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Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
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@@ -390,7 +390,7 @@ namespace irrklang
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if the parameter ESEO_LOAD_PLUGINS is set (which it is by default), but
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using this method, it is possible to load plugins from a custom path in addition.
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\param path Path to the plugin directory, like "C:\games\somegamegame\irrklangplugins".
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\return returns true if sucessful or fals if not, for example because the path could
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\return returns true if sucessful or false if not, for example because the path could
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not be found. */
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virtual bool loadPlugins(const ik_c8* path) = 0;
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@@ -402,7 +402,7 @@ namespace irrklang
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//! Sets the OutputMixedDataReceiver, so you can receive the pure mixed output audio data while it is being played.
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/** This can be used to store the sound output as .wav file or for creating a Oscillograph or similar.
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This works only with software based audio drivers, that is ESOD_WIN_MM, ESOD_ALSA, and ESOD_CORE_AUDIO.
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Returns true if sucessful and fals if the current audio driver doesn't support this feature. Set this to null
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Returns true if sucessful and false if the current audio driver doesn't support this feature. Set this to null
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again once you don't need it anymore. */
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virtual bool setMixedDataOutputReceiver(ISoundMixedOutputReceiver* receiver) = 0;
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};
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