Use appropriate texture fs name on setting uniform.

This commit is contained in:
Joey de Vries
2017-06-29 08:38:48 +02:00
parent d67d69712d
commit 905be9ce52

View File

@@ -166,7 +166,7 @@ int main()
// shader configuration
// --------------------
shader.use();
shader.setInt("ourTexture", 0);
shader.setInt("texture1", 0);
// render loop
// -----------