Six Jonathan
09d6e1ef64
Fix mistake and inverte right and left plane
2023-01-19 12:27:14 +01:00
Joey de Vries
3da5dfeff0
Merge pull request #300 from haraldreingruber-dedalus/fix_update_model_matrix
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[scenegraph] Fix update of model matrix
2023-01-19 11:14:17 +01:00
alexpanter
eb05991135
First time running
2022-10-20 13:33:49 +02:00
Harald Reingruber
13c446f255
Fix update of model matrix
2022-05-12 16:25:58 +02:00
Jonas_sorgenfrei@yahoo.de
25d692253f
reverted shader_m
2022-04-04 14:36:57 +02:00
Jonas_sorgenfrei@yahoo.de
36e0cc9ec3
create seperate shader
2022-04-04 14:34:41 +02:00
Jonas Sorgenfrei
801be81baa
end of file
2022-04-04 01:48:17 +02:00
JC
f61a4d8043
update assimp_glm_helpers.h
2022-03-20 16:17:08 -07:00
Joey de Vries
5cf4ff07db
Merge pull request #274 from jpaoneMines/master
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Missing file for Guest Tessellation article
2022-02-20 17:52:18 +01:00
ankitgamezop
cc6b0b7834
Fixed errors in skeletal animation code
2022-02-19 23:16:20 +05:30
jpaone
eff4455a9f
Shader Class that can create a Shader Program consisting of Vertex, Tessellation Control & Evaluation, Geometry, and Fragment Shaders
2022-02-18 20:11:35 -07:00
arby
938e57f071
Fixed some build errors.
2022-02-17 19:42:50 +01:00
N. Pattakos
93be6f82ab
update merge request as requested by JoeyDeVries: no auto or GLtypes
2022-01-10 00:45:44 +01:00
N. Pattakos
72f3e37150
fix narrowing conversions (eg double to float, size_t to GLsizei)
2022-01-08 00:20:26 +01:00
N. Pattakos
76b3e85352
fix unused exception parameter: print it in exception message
2022-01-07 23:09:38 +01:00
Jiannanya
23cd2123f0
fix comments in mesh.h
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stream->string
2021-10-29 10:02:58 +08:00
Joey de Vries
6f03f5a959
Another source code update on skeletal animation article.
2021-09-10 17:09:29 +02:00
Joey de Vries
a051a65d80
Updated source code files of skeletal animation guest article.
2021-09-08 20:43:58 +02:00
Joey de Vries
54dd372518
Add source files for scene (graph + frustum culling) guest article.
2021-09-02 15:27:27 +02:00
Joey de Vries
c272fd263e
Add assimp glm helpers.
2021-02-07 20:37:11 +01:00
Joey de Vries
90f44b65bb
Update include files to add appropriate model_animation include.
2021-02-07 19:15:34 +01:00
Joey de Vries
01a2962d01
Add model and include files for Ankit's Skeletal Animation tutorial.
2021-02-07 19:11:46 +01:00
daeunSong
5e511ef621
Generate smooth normals
2020-08-19 16:20:52 +09:00
daeunSong
3c4a88761b
Fix texture coordinate tangent and bitangent calculation
2020-08-13 17:53:03 +09:00
Joey de Vries
3c5fd34424
Pass shader by reference on mesh/model classes.
2020-06-04 17:25:52 +02:00
Joey de Vries
e7d809b317
Readjust camera's FOV zoom code.
2020-05-17 17:06:07 +02:00
Joey de Vries
66d51ae668
Update model chapter, and add new backpack model to repo (w/ attribution mention). Also use new model on deferred source code.
2020-04-30 14:32:14 +02:00
Joey de Vries
8d8a449480
Update mesh include class to match updated Mesh chapter.
2020-04-29 15:46:23 +02:00
Toni Uhlig
dcdf94fce7
fixed compiler warnings reported by gcc/clang
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* changed some catch blocks to use exception references instead of value types
* fixed missing use of SCR_WIDTH/SCR_HEIGHT for glfwCreateWindow
* fixed implicit numeric type casts regarding signedness
* removed unused variables
Signed-off-by: Toni Uhlig <matzeton@googlemail.com >
2020-03-18 18:34:17 +01:00
James
ef18a856b8
Fixing spacing in mesh.h
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This file doesn't display properly in the code viewer due to a mixture of spaces and tabs
https://learnopengl.com/code_viewer_gh.php?code=includes/learnopengl/mesh.h
2019-12-23 09:14:40 +11:00
linesight
ce0c6dab4e
fix unreferenced local variable warning
2018-09-20 01:23:38 -07:00
linesight
95a8b4dd8c
fix unreferenced local variable warning
2018-09-20 00:33:58 -07:00
linesight
437ba8b08d
fix unreferenced local variable warning
2018-09-12 22:24:36 -07:00
klayklogg
498fa36396
Fix some spelling mistakes in constants, comments
2018-02-23 17:07:04 +13:00
Galfatron
2178776423
decoupled assimp from mesh.h
2017-11-27 20:16:05 -08:00
Zlixine
f68f84e8d9
Much faster mesh rendering with c++11 std::to_string
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Easier, Faster, More beautiful!
What do you want more.
2017-10-30 02:10:15 +02:00
Matthew Taylor
120c8c8c11
Fix OSX errors and warnings
2017-06-18 00:39:07 +01:00
Joey de Vries
30caeb3489
mesh/model header include fixes.
2017-06-16 19:11:52 +02:00
Joey de Vries
70b789d3b9
Code re-work with content: model-loading.
2017-05-31 19:02:05 +02:00
Joey de Vries
18e5fdb443
Code/content re-work: getting started.
2017-05-29 23:47:28 +02:00
Joey de Vries
5846428705
Getting started content code-rework updates.
2017-05-29 20:36:10 +02:00
Joey de Vries
bc718162b1
Another shader tab/whitespace fix.
2017-05-28 08:58:38 +02:00
Joey de Vries
d78752800f
Shader tab fix.
2017-05-28 08:56:30 +02:00
Giuseppe Barbieri
745ad721bd
Update shader_s.h
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typo
2017-04-24 19:25:55 +02:00
Joey de Vries
919084ba39
Code re-work: shadow mapping.
2017-04-23 12:52:47 +02:00
Joey de Vries
85530ab997
Code re-work: shadow mapping.
2017-04-22 20:40:35 +02:00
Joey de Vries
02784e1edf
Code re-work: model loading
2017-04-12 22:51:42 +02:00
Joey de Vries
c4c0588163
LearnOpenGL's header fixes.
2017-04-06 21:04:47 +02:00
Joey de Vries
fabdd1c86d
Model: string comparrison fix, see issue #49 .
2017-02-15 21:51:15 +01:00
Joey de Vries
c5b584deb9
Improved CMakeLists for clearer project setup with added library support for stb_image.
2017-01-18 21:56:31 +01:00