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danginsburg fb5307c1b3 Vulkan Renderer - fix synchronization validation issues with testrendertarget and testcopyex. When a texture is destroyed, VULKAN_IssueBatch is called to make sure the texture isn't referenced in any outstanding command work. This path did not wait on the semaphore from vkAcquireNextImageKHR, which would create a hazard. 1 год назад
.github cf3cf0e106 dmg: fix SDL_version.h issue in sdl3-config-version.cmake 1 год назад
VisualC 78c7834f90 Added SDL_HINT_WINDOWS_RAW_KEYBOARD to control whether raw keyboard is enabled on Windows 1 год назад
VisualC-GDK 4562b41a4d VisualC-GDK: Add missing dialog sources, fix Xbox builds 1 год назад
VisualC-WinRT 58f2e102a9 visualc: filters also contained 2 wrong include headers 1 год назад
Xcode 5a1c48be5c remove non-existent vulkan.hpp and vulkan_mir.h from Xcode project 1 год назад
android-project 36e73bdda4 Updated to version 3.1.0 for the preview release 1 год назад
build-scripts 96fbd10de0 Added a script to trigger the release workflow 1 год назад
cmake 75a71bde4b cmake: build tests against installed SDL prefix 1 год назад
docs ad92c9e300 README-main-functions.md: Added notes about the new `appstate` parameter. 1 год назад
include 0d007bbb01 psp: Fixed building with pspdev when not using CMake. 1 год назад
mingw c81d11fae4 mingw: add pkg-support files (INSTALL.txt and Makefile) 1 год назад
src fb5307c1b3 Vulkan Renderer - fix synchronization validation issues with testrendertarget and testcopyex. When a texture is destroyed, VULKAN_IssueBatch is called to make sure the texture isn't referenced in any outstanding command work. This path did not wait on the semaphore from vkAcquireNextImageKHR, which would create a hazard. 1 год назад
test 38e3c6a4aa main: Add an optional `appstate` param to main callback entry points. 1 год назад
wayland-protocols 19764ffcc8 wayland: Add the xdg-foreign-unstable-v2 protocol 1 год назад
.clang-format 717f297849 Add 'wl_list_for_each_safe' to the clang-format macro list 1 год назад
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 1 год назад
.editorconfig a1e101e898 Fixed formatting for Haiku cc files 2 лет назад
.gitignore 23ace600fc GDK: Remove old shader sources, unify shader compilation .bats 1 год назад
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2 лет назад
Android.mk a6fbf0488c Add time and realtime clock functions 1 год назад
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. 4 лет назад
CMakeLists.txt 36e73bdda4 Updated to version 3.1.0 for the preview release 1 год назад
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. 1 год назад
INSTALL.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. 1 год назад
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 1 год назад
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. 8 лет назад
README.md a20eec1415 Tweaking documentation for the SDL 3.0 preview release 1 год назад
WhatsNew.txt a20eec1415 Tweaking documentation for the SDL 3.0 preview release 1 год назад

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html