Merge pull request #280 from NonLinearGuy/master

corrected uniform name for bone transformations
This commit is contained in:
Joey de Vries
2022-03-02 17:36:35 +01:00
committed by GitHub

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@@ -126,7 +126,7 @@ int main()
auto transforms = animator.GetFinalBoneMatrices();
for (int i = 0; i < transforms.size(); ++i)
ourShader.setMat4("finalBonesTransformations[" + std::to_string(i) + "]", transforms[i]);
ourShader.setMat4("finalBonesMatrices[" + std::to_string(i) + "]", transforms[i]);
// render the loaded model