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Use correct shader include for text rendering example.
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@@ -12,7 +12,7 @@
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#include <ft2build.h>
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include FT_FREETYPE_H
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#include "Shader.h"
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#include <learnopengl/shader.h>
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void framebuffer_size_callback(GLFWwindow* window, int width, int height);
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void framebuffer_size_callback(GLFWwindow* window, int width, int height);
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void processInput(GLFWwindow *window);
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void processInput(GLFWwindow *window);
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