spelling: false

Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
This commit is contained in:
Josh Soref
2023-01-22 17:42:20 -05:00
parent 63c6b2aab3
commit 41932a486f

View File

@@ -390,7 +390,7 @@ namespace irrklang
if the parameter ESEO_LOAD_PLUGINS is set (which it is by default), but
using this method, it is possible to load plugins from a custom path in addition.
\param path Path to the plugin directory, like "C:\games\somegamegame\irrklangplugins".
\return returns true if sucessful or fals if not, for example because the path could
\return returns true if sucessful or false if not, for example because the path could
not be found. */
virtual bool loadPlugins(const ik_c8* path) = 0;
@@ -402,7 +402,7 @@ namespace irrklang
//! Sets the OutputMixedDataReceiver, so you can receive the pure mixed output audio data while it is being played.
/** This can be used to store the sound output as .wav file or for creating a Oscillograph or similar.
This works only with software based audio drivers, that is ESOD_WIN_MM, ESOD_ALSA, and ESOD_CORE_AUDIO.
Returns true if sucessful and fals if the current audio driver doesn't support this feature. Set this to null
Returns true if sucessful and false if the current audio driver doesn't support this feature. Set this to null
again once you don't need it anymore. */
virtual bool setMixedDataOutputReceiver(ISoundMixedOutputReceiver* receiver) = 0;
};