123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575 |
- /*
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- /* Simple program to test the SDL game controller routines */
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include "SDL.h"
- #ifdef __EMSCRIPTEN__
- #include <emscripten/emscripten.h>
- #endif
- #ifndef SDL_JOYSTICK_DISABLED
- #define SCREEN_WIDTH 512
- #define SCREEN_HEIGHT 320
- /* This is indexed by SDL_GameControllerButton. */
- static const struct { int x; int y; } button_positions[] = {
- {387, 167}, /* SDL_CONTROLLER_BUTTON_A */
- {431, 132}, /* SDL_CONTROLLER_BUTTON_B */
- {342, 132}, /* SDL_CONTROLLER_BUTTON_X */
- {389, 101}, /* SDL_CONTROLLER_BUTTON_Y */
- {174, 132}, /* SDL_CONTROLLER_BUTTON_BACK */
- {232, 128}, /* SDL_CONTROLLER_BUTTON_GUIDE */
- {289, 132}, /* SDL_CONTROLLER_BUTTON_START */
- {75, 154}, /* SDL_CONTROLLER_BUTTON_LEFTSTICK */
- {305, 230}, /* SDL_CONTROLLER_BUTTON_RIGHTSTICK */
- {77, 40}, /* SDL_CONTROLLER_BUTTON_LEFTSHOULDER */
- {396, 36}, /* SDL_CONTROLLER_BUTTON_RIGHTSHOULDER */
- {154, 188}, /* SDL_CONTROLLER_BUTTON_DPAD_UP */
- {154, 249}, /* SDL_CONTROLLER_BUTTON_DPAD_DOWN */
- {116, 217}, /* SDL_CONTROLLER_BUTTON_DPAD_LEFT */
- {186, 217}, /* SDL_CONTROLLER_BUTTON_DPAD_RIGHT */
- {232, 174}, /* SDL_CONTROLLER_BUTTON_MISC1 */
- {132, 135}, /* SDL_CONTROLLER_BUTTON_PADDLE1 */
- {330, 135}, /* SDL_CONTROLLER_BUTTON_PADDLE2 */
- {132, 175}, /* SDL_CONTROLLER_BUTTON_PADDLE3 */
- {330, 175}, /* SDL_CONTROLLER_BUTTON_PADDLE4 */
- };
- /* This is indexed by SDL_GameControllerAxis. */
- static const struct { int x; int y; double angle; } axis_positions[] = {
- {74, 153, 270.0}, /* LEFTX */
- {74, 153, 0.0}, /* LEFTY */
- {306, 231, 270.0}, /* RIGHTX */
- {306, 231, 0.0}, /* RIGHTY */
- {91, -20, 0.0}, /* TRIGGERLEFT */
- {375, -20, 0.0}, /* TRIGGERRIGHT */
- };
- SDL_Window *window = NULL;
- SDL_Renderer *screen = NULL;
- SDL_bool retval = SDL_FALSE;
- SDL_bool done = SDL_FALSE;
- SDL_bool set_LED = SDL_FALSE;
- SDL_Texture *background_front, *background_back, *button, *axis;
- SDL_GameController *gamecontroller;
- SDL_GameController **gamecontrollers;
- int num_controllers = 0;
- static void UpdateWindowTitle()
- {
- if (!window) {
- return;
- }
- if (gamecontroller) {
- const char *name = SDL_GameControllerName(gamecontroller);
- const char *serial = SDL_GameControllerGetSerial(gamecontroller);
- const char *basetitle = "Game Controller Test: ";
- const size_t titlelen = SDL_strlen(basetitle) + SDL_strlen(name) + (serial ? 3 + SDL_strlen(serial) : 0) + 1;
- char *title = (char *)SDL_malloc(titlelen);
- retval = SDL_FALSE;
- done = SDL_FALSE;
- if (title) {
- SDL_snprintf(title, titlelen, "%s%s", basetitle, name);
- if (serial) {
- SDL_strlcat(title, " (", titlelen);
- SDL_strlcat(title, serial, titlelen);
- SDL_strlcat(title, ")", titlelen);
- }
- SDL_SetWindowTitle(window, title);
- SDL_free(title);
- }
- } else {
- SDL_SetWindowTitle(window, "Waiting for controller...");
- }
- }
- static int FindController(SDL_JoystickID controller_id)
- {
- int i;
- for (i = 0; i < num_controllers; ++i) {
- if (controller_id == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(gamecontrollers[i]))) {
- return i;
- }
- }
- return -1;
- }
- static void AddController(int device_index, SDL_bool verbose)
- {
- SDL_JoystickID controller_id = SDL_JoystickGetDeviceInstanceID(device_index);
- SDL_GameController *controller;
- SDL_GameController **controllers;
- controller_id = SDL_JoystickGetDeviceInstanceID(device_index);
- if (controller_id < 0) {
- SDL_Log("Couldn't get controller ID: %s\n", SDL_GetError());
- return;
- }
- if (FindController(controller_id) >= 0) {
- /* We already have this controller */
- return;
- }
- controller = SDL_GameControllerOpen(device_index);
- if (!controller) {
- SDL_Log("Couldn't open controller: %s\n", SDL_GetError());
- return;
- }
- controllers = (SDL_GameController **)SDL_realloc(gamecontrollers, (num_controllers + 1) * sizeof(*controllers));
- if (!controllers) {
- SDL_GameControllerClose(controller);
- return;
- }
- controllers[num_controllers++] = controller;
- gamecontrollers = controllers;
- gamecontroller = controller;
- if (verbose) {
- const char *name = SDL_GameControllerName(gamecontroller);
- SDL_Log("Opened game controller %s\n", name);
- }
- if (SDL_GameControllerHasSensor(gamecontroller, SDL_SENSOR_ACCEL)) {
- if (verbose) {
- SDL_Log("Enabling accelerometer\n");
- }
- SDL_GameControllerSetSensorEnabled(gamecontroller, SDL_SENSOR_ACCEL, SDL_TRUE);
- }
- if (SDL_GameControllerHasSensor(gamecontroller, SDL_SENSOR_GYRO)) {
- if (verbose) {
- SDL_Log("Enabling gyro\n");
- }
- SDL_GameControllerSetSensorEnabled(gamecontroller, SDL_SENSOR_GYRO, SDL_TRUE);
- }
- UpdateWindowTitle();
- }
- static void SetController(SDL_JoystickID controller)
- {
- int i = FindController(controller);
- if (i < 0) {
- return;
- }
- if (gamecontroller != gamecontrollers[i]) {
- gamecontroller = gamecontrollers[i];
- UpdateWindowTitle();
- }
- }
- static void DelController(SDL_JoystickID controller)
- {
- int i = FindController(controller);
- if (i < 0) {
- return;
- }
- SDL_GameControllerClose(gamecontrollers[i]);
- --num_controllers;
- if (i < num_controllers) {
- SDL_memcpy(&gamecontrollers[i], &gamecontrollers[i+1], (num_controllers - i) * sizeof(*gamecontrollers));
- }
- if (num_controllers > 0) {
- gamecontroller = gamecontrollers[0];
- } else {
- gamecontroller = NULL;
- }
- UpdateWindowTitle();
- }
- static SDL_Texture *
- LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
- {
- SDL_Surface *temp = NULL;
- SDL_Texture *texture = NULL;
- temp = SDL_LoadBMP(file);
- if (temp == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
- } else {
- /* Set transparent pixel as the pixel at (0,0) */
- if (transparent) {
- if (temp->format->BytesPerPixel == 1) {
- SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *)temp->pixels);
- }
- }
- texture = SDL_CreateTextureFromSurface(renderer, temp);
- if (!texture) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
- }
- }
- if (temp) {
- SDL_FreeSurface(temp);
- }
- return texture;
- }
- static Uint16 ConvertAxisToRumble(Sint16 axis)
- {
- /* Only start rumbling if the axis is past the halfway point */
- const Sint16 half_axis = (Sint16)SDL_ceil(SDL_JOYSTICK_AXIS_MAX / 2.0f);
- if (axis > half_axis) {
- return (Uint16)(axis - half_axis) * 4;
- } else {
- return 0;
- }
- }
- void
- loop(void *arg)
- {
- SDL_Event event;
- int i;
- SDL_bool showing_front = SDL_TRUE;
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_CONTROLLERDEVICEADDED:
- SDL_Log("Game controller device %d added.\n", (int) SDL_JoystickGetDeviceInstanceID(event.cdevice.which));
- AddController(event.cdevice.which, SDL_TRUE);
- break;
- case SDL_CONTROLLERDEVICEREMOVED:
- SDL_Log("Game controller device %d removed.\n", (int) event.cdevice.which);
- DelController(event.cdevice.which);
- break;
- case SDL_CONTROLLERTOUCHPADDOWN:
- case SDL_CONTROLLERTOUCHPADMOTION:
- case SDL_CONTROLLERTOUCHPADUP:
- SDL_Log("Controller touchpad %d finger %d %s %.2f, %.2f, %.2f\n",
- event.ctouchpad.touchpad,
- event.ctouchpad.finger,
- (event.type == SDL_CONTROLLERTOUCHPADDOWN ? "pressed at" :
- (event.type == SDL_CONTROLLERTOUCHPADUP ? "released at" :
- "moved to")),
- event.ctouchpad.x,
- event.ctouchpad.y,
- event.ctouchpad.pressure);
- break;
- case SDL_CONTROLLERSENSORUPDATE:
- SDL_Log("Controller sensor %s: %.2f, %.2f, %.2f\n",
- event.csensor.sensor == SDL_SENSOR_ACCEL ? "accelerometer" :
- event.csensor.sensor == SDL_SENSOR_GYRO ? "gyro" : "unknown",
- event.csensor.data[0],
- event.csensor.data[1],
- event.csensor.data[2]);
- break;
- case SDL_CONTROLLERAXISMOTION:
- if (event.caxis.value <= (-SDL_JOYSTICK_AXIS_MAX / 2) || event.caxis.value >= (SDL_JOYSTICK_AXIS_MAX / 2)) {
- SetController(event.caxis.which);
- }
- SDL_Log("Controller axis %s changed to %d\n", SDL_GameControllerGetStringForAxis((SDL_GameControllerAxis)event.caxis.axis), event.caxis.value);
- break;
- case SDL_CONTROLLERBUTTONDOWN:
- case SDL_CONTROLLERBUTTONUP:
- if (event.type == SDL_CONTROLLERBUTTONDOWN) {
- SetController(event.cbutton.which);
- }
- SDL_Log("Controller button %s %s\n", SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.state ? "pressed" : "released");
- break;
- case SDL_KEYDOWN:
- if (event.key.keysym.sym != SDLK_ESCAPE) {
- break;
- }
- /* Fall through to signal quit */
- case SDL_QUIT:
- done = SDL_TRUE;
- break;
- default:
- break;
- }
- }
- if (gamecontroller) {
- /* Show the back of the controller if the paddles are being held */
- for (i = SDL_CONTROLLER_BUTTON_PADDLE1; i <= SDL_CONTROLLER_BUTTON_PADDLE4; ++i) {
- if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
- showing_front = SDL_FALSE;
- break;
- }
- }
- }
- /* blank screen, set up for drawing this frame. */
- SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
- SDL_RenderClear(screen);
- SDL_RenderCopy(screen, showing_front ? background_front : background_back, NULL, NULL);
- if (gamecontroller) {
- /* Update visual controller state */
- for (i = 0; i < SDL_CONTROLLER_BUTTON_TOUCHPAD; ++i) {
- if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
- SDL_bool on_front = (i < SDL_CONTROLLER_BUTTON_PADDLE1 || i > SDL_CONTROLLER_BUTTON_PADDLE4);
- if (on_front == showing_front) {
- const SDL_Rect dst = { button_positions[i].x, button_positions[i].y, 50, 50 };
- SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE);
- }
- }
- }
- if (showing_front) {
- for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; ++i) {
- const Sint16 deadzone = 8000; /* !!! FIXME: real deadzone */
- const Sint16 value = SDL_GameControllerGetAxis(gamecontroller, (SDL_GameControllerAxis)(i));
- if (value < -deadzone) {
- const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
- const double angle = axis_positions[i].angle;
- SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
- } else if (value > deadzone) {
- const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
- const double angle = axis_positions[i].angle + 180.0;
- SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
- }
- }
- }
- /* Update LED based on left thumbstick position */
- {
- Sint16 x = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_LEFTX);
- Sint16 y = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_LEFTY);
- if (!set_LED) {
- set_LED = (x < -8000 || x > 8000 || y > 8000);
- }
- if (set_LED) {
- Uint8 r, g, b;
- if (x < 0) {
- r = (Uint8)(((int)(~x) * 255) / 32767);
- b = 0;
- } else {
- r = 0;
- b = (Uint8)(((int)(x) * 255) / 32767);
- }
- if (y > 0) {
- g = (Uint8)(((int)(y) * 255) / 32767);
- } else {
- g = 0;
- }
- SDL_GameControllerSetLED(gamecontroller, r, g, b);
- }
- }
- /* Update rumble based on trigger state */
- {
- Sint16 left = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERLEFT);
- Sint16 right = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
- Uint16 low_frequency_rumble = ConvertAxisToRumble(left);
- Uint16 high_frequency_rumble = ConvertAxisToRumble(right);
- SDL_GameControllerRumble(gamecontroller, low_frequency_rumble, high_frequency_rumble, 250);
- }
- /* Update trigger rumble based on thumbstick state */
- {
- Sint16 left = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_LEFTY);
- Sint16 right = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_RIGHTY);
- Uint16 left_rumble = ConvertAxisToRumble(~left);
- Uint16 right_rumble = ConvertAxisToRumble(~right);
- SDL_GameControllerRumbleTriggers(gamecontroller, left_rumble, right_rumble, 250);
- }
- }
- SDL_RenderPresent(screen);
- #ifdef __EMSCRIPTEN__
- if (done) {
- emscripten_cancel_main_loop();
- }
- #endif
- }
- int
- main(int argc, char *argv[])
- {
- int i;
- int controller_count = 0;
- int controller_index = 0;
- char guid[64];
- SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
- SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
- SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
- /* Initialize SDL (Note: video is required to start event loop) */
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER ) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
- return 1;
- }
-
- SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
- /* Print information about the mappings */
- if (argv[1] && SDL_strcmp(argv[1], "--mappings") == 0) {
- SDL_Log("Supported mappings:\n");
- for (i = 0; i < SDL_GameControllerNumMappings(); ++i) {
- char *mapping = SDL_GameControllerMappingForIndex(i);
- if (mapping) {
- SDL_Log("\t%s\n", mapping);
- SDL_free(mapping);
- }
- }
- SDL_Log("\n");
- }
- /* Print information about the controller */
- for (i = 0; i < SDL_NumJoysticks(); ++i) {
- const char *name;
- const char *description;
- SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(i),
- guid, sizeof (guid));
- if (SDL_IsGameController(i)) {
- controller_count++;
- name = SDL_GameControllerNameForIndex(i);
- switch (SDL_GameControllerTypeForIndex(i)) {
- case SDL_CONTROLLER_TYPE_XBOX360:
- description = "XBox 360 Controller";
- break;
- case SDL_CONTROLLER_TYPE_XBOXONE:
- description = "XBox One Controller";
- break;
- case SDL_CONTROLLER_TYPE_PS3:
- description = "PS3 Controller";
- break;
- case SDL_CONTROLLER_TYPE_PS4:
- description = "PS4 Controller";
- break;
- case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
- description = "Nintendo Switch Pro Controller";
- break;
- case SDL_CONTROLLER_TYPE_VIRTUAL:
- description = "Virtual Game Controller";
- break;
- default:
- description = "Game Controller";
- break;
- }
- AddController(i, SDL_FALSE);
- } else {
- name = SDL_JoystickNameForIndex(i);
- description = "Joystick";
- }
- SDL_Log("%s %d: %s (guid %s, VID 0x%.4x, PID 0x%.4x, player index = %d)\n",
- description, i, name ? name : "Unknown", guid,
- SDL_JoystickGetDeviceVendor(i), SDL_JoystickGetDeviceProduct(i), SDL_JoystickGetDevicePlayerIndex(i));
- }
- SDL_Log("There are %d game controller(s) attached (%d joystick(s))\n", controller_count, SDL_NumJoysticks());
- /* Create a window to display controller state */
- window = SDL_CreateWindow("Game Controller Test", SDL_WINDOWPOS_CENTERED,
- SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
- SCREEN_HEIGHT, 0);
- if (window == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
- return 2;
- }
- screen = SDL_CreateRenderer(window, -1, 0);
- if (screen == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
- SDL_DestroyWindow(window);
- return 2;
- }
- SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
- SDL_RenderClear(screen);
- SDL_RenderPresent(screen);
- /* scale for platforms that don't give you the window size you asked for. */
- SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
- background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
- background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE);
- button = LoadTexture(screen, "button.bmp", SDL_TRUE);
- axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
- if (!background_front || !background_back || !button || !axis) {
- SDL_DestroyRenderer(screen);
- SDL_DestroyWindow(window);
- return 2;
- }
- SDL_SetTextureColorMod(button, 10, 255, 21);
- SDL_SetTextureColorMod(axis, 10, 255, 21);
- /* !!! FIXME: */
- /*SDL_RenderSetLogicalSize(screen, background->w, background->h);*/
- if (argv[1] && *argv[1] != '-') {
- controller_index = SDL_atoi(argv[1]);
- }
- if (controller_index < num_controllers) {
- gamecontroller = gamecontrollers[controller_index];
- } else {
- gamecontroller = NULL;
- }
- UpdateWindowTitle();
- /* Loop, getting controller events! */
- #ifdef __EMSCRIPTEN__
- emscripten_set_main_loop_arg(loop, NULL, 0, 1);
- #else
- while (!done) {
- loop(NULL);
- }
- #endif
- SDL_DestroyRenderer(screen);
- SDL_DestroyWindow(window);
- SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
- return 0;
- }
- #else
- int
- main(int argc, char *argv[])
- {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
- return 1;
- }
- #endif
- /* vi: set ts=4 sw=4 expandtab: */
|