Joey de Vries
691215afa3
PBR IBL irradiance tutorials.
2017-02-25 11:19:00 +01:00
Joey de Vries
534b6ec8c9
IBL Diffuse irradiance source code. Note that these projects use stb_image.h directly, but still link with SOIL causing libray conflicts. Run these specific projects by not linking to SOIL. This will get resolved the moment all projects run on stb_image.h instead of SOIL.
2017-02-16 22:42:05 +01:00
Joey de Vries
fabdd1c86d
Model: string comparrison fix, see issue #49 .
2017-02-15 21:51:15 +01:00
Joey de Vries
c5b584deb9
Improved CMakeLists for clearer project setup with added library support for stb_image.
2017-01-18 21:56:31 +01:00
Joey de Vries
96ced3c198
PBR attenuation fix with proper Fresnel adjustments.
2017-01-09 19:57:53 +01:00
Joey de Vries
5042701210
Ambient light to correspond with tutorial's version.
2016-12-18 11:45:35 +01:00
Joey de Vries
0f78bb69ae
Prevent double multiplication of Fresnel.
2016-12-18 11:28:01 +01:00
Joey de Vries
70f2ec7c1b
Adjust code to more properly reflect tutorial.
2016-12-17 21:53:41 +01:00
Joey de Vries
ec42b25235
Tutorial spacing fix.
2016-12-17 21:34:46 +01:00
Joey de Vries
15e7808d55
Adjustments to PBR lighting code.
2016-12-17 21:29:22 +01:00
Joey de Vries
9e2f12aeaa
Updated PBR code samples.
2016-12-17 15:58:17 +01:00
Joey de Vries
0a46f53608
Template PBR lighting tut with folder re-structure to fit PBR tuts.
2016-12-12 21:10:58 +01:00
Joey de Vries
b2657d7e1c
Some SSAO improvements.
2016-12-06 20:20:26 +01:00
Joey de Vries
5a17132991
Multiply ambient component with diffuse's surface (albedo) color.
2016-12-05 22:21:11 +01:00
Joey de Vries
47048b9840
Updated SSAO tutorial.
2016-12-05 21:13:41 +01:00
Joey de Vries
621f28fc65
Normal mapping gram-schmidth bugfix.
2016-11-23 08:12:53 +01:00
Joey de Vries
fad0497731
Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
2016-10-24 09:10:50 +02:00
Joey de Vries
494dba710d
Issue #43
2016-10-24 09:10:12 +02:00
Joey de Vries
295fe46250
Merge pull request #42 from tikhomirov/fix-cmake-macos
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Fix CMakeLists.txt for macOS
2016-10-18 19:39:06 +02:00
Sergey Tikhomirov
ee739051cb
Fix CMakeLists.txt for macOS
2016-10-18 17:31:53 +03:00
Joey de Vries
af6104b2f5
Instancing glDrawElements argument fix.
2016-10-12 18:53:19 +02:00
Joey de Vries
c819799803
Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
2016-10-03 21:47:20 +02:00
Joey de Vries
93d9412ba7
Asteroid instancing example bugfix.
2016-10-03 18:23:35 +02:00
Joey de Vries
aab78b0747
Merge pull request #40 from zryan3/patch-1
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Update README.md
2016-09-14 21:52:39 +02:00
Zach
d3d808f9d9
Update README.md
2016-09-14 12:47:40 -07:00
Joey de Vries
7ec34f7931
Merge pull request #39 from xiaofeii2/master
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Fixed bug: cannot load images in vs2015.
2016-08-27 12:35:33 +02:00
txf
8baa9bf99e
Fixed bug: cannot load images in vs2015.
2016-08-25 15:16:46 +08:00
Joey de Vries
de9593226f
Merge pull request #36 from drahak/master
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Fix switching draw mode in SSAO deferred shader
2016-07-06 15:23:11 +02:00
Drahomír Hanák
a1638ea19a
Fix switching draw mode in SSAO deferred shader
2016-07-06 15:09:56 +02:00
Joey de Vries
28877f8aec
Merge pull request #35 from ozan/patch-1
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Fix typo
2016-07-03 20:05:15 +02:00
Ozan Onay
4198516138
Fix typo
2016-07-03 08:23:53 -07:00
J. de Vries
4d3a93859d
Issue #33 : removed text rendering from repository for now.
2016-05-24 14:11:10 +02:00
J. de Vries
bd75a3b830
Issue #32 : Removed C++ variable list initialization due to compiler conflicts.
2016-05-24 13:31:26 +02:00
J. de Vries
30c6c04bf4
Forgot to add text_rendering source file to GitHub.
2016-05-24 10:18:28 +02:00
J. de Vries
11b26e6fc3
comments fix
2016-05-11 20:07:16 +02:00
J. de Vries
b63d9af161
New debugging tutorial source code w/ artificial errors.
2016-05-11 20:05:16 +02:00
J. de Vries
a4c2bb2498
Updated GLM version w/ now standard radians as angles.
2016-05-11 20:04:52 +02:00
J. de Vries
336df22af5
Added source code for debugging tutorials; new code_viewer directly loads from GitHub.
2016-05-11 19:43:32 +02:00
J. de Vries
f313234c9a
Fix viewport display for high-DPI devices.
2016-04-30 11:38:05 +02:00
J. de Vries
2c04801327
Instancing asteroid object texture fix (resolution was too high)
2016-03-30 16:49:25 +02:00
Joey de Vries
f3b4c15984
Merge pull request #28 from fluffyfreak/fix-instance-texturing
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Fix texture mapping in asteroid instancing example.
2016-03-30 16:47:06 +02:00
Andrew Copland
7ee4d9b56a
Bind the rock models texture to the shaders sampler so texture mapping works in instancing example.
2016-03-30 10:53:53 +01:00
J. de Vries
d7ed65ff5d
Shadow mapping view frustum clean-up (more intuitive LookAt Up vector).
2016-03-28 01:07:11 +02:00
J. de Vries
d5c3be70ab
Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
2016-03-06 11:29:09 +01:00
J. de Vries
d082668b2b
new glfw3 compiled w/ VS2015
2016-03-06 11:24:51 +01:00
J. de Vries
2bf1ed16f1
Fix: framebuffer color format.
2016-03-06 11:24:34 +01:00
Joey de Vries
d0e667d544
Merge pull request #24 from andrewparlane/master
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Deferred Shading: Fixed bug with the normal texture component of the
2016-01-20 12:06:37 +01:00
Andrew Parlane
1e9908378e
Deferred Shading: Fixed bug with the normal texture component of the
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gBuffer.
The texture was being set up as GL_RGB instead of GL_RGB16F which caused
negative components of normals to be set to 0.
2016-01-19 22:29:05 -04:00
Joey de Vries
20999a1b68
Update to depth testing article
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Instead of directly dividing by far in the LinearizeDepth function,
divide by far in the main() function to make it explicitly clear the
LinearizeDepth value returns the depth value up to far.
2015-08-12 10:09:49 +02:00
JoeyDeVries
236cc79dc3
Merge pull request #16 from ibbles/master
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Out-of-source builds without environment variables.
2015-08-04 22:03:53 +02:00