Sam Lantinga
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3c68051eaf
Allow background input when testing game controllers
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4 years ago |
Sam Lantinga
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04f0fd13b5
Remember to close the game controller when we're done with it
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4 years ago |
Sam Lantinga
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012471e959
Open and test all connected controllers
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4 years ago |
Sam Lantinga
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24cc0012f0
Some controllers don't always reset their triggers to zero when they are released (e.g. Xbox One S in Bluetooth mode), so only trigger rumble if the trigger is pulled halfway or more.
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4 years ago |
Sam Lantinga
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e16afa792f
Automatically switch to testing a new controller when it's plugged in
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4 years ago |
Sam Lantinga
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04b45b5581
Allow testing a specific controller
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4 years ago |
Sam Lantinga
|
75721b191c
Allow testing effects on PS4 controllers
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4 years ago |
Sam Lantinga
|
fcb21aa883
Added API for sensors on game controllers
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4 years ago |
Sam Lantinga
|
d140d88744
Added SDL_JoystickGetSerial() and SDL_GameControllerGetSerial()
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4 years ago |
Sam Lantinga
|
fe4da4206a
Improve LED color calculation, don't set LED unless left thumbstick is moved
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4 years ago |
Sam Lantinga
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9f51fad361
Added support for the touchpad on PS4 and PS5 controllers
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4 years ago |
Sam Lantinga
|
e749c1266f
Fixed overflow in trigger rumble calculation
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4 years ago |
Sam Lantinga
|
1e2caac58b
Added SDL_JoystickRumbleTriggers() and SDL_GameControllerRumbleTriggers()
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4 years ago |
Sam Lantinga
|
009b62f1c2
Be explicit about mapping the new game controller paddle buttons
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4 years ago |
Sam Lantinga
|
5a92edee03
Don't try to map the accelerometer as a game controller
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4 years ago |
Sam Lantinga
|
59a644fb01
iOS should use the same size window for the controller tests as other platforms
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4 years ago |
Sam Lantinga
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3a3aaac221
Added 4 auxiliary buttons to the game controller API
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4 years ago |
Sam Lantinga
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e555d45331
Added SDL_JoystickHasLED
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4 years ago |
Sam Lantinga
|
aba2792896
Added a Windows Gaming Input joystick driver
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5 years ago |
Sam Lantinga
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3d942ccc15
Removed debug code
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5 years ago |
Sam Lantinga
|
09f552639a
Fixed memory leak and removed debug code from Windows sensor implementation
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5 years ago |
Sam Lantinga
|
2be75c6a61
Fixed bug 5028 - Virtual Joysticks (new joystick backend)
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5 years ago |
Sam Lantinga
|
dd0ebfdf8b
Use the triggers to test rumble for more fine grained vibration feedback
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5 years ago |
Sam Lantinga
|
a8780c6a28
Updated copyright date for 2020
|
5 years ago |
Sam Lantinga
|
46e1377d49
Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks.
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5 years ago |
Sam Lantinga
|
b5aff9d7c3
Added SDL_GameControllerTypeForIndex() and SDL_GameControllerGetType() to return the type of controller attached.
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5 years ago |
Ozkan Sezer
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32bb8b4b40
test: replace some exit()s with returns.
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5 years ago |
Sam Lantinga
|
5e13087b0f
Updated copyright for 2019
|
6 years ago |
Sam Lantinga
|
d2042e1ed4
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
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6 years ago |
Sam Lantinga
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e3cc5b2c6b
Updated copyright for 2018
|
7 years ago |