testgpu_dxbc.h 11 KB

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  1. #if 0
  2. //
  3. // Generated by Microsoft (R) HLSL Shader Compiler 10.1
  4. //
  5. //
  6. // Buffer Definitions:
  7. //
  8. // cbuffer UBO
  9. // {
  10. //
  11. // float4x4 ModelViewProj; // Offset: 0 Size: 64
  12. //
  13. // }
  14. //
  15. //
  16. // Resource Bindings:
  17. //
  18. // Name Type Format Dim HLSL Bind Count
  19. // ------------------------------ ---------- ------- ----------- -------------- ------
  20. // UBO cbuffer NA NA cb0 1
  21. //
  22. //
  23. //
  24. // Input signature:
  25. //
  26. // Name Index Mask Register SysValue Format Used
  27. // -------------------- ----- ------ -------- -------- ------- ------
  28. // TEXCOORD 0 xyz 0 NONE float xyz
  29. // TEXCOORD 1 xyz 1 NONE float xyz
  30. //
  31. //
  32. // Output signature:
  33. //
  34. // Name Index Mask Register SysValue Format Used
  35. // -------------------- ----- ------ -------- -------- ------- ------
  36. // TEXCOORD 0 xyzw 0 NONE float xyzw
  37. // SV_Position 0 xyzw 1 POS float xyzw
  38. //
  39. vs_5_0
  40. dcl_globalFlags refactoringAllowed
  41. dcl_constantbuffer CB0[4], immediateIndexed
  42. dcl_input v0.xyz
  43. dcl_input v1.xyz
  44. dcl_output o0.xyzw
  45. dcl_output_siv o1.xyzw, position
  46. dcl_temps 1
  47. mov o0.xyz, v1.xyzx
  48. mov o0.w, l(1.000000)
  49. mul r0.xyzw, v0.yyyy, cb0[1].xyzw
  50. mad r0.xyzw, cb0[0].xyzw, v0.xxxx, r0.xyzw
  51. mad r0.xyzw, cb0[2].xyzw, v0.zzzz, r0.xyzw
  52. add o1.xyzw, r0.xyzw, cb0[3].xyzw
  53. ret
  54. // Approximately 7 instruction slots used
  55. #endif
  56. const unsigned char D3D11_CubeVert[] =
  57. {
  58. 68, 88, 66, 67, 114, 13,
  59. 37, 16, 19, 3, 132, 73,
  60. 243, 18, 23, 177, 140, 169,
  61. 19, 240, 1, 0, 0, 0,
  62. 156, 3, 0, 0, 5, 0,
  63. 0, 0, 52, 0, 0, 0,
  64. 64, 1, 0, 0, 140, 1,
  65. 0, 0, 228, 1, 0, 0,
  66. 0, 3, 0, 0, 82, 68,
  67. 69, 70, 4, 1, 0, 0,
  68. 1, 0, 0, 0, 96, 0,
  69. 0, 0, 1, 0, 0, 0,
  70. 60, 0, 0, 0, 0, 5,
  71. 254, 255, 0, 1, 0, 0,
  72. 220, 0, 0, 0, 82, 68,
  73. 49, 49, 60, 0, 0, 0,
  74. 24, 0, 0, 0, 32, 0,
  75. 0, 0, 40, 0, 0, 0,
  76. 36, 0, 0, 0, 12, 0,
  77. 0, 0, 0, 0, 0, 0,
  78. 92, 0, 0, 0, 0, 0,
  79. 0, 0, 0, 0, 0, 0,
  80. 0, 0, 0, 0, 0, 0,
  81. 0, 0, 0, 0, 0, 0,
  82. 1, 0, 0, 0, 1, 0,
  83. 0, 0, 85, 66, 79, 0,
  84. 92, 0, 0, 0, 1, 0,
  85. 0, 0, 120, 0, 0, 0,
  86. 64, 0, 0, 0, 0, 0,
  87. 0, 0, 0, 0, 0, 0,
  88. 160, 0, 0, 0, 0, 0,
  89. 0, 0, 64, 0, 0, 0,
  90. 2, 0, 0, 0, 184, 0,
  91. 0, 0, 0, 0, 0, 0,
  92. 255, 255, 255, 255, 0, 0,
  93. 0, 0, 255, 255, 255, 255,
  94. 0, 0, 0, 0, 77, 111,
  95. 100, 101, 108, 86, 105, 101,
  96. 119, 80, 114, 111, 106, 0,
  97. 102, 108, 111, 97, 116, 52,
  98. 120, 52, 0, 171, 3, 0,
  99. 3, 0, 4, 0, 4, 0,
  100. 0, 0, 0, 0, 0, 0,
  101. 0, 0, 0, 0, 0, 0,
  102. 0, 0, 0, 0, 0, 0,
  103. 0, 0, 0, 0, 0, 0,
  104. 174, 0, 0, 0, 77, 105,
  105. 99, 114, 111, 115, 111, 102,
  106. 116, 32, 40, 82, 41, 32,
  107. 72, 76, 83, 76, 32, 83,
  108. 104, 97, 100, 101, 114, 32,
  109. 67, 111, 109, 112, 105, 108,
  110. 101, 114, 32, 49, 48, 46,
  111. 49, 0, 73, 83, 71, 78,
  112. 68, 0, 0, 0, 2, 0,
  113. 0, 0, 8, 0, 0, 0,
  114. 56, 0, 0, 0, 0, 0,
  115. 0, 0, 0, 0, 0, 0,
  116. 3, 0, 0, 0, 0, 0,
  117. 0, 0, 7, 7, 0, 0,
  118. 56, 0, 0, 0, 1, 0,
  119. 0, 0, 0, 0, 0, 0,
  120. 3, 0, 0, 0, 1, 0,
  121. 0, 0, 7, 7, 0, 0,
  122. 84, 69, 88, 67, 79, 79,
  123. 82, 68, 0, 171, 171, 171,
  124. 79, 83, 71, 78, 80, 0,
  125. 0, 0, 2, 0, 0, 0,
  126. 8, 0, 0, 0, 56, 0,
  127. 0, 0, 0, 0, 0, 0,
  128. 0, 0, 0, 0, 3, 0,
  129. 0, 0, 0, 0, 0, 0,
  130. 15, 0, 0, 0, 65, 0,
  131. 0, 0, 0, 0, 0, 0,
  132. 1, 0, 0, 0, 3, 0,
  133. 0, 0, 1, 0, 0, 0,
  134. 15, 0, 0, 0, 84, 69,
  135. 88, 67, 79, 79, 82, 68,
  136. 0, 83, 86, 95, 80, 111,
  137. 115, 105, 116, 105, 111, 110,
  138. 0, 171, 171, 171, 83, 72,
  139. 69, 88, 20, 1, 0, 0,
  140. 80, 0, 1, 0, 69, 0,
  141. 0, 0, 106, 8, 0, 1,
  142. 89, 0, 0, 4, 70, 142,
  143. 32, 0, 0, 0, 0, 0,
  144. 4, 0, 0, 0, 95, 0,
  145. 0, 3, 114, 16, 16, 0,
  146. 0, 0, 0, 0, 95, 0,
  147. 0, 3, 114, 16, 16, 0,
  148. 1, 0, 0, 0, 101, 0,
  149. 0, 3, 242, 32, 16, 0,
  150. 0, 0, 0, 0, 103, 0,
  151. 0, 4, 242, 32, 16, 0,
  152. 1, 0, 0, 0, 1, 0,
  153. 0, 0, 104, 0, 0, 2,
  154. 1, 0, 0, 0, 54, 0,
  155. 0, 5, 114, 32, 16, 0,
  156. 0, 0, 0, 0, 70, 18,
  157. 16, 0, 1, 0, 0, 0,
  158. 54, 0, 0, 5, 130, 32,
  159. 16, 0, 0, 0, 0, 0,
  160. 1, 64, 0, 0, 0, 0,
  161. 128, 63, 56, 0, 0, 8,
  162. 242, 0, 16, 0, 0, 0,
  163. 0, 0, 86, 21, 16, 0,
  164. 0, 0, 0, 0, 70, 142,
  165. 32, 0, 0, 0, 0, 0,
  166. 1, 0, 0, 0, 50, 0,
  167. 0, 10, 242, 0, 16, 0,
  168. 0, 0, 0, 0, 70, 142,
  169. 32, 0, 0, 0, 0, 0,
  170. 0, 0, 0, 0, 6, 16,
  171. 16, 0, 0, 0, 0, 0,
  172. 70, 14, 16, 0, 0, 0,
  173. 0, 0, 50, 0, 0, 10,
  174. 242, 0, 16, 0, 0, 0,
  175. 0, 0, 70, 142, 32, 0,
  176. 0, 0, 0, 0, 2, 0,
  177. 0, 0, 166, 26, 16, 0,
  178. 0, 0, 0, 0, 70, 14,
  179. 16, 0, 0, 0, 0, 0,
  180. 0, 0, 0, 8, 242, 32,
  181. 16, 0, 1, 0, 0, 0,
  182. 70, 14, 16, 0, 0, 0,
  183. 0, 0, 70, 142, 32, 0,
  184. 0, 0, 0, 0, 3, 0,
  185. 0, 0, 62, 0, 0, 1,
  186. 83, 84, 65, 84, 148, 0,
  187. 0, 0, 7, 0, 0, 0,
  188. 1, 0, 0, 0, 0, 0,
  189. 0, 0, 4, 0, 0, 0,
  190. 4, 0, 0, 0, 0, 0,
  191. 0, 0, 0, 0, 0, 0,
  192. 1, 0, 0, 0, 0, 0,
  193. 0, 0, 0, 0, 0, 0,
  194. 0, 0, 0, 0, 0, 0,
  195. 0, 0, 0, 0, 0, 0,
  196. 0, 0, 0, 0, 0, 0,
  197. 0, 0, 0, 0, 0, 0,
  198. 0, 0, 0, 0, 0, 0,
  199. 0, 0, 0, 0, 0, 0,
  200. 2, 0, 0, 0, 0, 0,
  201. 0, 0, 0, 0, 0, 0,
  202. 0, 0, 0, 0, 0, 0,
  203. 0, 0, 0, 0, 0, 0,
  204. 0, 0, 0, 0, 0, 0,
  205. 0, 0, 0, 0, 0, 0,
  206. 0, 0, 0, 0, 0, 0,
  207. 0, 0, 0, 0, 0, 0,
  208. 0, 0, 0, 0, 0, 0,
  209. 0, 0, 0, 0, 0, 0,
  210. 0, 0, 0, 0, 0, 0,
  211. 0, 0, 0, 0, 0, 0
  212. };
  213. #if 0
  214. //
  215. // Generated by Microsoft (R) HLSL Shader Compiler 10.1
  216. //
  217. //
  218. //
  219. // Input signature:
  220. //
  221. // Name Index Mask Register SysValue Format Used
  222. // -------------------- ----- ------ -------- -------- ------- ------
  223. // TEXCOORD 0 xyzw 0 NONE float xyzw
  224. // SV_Position 0 xyzw 1 POS float
  225. //
  226. //
  227. // Output signature:
  228. //
  229. // Name Index Mask Register SysValue Format Used
  230. // -------------------- ----- ------ -------- -------- ------- ------
  231. // SV_Target 0 xyzw 0 TARGET float xyzw
  232. //
  233. ps_5_0
  234. dcl_globalFlags refactoringAllowed
  235. dcl_input_ps linear v0.xyzw
  236. dcl_output o0.xyzw
  237. mov o0.xyzw, v0.xyzw
  238. ret
  239. // Approximately 2 instruction slots used
  240. #endif
  241. const unsigned char D3D11_CubeFrag[] =
  242. {
  243. 68, 88, 66, 67, 100, 36,
  244. 97, 53, 102, 218, 120, 105,
  245. 57, 43, 222, 229, 58, 45,
  246. 195, 237, 1, 0, 0, 0,
  247. 12, 2, 0, 0, 5, 0,
  248. 0, 0, 52, 0, 0, 0,
  249. 160, 0, 0, 0, 248, 0,
  250. 0, 0, 44, 1, 0, 0,
  251. 112, 1, 0, 0, 82, 68,
  252. 69, 70, 100, 0, 0, 0,
  253. 0, 0, 0, 0, 0, 0,
  254. 0, 0, 0, 0, 0, 0,
  255. 60, 0, 0, 0, 0, 5,
  256. 255, 255, 0, 1, 0, 0,
  257. 60, 0, 0, 0, 82, 68,
  258. 49, 49, 60, 0, 0, 0,
  259. 24, 0, 0, 0, 32, 0,
  260. 0, 0, 40, 0, 0, 0,
  261. 36, 0, 0, 0, 12, 0,
  262. 0, 0, 0, 0, 0, 0,
  263. 77, 105, 99, 114, 111, 115,
  264. 111, 102, 116, 32, 40, 82,
  265. 41, 32, 72, 76, 83, 76,
  266. 32, 83, 104, 97, 100, 101,
  267. 114, 32, 67, 111, 109, 112,
  268. 105, 108, 101, 114, 32, 49,
  269. 48, 46, 49, 0, 73, 83,
  270. 71, 78, 80, 0, 0, 0,
  271. 2, 0, 0, 0, 8, 0,
  272. 0, 0, 56, 0, 0, 0,
  273. 0, 0, 0, 0, 0, 0,
  274. 0, 0, 3, 0, 0, 0,
  275. 0, 0, 0, 0, 15, 15,
  276. 0, 0, 65, 0, 0, 0,
  277. 0, 0, 0, 0, 1, 0,
  278. 0, 0, 3, 0, 0, 0,
  279. 1, 0, 0, 0, 15, 0,
  280. 0, 0, 84, 69, 88, 67,
  281. 79, 79, 82, 68, 0, 83,
  282. 86, 95, 80, 111, 115, 105,
  283. 116, 105, 111, 110, 0, 171,
  284. 171, 171, 79, 83, 71, 78,
  285. 44, 0, 0, 0, 1, 0,
  286. 0, 0, 8, 0, 0, 0,
  287. 32, 0, 0, 0, 0, 0,
  288. 0, 0, 0, 0, 0, 0,
  289. 3, 0, 0, 0, 0, 0,
  290. 0, 0, 15, 0, 0, 0,
  291. 83, 86, 95, 84, 97, 114,
  292. 103, 101, 116, 0, 171, 171,
  293. 83, 72, 69, 88, 60, 0,
  294. 0, 0, 80, 0, 0, 0,
  295. 15, 0, 0, 0, 106, 8,
  296. 0, 1, 98, 16, 0, 3,
  297. 242, 16, 16, 0, 0, 0,
  298. 0, 0, 101, 0, 0, 3,
  299. 242, 32, 16, 0, 0, 0,
  300. 0, 0, 54, 0, 0, 5,
  301. 242, 32, 16, 0, 0, 0,
  302. 0, 0, 70, 30, 16, 0,
  303. 0, 0, 0, 0, 62, 0,
  304. 0, 1, 83, 84, 65, 84,
  305. 148, 0, 0, 0, 2, 0,
  306. 0, 0, 0, 0, 0, 0,
  307. 0, 0, 0, 0, 2, 0,
  308. 0, 0, 0, 0, 0, 0,
  309. 0, 0, 0, 0, 0, 0,
  310. 0, 0, 1, 0, 0, 0,
  311. 0, 0, 0, 0, 0, 0,
  312. 0, 0, 0, 0, 0, 0,
  313. 0, 0, 0, 0, 0, 0,
  314. 0, 0, 0, 0, 0, 0,
  315. 0, 0, 0, 0, 0, 0,
  316. 0, 0, 0, 0, 0, 0,
  317. 0, 0, 0, 0, 0, 0,
  318. 0, 0, 1, 0, 0, 0,
  319. 0, 0, 0, 0, 0, 0,
  320. 0, 0, 0, 0, 0, 0,
  321. 0, 0, 0, 0, 0, 0,
  322. 0, 0, 0, 0, 0, 0,
  323. 0, 0, 0, 0, 0, 0,
  324. 0, 0, 0, 0, 0, 0,
  325. 0, 0, 0, 0, 0, 0,
  326. 0, 0, 0, 0, 0, 0,
  327. 0, 0, 0, 0, 0, 0,
  328. 0, 0, 0, 0, 0, 0,
  329. 0, 0, 0, 0, 0, 0,
  330. 0, 0
  331. };