SDL_dynapi.sym 31 KB

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  1. SDL3_0.0.0 {
  2. global:
  3. JNI_OnLoad;
  4. SDL_DYNAPI_entry;
  5. SDL_AcquireCameraFrame;
  6. SDL_AcquireGPUCommandBuffer;
  7. SDL_AcquireGPUSwapchainTexture;
  8. SDL_AddAtomicInt;
  9. SDL_AddEventWatch;
  10. SDL_AddGamepadMapping;
  11. SDL_AddGamepadMappingsFromFile;
  12. SDL_AddGamepadMappingsFromIO;
  13. SDL_AddHintCallback;
  14. SDL_AddSurfaceAlternateImage;
  15. SDL_AddTimer;
  16. SDL_AddTimerNS;
  17. SDL_AddVulkanRenderSemaphores;
  18. SDL_AttachVirtualJoystick;
  19. SDL_AudioDevicePaused;
  20. SDL_BeginGPUComputePass;
  21. SDL_BeginGPUCopyPass;
  22. SDL_BeginGPURenderPass;
  23. SDL_BindAudioStream;
  24. SDL_BindAudioStreams;
  25. SDL_BindGPUComputePipeline;
  26. SDL_BindGPUComputeSamplers;
  27. SDL_BindGPUComputeStorageBuffers;
  28. SDL_BindGPUComputeStorageTextures;
  29. SDL_BindGPUFragmentSamplers;
  30. SDL_BindGPUFragmentStorageBuffers;
  31. SDL_BindGPUFragmentStorageTextures;
  32. SDL_BindGPUGraphicsPipeline;
  33. SDL_BindGPUIndexBuffer;
  34. SDL_BindGPUVertexBuffers;
  35. SDL_BindGPUVertexSamplers;
  36. SDL_BindGPUVertexStorageBuffers;
  37. SDL_BindGPUVertexStorageTextures;
  38. SDL_BlitGPUTexture;
  39. SDL_BlitSurface9Grid;
  40. SDL_BlitSurface;
  41. SDL_BlitSurfaceScaled;
  42. SDL_BlitSurfaceTiled;
  43. SDL_BlitSurfaceTiledWithScale;
  44. SDL_BlitSurfaceUnchecked;
  45. SDL_BlitSurfaceUncheckedScaled;
  46. SDL_BroadcastCondition;
  47. SDL_CaptureMouse;
  48. SDL_ClaimWindowForGPUDevice;
  49. SDL_CleanupTLS;
  50. SDL_ClearAudioStream;
  51. SDL_ClearClipboardData;
  52. SDL_ClearComposition;
  53. SDL_ClearError;
  54. SDL_ClearProperty;
  55. SDL_ClearSurface;
  56. SDL_CloseAudioDevice;
  57. SDL_CloseCamera;
  58. SDL_CloseGamepad;
  59. SDL_CloseHaptic;
  60. SDL_CloseIO;
  61. SDL_CloseJoystick;
  62. SDL_CloseSensor;
  63. SDL_CloseStorage;
  64. SDL_CompareAndSwapAtomicInt;
  65. SDL_CompareAndSwapAtomicPointer;
  66. SDL_CompareAndSwapAtomicU32;
  67. SDL_ComposeCustomBlendMode;
  68. SDL_ConvertAudioSamples;
  69. SDL_ConvertEventToRenderCoordinates;
  70. SDL_ConvertPixels;
  71. SDL_ConvertPixelsAndColorspace;
  72. SDL_ConvertSurface;
  73. SDL_ConvertSurfaceAndColorspace;
  74. SDL_CopyFile;
  75. SDL_CopyGPUBufferToBuffer;
  76. SDL_CopyGPUTextureToTexture;
  77. SDL_CopyProperties;
  78. SDL_CopyStorageFile;
  79. SDL_CreateAudioStream;
  80. SDL_CreateColorCursor;
  81. SDL_CreateCondition;
  82. SDL_CreateCursor;
  83. SDL_CreateDirectory;
  84. SDL_CreateEnvironment;
  85. SDL_CreateGPUBuffer;
  86. SDL_CreateGPUComputePipeline;
  87. SDL_CreateGPUDevice;
  88. SDL_CreateGPUDeviceWithProperties;
  89. SDL_CreateGPUGraphicsPipeline;
  90. SDL_CreateGPUSampler;
  91. SDL_CreateGPUShader;
  92. SDL_CreateGPUTexture;
  93. SDL_CreateGPUTransferBuffer;
  94. SDL_CreateHapticEffect;
  95. SDL_CreateMutex;
  96. SDL_CreatePalette;
  97. SDL_CreatePopupWindow;
  98. SDL_CreateProcess;
  99. SDL_CreateProcessWithProperties;
  100. SDL_CreateProperties;
  101. SDL_CreateRWLock;
  102. SDL_CreateRenderer;
  103. SDL_CreateRendererWithProperties;
  104. SDL_CreateSemaphore;
  105. SDL_CreateSoftwareRenderer;
  106. SDL_CreateStorageDirectory;
  107. SDL_CreateSurface;
  108. SDL_CreateSurfaceFrom;
  109. SDL_CreateSurfacePalette;
  110. SDL_CreateSystemCursor;
  111. SDL_CreateTexture;
  112. SDL_CreateTextureFromSurface;
  113. SDL_CreateTextureWithProperties;
  114. SDL_CreateThreadRuntime;
  115. SDL_CreateThreadWithPropertiesRuntime;
  116. SDL_CreateWindow;
  117. SDL_CreateWindowAndRenderer;
  118. SDL_CreateWindowWithProperties;
  119. SDL_CursorVisible;
  120. SDL_DateTimeToTime;
  121. SDL_Delay;
  122. SDL_DelayNS;
  123. SDL_DestroyAudioStream;
  124. SDL_DestroyCondition;
  125. SDL_DestroyCursor;
  126. SDL_DestroyEnvironment;
  127. SDL_DestroyGPUDevice;
  128. SDL_DestroyHapticEffect;
  129. SDL_DestroyMutex;
  130. SDL_DestroyPalette;
  131. SDL_DestroyProcess;
  132. SDL_DestroyProperties;
  133. SDL_DestroyRWLock;
  134. SDL_DestroyRenderer;
  135. SDL_DestroySemaphore;
  136. SDL_DestroySurface;
  137. SDL_DestroyTexture;
  138. SDL_DestroyWindow;
  139. SDL_DestroyWindowSurface;
  140. SDL_DetachThread;
  141. SDL_DetachVirtualJoystick;
  142. SDL_DisableScreenSaver;
  143. SDL_DispatchGPUCompute;
  144. SDL_DispatchGPUComputeIndirect;
  145. SDL_DownloadFromGPUBuffer;
  146. SDL_DownloadFromGPUTexture;
  147. SDL_DrawGPUIndexedPrimitives;
  148. SDL_DrawGPUIndexedPrimitivesIndirect;
  149. SDL_DrawGPUPrimitives;
  150. SDL_DrawGPUPrimitivesIndirect;
  151. SDL_DuplicateSurface;
  152. SDL_EGL_GetCurrentConfig;
  153. SDL_EGL_GetCurrentDisplay;
  154. SDL_EGL_GetProcAddress;
  155. SDL_EGL_GetWindowSurface;
  156. SDL_EGL_SetAttributeCallbacks;
  157. SDL_EnableScreenSaver;
  158. SDL_EndGPUComputePass;
  159. SDL_EndGPUCopyPass;
  160. SDL_EndGPURenderPass;
  161. SDL_EnterAppMainCallbacks;
  162. SDL_EnumerateDirectory;
  163. SDL_EnumerateProperties;
  164. SDL_EnumerateStorageDirectory;
  165. SDL_EventEnabled;
  166. SDL_FillSurfaceRect;
  167. SDL_FillSurfaceRects;
  168. SDL_FilterEvents;
  169. SDL_FlashWindow;
  170. SDL_FlipSurface;
  171. SDL_FlushAudioStream;
  172. SDL_FlushEvent;
  173. SDL_FlushEvents;
  174. SDL_FlushIO;
  175. SDL_FlushRenderer;
  176. SDL_GDKResumeGPU;
  177. SDL_GDKSuspendComplete;
  178. SDL_GDKSuspendGPU;
  179. SDL_GL_CreateContext;
  180. SDL_GL_DestroyContext;
  181. SDL_GL_ExtensionSupported;
  182. SDL_GL_GetAttribute;
  183. SDL_GL_GetCurrentContext;
  184. SDL_GL_GetCurrentWindow;
  185. SDL_GL_GetProcAddress;
  186. SDL_GL_GetSwapInterval;
  187. SDL_GL_LoadLibrary;
  188. SDL_GL_MakeCurrent;
  189. SDL_GL_ResetAttributes;
  190. SDL_GL_SetAttribute;
  191. SDL_GL_SetSwapInterval;
  192. SDL_GL_SwapWindow;
  193. SDL_GL_UnloadLibrary;
  194. SDL_GPUSupportsProperties;
  195. SDL_GPUSupportsShaderFormats;
  196. SDL_GPUTextureFormatTexelBlockSize;
  197. SDL_GPUTextureSupportsFormat;
  198. SDL_GPUTextureSupportsSampleCount;
  199. SDL_GUIDToString;
  200. SDL_GamepadConnected;
  201. SDL_GamepadEventsEnabled;
  202. SDL_GamepadHasAxis;
  203. SDL_GamepadHasButton;
  204. SDL_GamepadHasSensor;
  205. SDL_GamepadSensorEnabled;
  206. SDL_GenerateMipmapsForGPUTexture;
  207. SDL_GetAndroidActivity;
  208. SDL_GetAndroidCachePath;
  209. SDL_GetAndroidExternalStoragePath;
  210. SDL_GetAndroidExternalStorageState;
  211. SDL_GetAndroidInternalStoragePath;
  212. SDL_GetAndroidJNIEnv;
  213. SDL_GetAndroidSDKVersion;
  214. SDL_GetAppMetadataProperty;
  215. SDL_GetAssertionHandler;
  216. SDL_GetAssertionReport;
  217. SDL_GetAtomicInt;
  218. SDL_GetAtomicPointer;
  219. SDL_GetAtomicU32;
  220. SDL_GetAudioDeviceChannelMap;
  221. SDL_GetAudioDeviceFormat;
  222. SDL_GetAudioDeviceGain;
  223. SDL_GetAudioDeviceName;
  224. SDL_GetAudioDriver;
  225. SDL_GetAudioFormatName;
  226. SDL_GetAudioPlaybackDevices;
  227. SDL_GetAudioRecordingDevices;
  228. SDL_GetAudioStreamAvailable;
  229. SDL_GetAudioStreamData;
  230. SDL_GetAudioStreamDevice;
  231. SDL_GetAudioStreamFormat;
  232. SDL_GetAudioStreamFrequencyRatio;
  233. SDL_GetAudioStreamGain;
  234. SDL_GetAudioStreamInputChannelMap;
  235. SDL_GetAudioStreamOutputChannelMap;
  236. SDL_GetAudioStreamProperties;
  237. SDL_GetAudioStreamQueued;
  238. SDL_GetBasePath;
  239. SDL_GetBooleanProperty;
  240. SDL_GetCPUCacheLineSize;
  241. SDL_GetCameraDriver;
  242. SDL_GetCameraFormat;
  243. SDL_GetCameraID;
  244. SDL_GetCameraName;
  245. SDL_GetCameraPermissionState;
  246. SDL_GetCameraPosition;
  247. SDL_GetCameraProperties;
  248. SDL_GetCameraSupportedFormats;
  249. SDL_GetCameras;
  250. SDL_GetClipboardData;
  251. SDL_GetClipboardMimeTypes;
  252. SDL_GetClipboardText;
  253. SDL_GetClosestFullscreenDisplayMode;
  254. SDL_GetCurrentAudioDriver;
  255. SDL_GetCurrentCameraDriver;
  256. SDL_GetCurrentDisplayMode;
  257. SDL_GetCurrentDisplayOrientation;
  258. SDL_GetCurrentRenderOutputSize;
  259. SDL_GetCurrentThreadID;
  260. SDL_GetCurrentTime;
  261. SDL_GetCurrentVideoDriver;
  262. SDL_GetCursor;
  263. SDL_GetDXGIOutputInfo;
  264. SDL_GetDateTimeLocalePreferences;
  265. SDL_GetDayOfWeek;
  266. SDL_GetDayOfYear;
  267. SDL_GetDaysInMonth;
  268. SDL_GetDefaultAssertionHandler;
  269. SDL_GetDefaultCursor;
  270. SDL_GetDesktopDisplayMode;
  271. SDL_GetDirect3D9AdapterIndex;
  272. SDL_GetDisplayBounds;
  273. SDL_GetDisplayContentScale;
  274. SDL_GetDisplayForPoint;
  275. SDL_GetDisplayForRect;
  276. SDL_GetDisplayForWindow;
  277. SDL_GetDisplayName;
  278. SDL_GetDisplayProperties;
  279. SDL_GetDisplayUsableBounds;
  280. SDL_GetDisplays;
  281. SDL_GetEnvironment;
  282. SDL_GetEnvironmentVariable;
  283. SDL_GetEnvironmentVariables;
  284. SDL_GetError;
  285. SDL_GetEventFilter;
  286. SDL_GetFloatProperty;
  287. SDL_GetFullscreenDisplayModes;
  288. SDL_GetGDKDefaultUser;
  289. SDL_GetGDKTaskQueue;
  290. SDL_GetGPUDeviceDriver;
  291. SDL_GetGPUDriver;
  292. SDL_GetGPUShaderFormats;
  293. SDL_GetGPUSwapchainTextureFormat;
  294. SDL_GetGamepadAppleSFSymbolsNameForAxis;
  295. SDL_GetGamepadAppleSFSymbolsNameForButton;
  296. SDL_GetGamepadAxis;
  297. SDL_GetGamepadAxisFromString;
  298. SDL_GetGamepadBindings;
  299. SDL_GetGamepadButton;
  300. SDL_GetGamepadButtonFromString;
  301. SDL_GetGamepadButtonLabel;
  302. SDL_GetGamepadButtonLabelForType;
  303. SDL_GetGamepadConnectionState;
  304. SDL_GetGamepadFirmwareVersion;
  305. SDL_GetGamepadFromID;
  306. SDL_GetGamepadFromPlayerIndex;
  307. SDL_GetGamepadGUIDForID;
  308. SDL_GetGamepadID;
  309. SDL_GetGamepadJoystick;
  310. SDL_GetGamepadMapping;
  311. SDL_GetGamepadMappingForGUID;
  312. SDL_GetGamepadMappingForID;
  313. SDL_GetGamepadMappings;
  314. SDL_GetGamepadName;
  315. SDL_GetGamepadNameForID;
  316. SDL_GetGamepadPath;
  317. SDL_GetGamepadPathForID;
  318. SDL_GetGamepadPlayerIndex;
  319. SDL_GetGamepadPlayerIndexForID;
  320. SDL_GetGamepadPowerInfo;
  321. SDL_GetGamepadProduct;
  322. SDL_GetGamepadProductForID;
  323. SDL_GetGamepadProductVersion;
  324. SDL_GetGamepadProductVersionForID;
  325. SDL_GetGamepadProperties;
  326. SDL_GetGamepadSensorData;
  327. SDL_GetGamepadSensorDataRate;
  328. SDL_GetGamepadSerial;
  329. SDL_GetGamepadSteamHandle;
  330. SDL_GetGamepadStringForAxis;
  331. SDL_GetGamepadStringForButton;
  332. SDL_GetGamepadStringForType;
  333. SDL_GetGamepadTouchpadFinger;
  334. SDL_GetGamepadType;
  335. SDL_GetGamepadTypeForID;
  336. SDL_GetGamepadTypeFromString;
  337. SDL_GetGamepadVendor;
  338. SDL_GetGamepadVendorForID;
  339. SDL_GetGamepads;
  340. SDL_GetGlobalMouseState;
  341. SDL_GetGlobalProperties;
  342. SDL_GetGrabbedWindow;
  343. SDL_GetHapticEffectStatus;
  344. SDL_GetHapticFeatures;
  345. SDL_GetHapticFromID;
  346. SDL_GetHapticID;
  347. SDL_GetHapticName;
  348. SDL_GetHapticNameForID;
  349. SDL_GetHaptics;
  350. SDL_GetHint;
  351. SDL_GetHintBoolean;
  352. SDL_GetIOProperties;
  353. SDL_GetIOSize;
  354. SDL_GetIOStatus;
  355. SDL_GetJoystickAxis;
  356. SDL_GetJoystickAxisInitialState;
  357. SDL_GetJoystickBall;
  358. SDL_GetJoystickButton;
  359. SDL_GetJoystickConnectionState;
  360. SDL_GetJoystickFirmwareVersion;
  361. SDL_GetJoystickFromID;
  362. SDL_GetJoystickFromPlayerIndex;
  363. SDL_GetJoystickGUID;
  364. SDL_GetJoystickGUIDForID;
  365. SDL_GetJoystickGUIDInfo;
  366. SDL_GetJoystickHat;
  367. SDL_GetJoystickID;
  368. SDL_GetJoystickName;
  369. SDL_GetJoystickNameForID;
  370. SDL_GetJoystickPath;
  371. SDL_GetJoystickPathForID;
  372. SDL_GetJoystickPlayerIndex;
  373. SDL_GetJoystickPlayerIndexForID;
  374. SDL_GetJoystickPowerInfo;
  375. SDL_GetJoystickProduct;
  376. SDL_GetJoystickProductForID;
  377. SDL_GetJoystickProductVersion;
  378. SDL_GetJoystickProductVersionForID;
  379. SDL_GetJoystickProperties;
  380. SDL_GetJoystickSerial;
  381. SDL_GetJoystickType;
  382. SDL_GetJoystickTypeForID;
  383. SDL_GetJoystickVendor;
  384. SDL_GetJoystickVendorForID;
  385. SDL_GetJoysticks;
  386. SDL_GetKeyFromName;
  387. SDL_GetKeyFromScancode;
  388. SDL_GetKeyName;
  389. SDL_GetKeyboardFocus;
  390. SDL_GetKeyboardNameForID;
  391. SDL_GetKeyboardState;
  392. SDL_GetKeyboards;
  393. SDL_GetLogOutputFunction;
  394. SDL_GetLogPriority;
  395. SDL_GetMasksForPixelFormat;
  396. SDL_GetMaxHapticEffects;
  397. SDL_GetMaxHapticEffectsPlaying;
  398. SDL_GetMemoryFunctions;
  399. SDL_GetMice;
  400. SDL_GetModState;
  401. SDL_GetMouseFocus;
  402. SDL_GetMouseNameForID;
  403. SDL_GetMouseState;
  404. SDL_GetNaturalDisplayOrientation;
  405. SDL_GetNumAllocations;
  406. SDL_GetNumAudioDrivers;
  407. SDL_GetNumCameraDrivers;
  408. SDL_GetNumGPUDrivers;
  409. SDL_GetNumGamepadTouchpadFingers;
  410. SDL_GetNumGamepadTouchpads;
  411. SDL_GetNumHapticAxes;
  412. SDL_GetNumJoystickAxes;
  413. SDL_GetNumJoystickBalls;
  414. SDL_GetNumJoystickButtons;
  415. SDL_GetNumJoystickHats;
  416. SDL_GetNumLogicalCPUCores;
  417. SDL_GetNumRenderDrivers;
  418. SDL_GetNumVideoDrivers;
  419. SDL_GetNumberProperty;
  420. SDL_GetOriginalMemoryFunctions;
  421. SDL_GetPathInfo;
  422. SDL_GetPerformanceCounter;
  423. SDL_GetPerformanceFrequency;
  424. SDL_GetPixelFormatDetails;
  425. SDL_GetPixelFormatForMasks;
  426. SDL_GetPixelFormatName;
  427. SDL_GetPlatform;
  428. SDL_GetPointerProperty;
  429. SDL_GetPowerInfo;
  430. SDL_GetPrefPath;
  431. SDL_GetPreferredLocales;
  432. SDL_GetPrimaryDisplay;
  433. SDL_GetPrimarySelectionText;
  434. SDL_GetProcessInput;
  435. SDL_GetProcessOutput;
  436. SDL_GetProcessProperties;
  437. SDL_GetPropertyType;
  438. SDL_GetRGB;
  439. SDL_GetRGBA;
  440. SDL_GetRealGamepadType;
  441. SDL_GetRealGamepadTypeForID;
  442. SDL_GetRectAndLineIntersection;
  443. SDL_GetRectAndLineIntersectionFloat;
  444. SDL_GetRectEnclosingPoints;
  445. SDL_GetRectEnclosingPointsFloat;
  446. SDL_GetRectIntersection;
  447. SDL_GetRectIntersectionFloat;
  448. SDL_GetRectUnion;
  449. SDL_GetRectUnionFloat;
  450. SDL_GetRelativeMouseState;
  451. SDL_GetRenderClipRect;
  452. SDL_GetRenderColorScale;
  453. SDL_GetRenderDrawBlendMode;
  454. SDL_GetRenderDrawColor;
  455. SDL_GetRenderDrawColorFloat;
  456. SDL_GetRenderDriver;
  457. SDL_GetRenderLogicalPresentation;
  458. SDL_GetRenderLogicalPresentationRect;
  459. SDL_GetRenderMetalCommandEncoder;
  460. SDL_GetRenderMetalLayer;
  461. SDL_GetRenderOutputSize;
  462. SDL_GetRenderSafeArea;
  463. SDL_GetRenderScale;
  464. SDL_GetRenderTarget;
  465. SDL_GetRenderVSync;
  466. SDL_GetRenderViewport;
  467. SDL_GetRenderWindow;
  468. SDL_GetRenderer;
  469. SDL_GetRendererFromTexture;
  470. SDL_GetRendererName;
  471. SDL_GetRendererProperties;
  472. SDL_GetRevision;
  473. SDL_GetSIMDAlignment;
  474. SDL_GetScancodeFromKey;
  475. SDL_GetScancodeFromName;
  476. SDL_GetScancodeName;
  477. SDL_GetSemaphoreValue;
  478. SDL_GetSensorData;
  479. SDL_GetSensorFromID;
  480. SDL_GetSensorID;
  481. SDL_GetSensorName;
  482. SDL_GetSensorNameForID;
  483. SDL_GetSensorNonPortableType;
  484. SDL_GetSensorNonPortableTypeForID;
  485. SDL_GetSensorProperties;
  486. SDL_GetSensorType;
  487. SDL_GetSensorTypeForID;
  488. SDL_GetSensors;
  489. SDL_GetSilenceValueForFormat;
  490. SDL_GetStorageFileSize;
  491. SDL_GetStoragePathInfo;
  492. SDL_GetStorageSpaceRemaining;
  493. SDL_GetStringProperty;
  494. SDL_GetSurfaceAlphaMod;
  495. SDL_GetSurfaceBlendMode;
  496. SDL_GetSurfaceClipRect;
  497. SDL_GetSurfaceColorKey;
  498. SDL_GetSurfaceColorMod;
  499. SDL_GetSurfaceColorspace;
  500. SDL_GetSurfaceImages;
  501. SDL_GetSurfacePalette;
  502. SDL_GetSurfaceProperties;
  503. SDL_GetSystemRAM;
  504. SDL_GetSystemTheme;
  505. SDL_GetTLS;
  506. SDL_GetTextInputArea;
  507. SDL_GetTextureAlphaMod;
  508. SDL_GetTextureAlphaModFloat;
  509. SDL_GetTextureBlendMode;
  510. SDL_GetTextureColorMod;
  511. SDL_GetTextureColorModFloat;
  512. SDL_GetTextureProperties;
  513. SDL_GetTextureScaleMode;
  514. SDL_GetTextureSize;
  515. SDL_GetThreadID;
  516. SDL_GetThreadName;
  517. SDL_GetTicks;
  518. SDL_GetTicksNS;
  519. SDL_GetTouchDeviceName;
  520. SDL_GetTouchDeviceType;
  521. SDL_GetTouchDevices;
  522. SDL_GetTouchFingers;
  523. SDL_GetUserFolder;
  524. SDL_GetVersion;
  525. SDL_GetVideoDriver;
  526. SDL_GetWindowAspectRatio;
  527. SDL_GetWindowBordersSize;
  528. SDL_GetWindowDisplayScale;
  529. SDL_GetWindowFlags;
  530. SDL_GetWindowFromEvent;
  531. SDL_GetWindowFromID;
  532. SDL_GetWindowFullscreenMode;
  533. SDL_GetWindowICCProfile;
  534. SDL_GetWindowID;
  535. SDL_GetWindowKeyboardGrab;
  536. SDL_GetWindowMaximumSize;
  537. SDL_GetWindowMinimumSize;
  538. SDL_GetWindowMouseGrab;
  539. SDL_GetWindowMouseRect;
  540. SDL_GetWindowOpacity;
  541. SDL_GetWindowParent;
  542. SDL_GetWindowPixelDensity;
  543. SDL_GetWindowPixelFormat;
  544. SDL_GetWindowPosition;
  545. SDL_GetWindowProperties;
  546. SDL_GetWindowRelativeMouseMode;
  547. SDL_GetWindowSafeArea;
  548. SDL_GetWindowSize;
  549. SDL_GetWindowSizeInPixels;
  550. SDL_GetWindowSurface;
  551. SDL_GetWindowSurfaceVSync;
  552. SDL_GetWindowTitle;
  553. SDL_GetWindows;
  554. SDL_GlobDirectory;
  555. SDL_GlobStorageDirectory;
  556. SDL_HapticEffectSupported;
  557. SDL_HapticRumbleSupported;
  558. SDL_HasARMSIMD;
  559. SDL_HasAVX2;
  560. SDL_HasAVX512F;
  561. SDL_HasAVX;
  562. SDL_HasAltiVec;
  563. SDL_HasClipboardData;
  564. SDL_HasClipboardText;
  565. SDL_HasEvent;
  566. SDL_HasEvents;
  567. SDL_HasGamepad;
  568. SDL_HasJoystick;
  569. SDL_HasKeyboard;
  570. SDL_HasLASX;
  571. SDL_HasLSX;
  572. SDL_HasMMX;
  573. SDL_HasMouse;
  574. SDL_HasNEON;
  575. SDL_HasPrimarySelectionText;
  576. SDL_HasProperty;
  577. SDL_HasRectIntersection;
  578. SDL_HasRectIntersectionFloat;
  579. SDL_HasSSE2;
  580. SDL_HasSSE3;
  581. SDL_HasSSE41;
  582. SDL_HasSSE42;
  583. SDL_HasSSE;
  584. SDL_HasScreenKeyboardSupport;
  585. SDL_HideCursor;
  586. SDL_HideWindow;
  587. SDL_IOFromConstMem;
  588. SDL_IOFromDynamicMem;
  589. SDL_IOFromFile;
  590. SDL_IOFromMem;
  591. SDL_IOprintf;
  592. SDL_IOvprintf;
  593. SDL_Init;
  594. SDL_InitHapticRumble;
  595. SDL_InitSubSystem;
  596. SDL_InsertGPUDebugLabel;
  597. SDL_IsChromebook;
  598. SDL_IsDeXMode;
  599. SDL_IsGamepad;
  600. SDL_IsJoystickHaptic;
  601. SDL_IsJoystickVirtual;
  602. SDL_IsMouseHaptic;
  603. SDL_IsTV;
  604. SDL_IsTablet;
  605. SDL_JoystickConnected;
  606. SDL_JoystickEventsEnabled;
  607. SDL_KillProcess;
  608. SDL_LoadBMP;
  609. SDL_LoadBMP_IO;
  610. SDL_LoadFile;
  611. SDL_LoadFile_IO;
  612. SDL_LoadFunction;
  613. SDL_LoadObject;
  614. SDL_LoadWAV;
  615. SDL_LoadWAV_IO;
  616. SDL_LockAudioStream;
  617. SDL_LockJoysticks;
  618. SDL_LockMutex;
  619. SDL_LockProperties;
  620. SDL_LockRWLockForReading;
  621. SDL_LockRWLockForWriting;
  622. SDL_LockSpinlock;
  623. SDL_LockSurface;
  624. SDL_LockTexture;
  625. SDL_LockTextureToSurface;
  626. SDL_Log;
  627. SDL_LogCritical;
  628. SDL_LogDebug;
  629. SDL_LogError;
  630. SDL_LogInfo;
  631. SDL_LogMessage;
  632. SDL_LogMessageV;
  633. SDL_LogTrace;
  634. SDL_LogVerbose;
  635. SDL_LogWarn;
  636. SDL_MapGPUTransferBuffer;
  637. SDL_MapRGB;
  638. SDL_MapRGBA;
  639. SDL_MapSurfaceRGB;
  640. SDL_MapSurfaceRGBA;
  641. SDL_MaximizeWindow;
  642. SDL_MemoryBarrierAcquireFunction;
  643. SDL_MemoryBarrierReleaseFunction;
  644. SDL_Metal_CreateView;
  645. SDL_Metal_DestroyView;
  646. SDL_Metal_GetLayer;
  647. SDL_MinimizeWindow;
  648. SDL_MixAudio;
  649. SDL_OnApplicationDidChangeStatusBarOrientation;
  650. SDL_OnApplicationDidEnterBackground;
  651. SDL_OnApplicationDidEnterForeground;
  652. SDL_OnApplicationDidReceiveMemoryWarning;
  653. SDL_OnApplicationWillEnterBackground;
  654. SDL_OnApplicationWillEnterForeground;
  655. SDL_OnApplicationWillTerminate;
  656. SDL_OpenAudioDevice;
  657. SDL_OpenAudioDeviceStream;
  658. SDL_OpenCamera;
  659. SDL_OpenFileStorage;
  660. SDL_OpenGamepad;
  661. SDL_OpenHaptic;
  662. SDL_OpenHapticFromJoystick;
  663. SDL_OpenHapticFromMouse;
  664. SDL_OpenIO;
  665. SDL_OpenJoystick;
  666. SDL_OpenSensor;
  667. SDL_OpenStorage;
  668. SDL_OpenTitleStorage;
  669. SDL_OpenURL;
  670. SDL_OpenUserStorage;
  671. SDL_OutOfMemory;
  672. SDL_PauseAudioDevice;
  673. SDL_PauseAudioStreamDevice;
  674. SDL_PauseHaptic;
  675. SDL_PeepEvents;
  676. SDL_PlayHapticRumble;
  677. SDL_PollEvent;
  678. SDL_PopGPUDebugGroup;
  679. SDL_PremultiplyAlpha;
  680. SDL_PremultiplySurfaceAlpha;
  681. SDL_PumpEvents;
  682. SDL_PushEvent;
  683. SDL_PushGPUComputeUniformData;
  684. SDL_PushGPUDebugGroup;
  685. SDL_PushGPUFragmentUniformData;
  686. SDL_PushGPUVertexUniformData;
  687. SDL_PutAudioStreamData;
  688. SDL_QueryGPUFence;
  689. SDL_Quit;
  690. SDL_QuitSubSystem;
  691. SDL_RaiseWindow;
  692. SDL_ReadIO;
  693. SDL_ReadProcess;
  694. SDL_ReadS16BE;
  695. SDL_ReadS16LE;
  696. SDL_ReadS32BE;
  697. SDL_ReadS32LE;
  698. SDL_ReadS64BE;
  699. SDL_ReadS64LE;
  700. SDL_ReadS8;
  701. SDL_ReadStorageFile;
  702. SDL_ReadSurfacePixel;
  703. SDL_ReadSurfacePixelFloat;
  704. SDL_ReadU16BE;
  705. SDL_ReadU16LE;
  706. SDL_ReadU32BE;
  707. SDL_ReadU32LE;
  708. SDL_ReadU64BE;
  709. SDL_ReadU64LE;
  710. SDL_ReadU8;
  711. SDL_RegisterApp;
  712. SDL_RegisterEvents;
  713. SDL_ReleaseCameraFrame;
  714. SDL_ReleaseGPUBuffer;
  715. SDL_ReleaseGPUComputePipeline;
  716. SDL_ReleaseGPUFence;
  717. SDL_ReleaseGPUGraphicsPipeline;
  718. SDL_ReleaseGPUSampler;
  719. SDL_ReleaseGPUShader;
  720. SDL_ReleaseGPUTexture;
  721. SDL_ReleaseGPUTransferBuffer;
  722. SDL_ReleaseWindowFromGPUDevice;
  723. SDL_ReloadGamepadMappings;
  724. SDL_RemoveEventWatch;
  725. SDL_RemoveHintCallback;
  726. SDL_RemovePath;
  727. SDL_RemoveStoragePath;
  728. SDL_RemoveSurfaceAlternateImages;
  729. SDL_RemoveTimer;
  730. SDL_RenamePath;
  731. SDL_RenameStoragePath;
  732. SDL_RenderClear;
  733. SDL_RenderClipEnabled;
  734. SDL_RenderCoordinatesFromWindow;
  735. SDL_RenderCoordinatesToWindow;
  736. SDL_RenderFillRect;
  737. SDL_RenderFillRects;
  738. SDL_RenderGeometry;
  739. SDL_RenderGeometryRaw;
  740. SDL_RenderLine;
  741. SDL_RenderLines;
  742. SDL_RenderPoint;
  743. SDL_RenderPoints;
  744. SDL_RenderPresent;
  745. SDL_RenderReadPixels;
  746. SDL_RenderRect;
  747. SDL_RenderRects;
  748. SDL_RenderTexture9Grid;
  749. SDL_RenderTexture;
  750. SDL_RenderTextureRotated;
  751. SDL_RenderTextureTiled;
  752. SDL_RenderViewportSet;
  753. SDL_ReportAssertion;
  754. SDL_RequestAndroidPermission;
  755. SDL_ResetAssertionReport;
  756. SDL_ResetHint;
  757. SDL_ResetHints;
  758. SDL_ResetKeyboard;
  759. SDL_ResetLogPriorities;
  760. SDL_RestoreWindow;
  761. SDL_ResumeAudioDevice;
  762. SDL_ResumeAudioStreamDevice;
  763. SDL_ResumeHaptic;
  764. SDL_RumbleGamepad;
  765. SDL_RumbleGamepadTriggers;
  766. SDL_RumbleJoystick;
  767. SDL_RumbleJoystickTriggers;
  768. SDL_RunApp;
  769. SDL_RunHapticEffect;
  770. SDL_SaveBMP;
  771. SDL_SaveBMP_IO;
  772. SDL_ScaleSurface;
  773. SDL_ScreenKeyboardShown;
  774. SDL_ScreenSaverEnabled;
  775. SDL_SeekIO;
  776. SDL_SendAndroidBackButton;
  777. SDL_SendAndroidMessage;
  778. SDL_SendGamepadEffect;
  779. SDL_SendJoystickEffect;
  780. SDL_SendJoystickVirtualSensorData;
  781. SDL_SetAppMetadata;
  782. SDL_SetAppMetadataProperty;
  783. SDL_SetAssertionHandler;
  784. SDL_SetAtomicInt;
  785. SDL_SetAtomicPointer;
  786. SDL_SetAtomicU32;
  787. SDL_SetAudioDeviceGain;
  788. SDL_SetAudioPostmixCallback;
  789. SDL_SetAudioStreamFormat;
  790. SDL_SetAudioStreamFrequencyRatio;
  791. SDL_SetAudioStreamGain;
  792. SDL_SetAudioStreamGetCallback;
  793. SDL_SetAudioStreamInputChannelMap;
  794. SDL_SetAudioStreamOutputChannelMap;
  795. SDL_SetAudioStreamPutCallback;
  796. SDL_SetBooleanProperty;
  797. SDL_SetClipboardData;
  798. SDL_SetClipboardText;
  799. SDL_SetCurrentThreadPriority;
  800. SDL_SetCursor;
  801. SDL_SetEnvironmentVariable;
  802. SDL_SetError;
  803. SDL_SetEventEnabled;
  804. SDL_SetEventFilter;
  805. SDL_SetFloatProperty;
  806. SDL_SetGPUBlendConstants;
  807. SDL_SetGPUBufferName;
  808. SDL_SetGPUScissor;
  809. SDL_SetGPUStencilReference;
  810. SDL_SetGPUSwapchainParameters;
  811. SDL_SetGPUTextureName;
  812. SDL_SetGPUViewport;
  813. SDL_SetGamepadEventsEnabled;
  814. SDL_SetGamepadLED;
  815. SDL_SetGamepadMapping;
  816. SDL_SetGamepadPlayerIndex;
  817. SDL_SetGamepadSensorEnabled;
  818. SDL_SetHapticAutocenter;
  819. SDL_SetHapticGain;
  820. SDL_SetHint;
  821. SDL_SetHintWithPriority;
  822. SDL_SetInitialized;
  823. SDL_SetJoystickEventsEnabled;
  824. SDL_SetJoystickLED;
  825. SDL_SetJoystickPlayerIndex;
  826. SDL_SetJoystickVirtualAxis;
  827. SDL_SetJoystickVirtualBall;
  828. SDL_SetJoystickVirtualButton;
  829. SDL_SetJoystickVirtualHat;
  830. SDL_SetJoystickVirtualTouchpad;
  831. SDL_SetLinuxThreadPriority;
  832. SDL_SetLinuxThreadPriorityAndPolicy;
  833. SDL_SetLogOutputFunction;
  834. SDL_SetLogPriorities;
  835. SDL_SetLogPriority;
  836. SDL_SetLogPriorityPrefix;
  837. SDL_SetMainReady;
  838. SDL_SetMemoryFunctions;
  839. SDL_SetModState;
  840. SDL_SetNumberProperty;
  841. SDL_SetPaletteColors;
  842. SDL_SetPointerProperty;
  843. SDL_SetPointerPropertyWithCleanup;
  844. SDL_SetPrimarySelectionText;
  845. SDL_SetRenderClipRect;
  846. SDL_SetRenderColorScale;
  847. SDL_SetRenderDrawBlendMode;
  848. SDL_SetRenderDrawColor;
  849. SDL_SetRenderDrawColorFloat;
  850. SDL_SetRenderLogicalPresentation;
  851. SDL_SetRenderScale;
  852. SDL_SetRenderTarget;
  853. SDL_SetRenderVSync;
  854. SDL_SetRenderViewport;
  855. SDL_SetScancodeName;
  856. SDL_SetStringProperty;
  857. SDL_SetSurfaceAlphaMod;
  858. SDL_SetSurfaceBlendMode;
  859. SDL_SetSurfaceClipRect;
  860. SDL_SetSurfaceColorKey;
  861. SDL_SetSurfaceColorMod;
  862. SDL_SetSurfaceColorspace;
  863. SDL_SetSurfacePalette;
  864. SDL_SetSurfaceRLE;
  865. SDL_SetTLS;
  866. SDL_SetTextInputArea;
  867. SDL_SetTextureAlphaMod;
  868. SDL_SetTextureAlphaModFloat;
  869. SDL_SetTextureBlendMode;
  870. SDL_SetTextureColorMod;
  871. SDL_SetTextureColorModFloat;
  872. SDL_SetTextureScaleMode;
  873. SDL_SetWindowAlwaysOnTop;
  874. SDL_SetWindowAspectRatio;
  875. SDL_SetWindowBordered;
  876. SDL_SetWindowFocusable;
  877. SDL_SetWindowFullscreen;
  878. SDL_SetWindowFullscreenMode;
  879. SDL_SetWindowHitTest;
  880. SDL_SetWindowIcon;
  881. SDL_SetWindowKeyboardGrab;
  882. SDL_SetWindowMaximumSize;
  883. SDL_SetWindowMinimumSize;
  884. SDL_SetWindowModal;
  885. SDL_SetWindowMouseGrab;
  886. SDL_SetWindowMouseRect;
  887. SDL_SetWindowOpacity;
  888. SDL_SetWindowParent;
  889. SDL_SetWindowPosition;
  890. SDL_SetWindowRelativeMouseMode;
  891. SDL_SetWindowResizable;
  892. SDL_SetWindowShape;
  893. SDL_SetWindowSize;
  894. SDL_SetWindowSurfaceVSync;
  895. SDL_SetWindowTitle;
  896. SDL_SetWindowsMessageHook;
  897. SDL_SetX11EventHook;
  898. SDL_SetiOSAnimationCallback;
  899. SDL_SetiOSEventPump;
  900. SDL_ShouldInit;
  901. SDL_ShouldQuit;
  902. SDL_ShowAndroidToast;
  903. SDL_ShowCursor;
  904. SDL_ShowMessageBox;
  905. SDL_ShowOpenFileDialog;
  906. SDL_ShowOpenFolderDialog;
  907. SDL_ShowSaveFileDialog;
  908. SDL_ShowSimpleMessageBox;
  909. SDL_ShowWindow;
  910. SDL_ShowWindowSystemMenu;
  911. SDL_SignalCondition;
  912. SDL_SignalSemaphore;
  913. SDL_StartTextInput;
  914. SDL_StartTextInputWithProperties;
  915. SDL_StepUTF8;
  916. SDL_StopHapticEffect;
  917. SDL_StopHapticEffects;
  918. SDL_StopHapticRumble;
  919. SDL_StopTextInput;
  920. SDL_StorageReady;
  921. SDL_StringToGUID;
  922. SDL_SubmitGPUCommandBuffer;
  923. SDL_SubmitGPUCommandBufferAndAcquireFence;
  924. SDL_SurfaceHasAlternateImages;
  925. SDL_SurfaceHasColorKey;
  926. SDL_SurfaceHasRLE;
  927. SDL_SyncWindow;
  928. SDL_TellIO;
  929. SDL_TextInputActive;
  930. SDL_TimeFromWindows;
  931. SDL_TimeToDateTime;
  932. SDL_TimeToWindows;
  933. SDL_TryLockMutex;
  934. SDL_TryLockRWLockForReading;
  935. SDL_TryLockRWLockForWriting;
  936. SDL_TryLockSpinlock;
  937. SDL_TryWaitSemaphore;
  938. SDL_UCS4ToUTF8;
  939. SDL_UnbindAudioStream;
  940. SDL_UnbindAudioStreams;
  941. SDL_UnloadObject;
  942. SDL_UnlockAudioStream;
  943. SDL_UnlockJoysticks;
  944. SDL_UnlockMutex;
  945. SDL_UnlockProperties;
  946. SDL_UnlockRWLock;
  947. SDL_UnlockSpinlock;
  948. SDL_UnlockSurface;
  949. SDL_UnlockTexture;
  950. SDL_UnmapGPUTransferBuffer;
  951. SDL_UnregisterApp;
  952. SDL_UnsetEnvironmentVariable;
  953. SDL_UpdateGamepads;
  954. SDL_UpdateHapticEffect;
  955. SDL_UpdateJoysticks;
  956. SDL_UpdateNVTexture;
  957. SDL_UpdateSensors;
  958. SDL_UpdateTexture;
  959. SDL_UpdateWindowSurface;
  960. SDL_UpdateWindowSurfaceRects;
  961. SDL_UpdateYUVTexture;
  962. SDL_UploadToGPUBuffer;
  963. SDL_UploadToGPUTexture;
  964. SDL_Vulkan_CreateSurface;
  965. SDL_Vulkan_DestroySurface;
  966. SDL_Vulkan_GetInstanceExtensions;
  967. SDL_Vulkan_GetPresentationSupport;
  968. SDL_Vulkan_GetVkGetInstanceProcAddr;
  969. SDL_Vulkan_LoadLibrary;
  970. SDL_Vulkan_UnloadLibrary;
  971. SDL_WaitCondition;
  972. SDL_WaitConditionTimeout;
  973. SDL_WaitEvent;
  974. SDL_WaitEventTimeout;
  975. SDL_WaitForGPUFences;
  976. SDL_WaitForGPUIdle;
  977. SDL_WaitProcess;
  978. SDL_WaitSemaphore;
  979. SDL_WaitSemaphoreTimeout;
  980. SDL_WaitThread;
  981. SDL_WarpMouseGlobal;
  982. SDL_WarpMouseInWindow;
  983. SDL_WasInit;
  984. SDL_WindowHasSurface;
  985. SDL_WindowSupportsGPUPresentMode;
  986. SDL_WindowSupportsGPUSwapchainComposition;
  987. SDL_WriteIO;
  988. SDL_WriteS16BE;
  989. SDL_WriteS16LE;
  990. SDL_WriteS32BE;
  991. SDL_WriteS32LE;
  992. SDL_WriteS64BE;
  993. SDL_WriteS64LE;
  994. SDL_WriteS8;
  995. SDL_WriteStorageFile;
  996. SDL_WriteSurfacePixel;
  997. SDL_WriteSurfacePixelFloat;
  998. SDL_WriteU16BE;
  999. SDL_WriteU16LE;
  1000. SDL_WriteU32BE;
  1001. SDL_WriteU32LE;
  1002. SDL_WriteU64BE;
  1003. SDL_WriteU64LE;
  1004. SDL_WriteU8;
  1005. SDL_abs;
  1006. SDL_acos;
  1007. SDL_acosf;
  1008. SDL_aligned_alloc;
  1009. SDL_aligned_free;
  1010. SDL_asin;
  1011. SDL_asinf;
  1012. SDL_asprintf;
  1013. SDL_atan2;
  1014. SDL_atan2f;
  1015. SDL_atan;
  1016. SDL_atanf;
  1017. SDL_atof;
  1018. SDL_atoi;
  1019. SDL_bsearch;
  1020. SDL_bsearch_r;
  1021. SDL_calloc;
  1022. SDL_ceil;
  1023. SDL_ceilf;
  1024. SDL_copysign;
  1025. SDL_copysignf;
  1026. SDL_cos;
  1027. SDL_cosf;
  1028. SDL_crc16;
  1029. SDL_crc32;
  1030. SDL_exp;
  1031. SDL_expf;
  1032. SDL_fabs;
  1033. SDL_fabsf;
  1034. SDL_floor;
  1035. SDL_floorf;
  1036. SDL_fmod;
  1037. SDL_fmodf;
  1038. SDL_free;
  1039. SDL_getenv;
  1040. SDL_getenv_unsafe;
  1041. SDL_hid_ble_scan;
  1042. SDL_hid_close;
  1043. SDL_hid_device_change_count;
  1044. SDL_hid_enumerate;
  1045. SDL_hid_exit;
  1046. SDL_hid_free_enumeration;
  1047. SDL_hid_get_device_info;
  1048. SDL_hid_get_feature_report;
  1049. SDL_hid_get_indexed_string;
  1050. SDL_hid_get_input_report;
  1051. SDL_hid_get_manufacturer_string;
  1052. SDL_hid_get_product_string;
  1053. SDL_hid_get_report_descriptor;
  1054. SDL_hid_get_serial_number_string;
  1055. SDL_hid_init;
  1056. SDL_hid_open;
  1057. SDL_hid_open_path;
  1058. SDL_hid_read;
  1059. SDL_hid_read_timeout;
  1060. SDL_hid_send_feature_report;
  1061. SDL_hid_set_nonblocking;
  1062. SDL_hid_write;
  1063. SDL_iconv;
  1064. SDL_iconv_close;
  1065. SDL_iconv_open;
  1066. SDL_iconv_string;
  1067. SDL_isalnum;
  1068. SDL_isalpha;
  1069. SDL_isblank;
  1070. SDL_iscntrl;
  1071. SDL_isdigit;
  1072. SDL_isgraph;
  1073. SDL_isinf;
  1074. SDL_isinff;
  1075. SDL_islower;
  1076. SDL_isnan;
  1077. SDL_isnanf;
  1078. SDL_isprint;
  1079. SDL_ispunct;
  1080. SDL_isspace;
  1081. SDL_isupper;
  1082. SDL_isxdigit;
  1083. SDL_itoa;
  1084. SDL_lltoa;
  1085. SDL_log10;
  1086. SDL_log10f;
  1087. SDL_log;
  1088. SDL_logf;
  1089. SDL_lround;
  1090. SDL_lroundf;
  1091. SDL_ltoa;
  1092. SDL_malloc;
  1093. SDL_memcmp;
  1094. SDL_memcpy;
  1095. SDL_memmove;
  1096. SDL_memset4;
  1097. SDL_memset;
  1098. SDL_modf;
  1099. SDL_modff;
  1100. SDL_murmur3_32;
  1101. SDL_pow;
  1102. SDL_powf;
  1103. SDL_qsort;
  1104. SDL_qsort_r;
  1105. SDL_rand;
  1106. SDL_rand_bits;
  1107. SDL_rand_bits_r;
  1108. SDL_rand_r;
  1109. SDL_randf;
  1110. SDL_randf_r;
  1111. SDL_realloc;
  1112. SDL_round;
  1113. SDL_roundf;
  1114. SDL_scalbn;
  1115. SDL_scalbnf;
  1116. SDL_setenv_unsafe;
  1117. SDL_sin;
  1118. SDL_sinf;
  1119. SDL_snprintf;
  1120. SDL_sqrt;
  1121. SDL_sqrtf;
  1122. SDL_srand;
  1123. SDL_sscanf;
  1124. SDL_strcasecmp;
  1125. SDL_strcasestr;
  1126. SDL_strchr;
  1127. SDL_strcmp;
  1128. SDL_strdup;
  1129. SDL_strlcat;
  1130. SDL_strlcpy;
  1131. SDL_strlen;
  1132. SDL_strlwr;
  1133. SDL_strncasecmp;
  1134. SDL_strncmp;
  1135. SDL_strndup;
  1136. SDL_strnlen;
  1137. SDL_strnstr;
  1138. SDL_strpbrk;
  1139. SDL_strrchr;
  1140. SDL_strrev;
  1141. SDL_strstr;
  1142. SDL_strtod;
  1143. SDL_strtok_r;
  1144. SDL_strtol;
  1145. SDL_strtoll;
  1146. SDL_strtoul;
  1147. SDL_strtoull;
  1148. SDL_strupr;
  1149. SDL_swprintf;
  1150. SDL_tan;
  1151. SDL_tanf;
  1152. SDL_tolower;
  1153. SDL_toupper;
  1154. SDL_trunc;
  1155. SDL_truncf;
  1156. SDL_uitoa;
  1157. SDL_ulltoa;
  1158. SDL_ultoa;
  1159. SDL_unsetenv_unsafe;
  1160. SDL_utf8strlcpy;
  1161. SDL_utf8strlen;
  1162. SDL_utf8strnlen;
  1163. SDL_vasprintf;
  1164. SDL_vsnprintf;
  1165. SDL_vsscanf;
  1166. SDL_vswprintf;
  1167. SDL_wcscasecmp;
  1168. SDL_wcscmp;
  1169. SDL_wcsdup;
  1170. SDL_wcslcat;
  1171. SDL_wcslcpy;
  1172. SDL_wcslen;
  1173. SDL_wcsncasecmp;
  1174. SDL_wcsncmp;
  1175. SDL_wcsnlen;
  1176. SDL_wcsnstr;
  1177. SDL_wcsstr;
  1178. SDL_wcstol;
  1179. SDL_StepBackUTF8;
  1180. SDL_DelayPrecise;
  1181. SDL_CalculateGPUTextureFormatSize;
  1182. SDL_SetErrorV;
  1183. SDL_GetDefaultLogOutputFunction;
  1184. SDL_RenderDebugText;
  1185. SDL_GetSandbox;
  1186. SDL_CancelGPUCommandBuffer;
  1187. SDL_SaveFile_IO;
  1188. SDL_SaveFile;
  1189. SDL_GetCurrentDirectory;
  1190. SDL_IsAudioDevicePhysical;
  1191. SDL_IsAudioDevicePlayback;
  1192. SDL_AsyncIOFromFile;
  1193. SDL_GetAsyncIOSize;
  1194. SDL_ReadAsyncIO;
  1195. SDL_WriteAsyncIO;
  1196. SDL_CloseAsyncIO;
  1197. SDL_CreateAsyncIOQueue;
  1198. SDL_DestroyAsyncIOQueue;
  1199. SDL_GetAsyncIOResult;
  1200. SDL_WaitAsyncIOResult;
  1201. SDL_SignalAsyncIOQueue;
  1202. SDL_LoadFileAsync;
  1203. SDL_ShowFileDialogWithProperties;
  1204. SDL_IsMainThread;
  1205. SDL_RunOnMainThread;
  1206. SDL_SetGPUAllowedFramesInFlight;
  1207. SDL_RenderTextureAffine;
  1208. SDL_WaitForGPUSwapchain;
  1209. SDL_WaitAndAcquireGPUSwapchainTexture;
  1210. SDL_RenderDebugTextFormat;
  1211. SDL_CreateTray;
  1212. SDL_SetTrayIcon;
  1213. SDL_SetTrayTooltip;
  1214. SDL_CreateTrayMenu;
  1215. SDL_CreateTraySubmenu;
  1216. SDL_GetTrayMenu;
  1217. SDL_GetTraySubmenu;
  1218. SDL_GetTrayEntries;
  1219. SDL_RemoveTrayEntry;
  1220. SDL_InsertTrayEntryAt;
  1221. SDL_SetTrayEntryLabel;
  1222. SDL_GetTrayEntryLabel;
  1223. SDL_SetTrayEntryChecked;
  1224. SDL_GetTrayEntryChecked;
  1225. SDL_SetTrayEntryEnabled;
  1226. SDL_GetTrayEntryEnabled;
  1227. SDL_SetTrayEntryCallback;
  1228. SDL_DestroyTray;
  1229. SDL_GetTrayEntryParent;
  1230. SDL_GetTrayMenuParentEntry;
  1231. SDL_GetTrayMenuParentTray;
  1232. SDL_GetThreadState;
  1233. SDL_AudioStreamDevicePaused;
  1234. SDL_ClickTrayEntry;
  1235. # extra symbols go here (don't modify this line)
  1236. local: *;
  1237. };