Use correct shader include for text rendering example.

This commit is contained in:
Joey de Vries
2020-06-09 13:03:45 +02:00
parent 3615cfce79
commit de610b8fe9

View File

@@ -12,7 +12,7 @@
#include <ft2build.h>
#include FT_FREETYPE_H
#include "Shader.h"
#include <learnopengl/shader.h>
void framebuffer_size_callback(GLFWwindow* window, int width, int height);
void processInput(GLFWwindow *window);