994d
Fix remaining typos (#7921)
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1 rok pred |
SDL_d3dmath.c
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3472dc11d6
Fix uses of undefined macro identifiers (-Wundef)
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2 rokov pred |
SDL_d3dmath.h
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3472dc11d6
Fix uses of undefined macro identifiers (-Wundef)
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2 rokov pred |
SDL_render.c
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00fc50557e
Make sure logical presentation is complete before destroying the logical render target
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1 rok pred |
SDL_sysrender.h
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3c04be4486
The rectangles passed to SDL_BlitSurfaceUnchecked() and SDL_BlitSurfaceUncheckedScaled() are const.
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1 rok pred |
SDL_yuv_sw.c
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ddbdd73258
Updated source to match SDL function prototype style
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1 rok pred |
SDL_yuv_sw_c.h
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308bcbbe76
Fixed Visual Studio warning 4244
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2 rokov pred |