Joey de Vries
95ed602bd6
Also update hello triangle example.
2021-01-20 16:28:47 +01:00
Joey de Vries
ac661d85f3
Use unsigned ints for shader ids.
2021-01-20 16:22:44 +01:00
Joey de Vries
73ff9934d0
Update PBR lighting chapter to support large DGGX values as 0-clamp was too high.
2020-12-30 09:55:55 +01:00
Joey de Vries
9a46ecf526
Prevent 1.0 - cosTheta from becoming negative due to small FP inaccuracies. This can cause NaNs otherwise.
2020-12-13 13:53:56 +01:00
Nicholas Blaskey
03c814d403
Changed some incorrect comments regarding where the metallic/roughness values come from
2020-10-11 17:25:54 -04:00
Nicholas Blaskey
649f40b01e
Renamed sample -> samplePos because sample is a keyword in future glsl versions
2020-10-07 18:13:51 -04:00
Nicholas Blaskey
3ee14a3c2d
Removed a duplicate line of setting a uniform
2020-10-05 15:44:30 -04:00
Jane Doe
2753224137
necessery -> necessary
2020-10-04 09:44:29 -07:00
Jane Doe
b1e0d26d35
minifcation -> minification
2020-10-04 09:43:29 -07:00
Jane Doe
b91f519d6f
declerations -> declarations
2020-10-04 09:41:34 -07:00
Jane Doe
cb871509fa
seperated -> separated
2020-10-04 09:40:26 -07:00
Jane Doe
1ff4bf03c2
treshold -> threshold
2020-10-04 09:40:06 -07:00
Jane Doe
e9467e18ed
Mathemtics -> Mathematics
2020-10-04 09:35:17 -07:00
Dean Butcher
6ccb76e4c8
Fixed compile warning.
2020-08-15 20:05:58 -03:00
Joey de Vries
e09f4d657a
Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
2020-08-06 12:04:24 +02:00
Joey de Vries
37b08a6546
Remove default menu state from Breakout's program as this breaks rendering/flow in chapters before Text Rendering (will be set from Game's constructor only).
2020-08-06 12:03:54 +02:00
Hill Ma
0425961389
Make font loading more reliably.
2020-07-11 16:16:26 -07:00
Joey de Vries
cfd43bd404
Return exit error code on main when freetype (or its setup) fails.
2020-07-06 17:48:35 +02:00
Joey de Vries
1e590697b1
Get the 0.full_source folder back in game directory and comment out game compile, not ideal, but needs to be reverted for now to not break code/book links, will look into better fix.
2020-07-01 09:52:04 +02:00
rich_b
7aa2a51ed2
moved 2d_game resource sub folders to the main resource folder.
...
changed game.cpp to load resources using filesystem.
2020-06-24 16:36:44 -04:00
rich_b
581ebd8061
Changed to reflect moving and renaming the *.fs and *.vs shader files.
2020-06-24 15:43:22 -04:00
rich_b
5d919242f1
move shaders up a level, running cmake won't copy the shaders in
...
a sub folder into the bin folders. Rename four files from *.frag
to *.fs, to be consistent with the rest of the examples.
Renamed text.* to text_2d.*, so they won't conflict or overwrite
the text.* files under text_rendering example.
2020-06-24 15:41:26 -04:00
rich_b
a694c848c7
Change CMakeLists.txt to add 2d_game project, and added irrKlang to LIBS.
...
Added irrKlang.dll and ikpMP2.dll to dlls folder. Added irrKlang as a
sub-folder under includes. Added irrKlang.lib to lib folder. At this point
running cmake gave an error it couldn't find source files under 2d_game.
Moved 2d_game source up one folder level, then cmake found the files.
2020-06-23 14:39:31 -04:00
rich_b
68ea5ee345
Added fonts to resources folder. Using a font with a 'free' license,
...
refer to the license file for details. Updated text_rendering to load
the font from the resouces folder. The user doesn't need to do anything
except build the solution.
2020-06-23 13:55:09 -04:00
rich_b
4132da36f8
Updated readme for freetype, explaing how to add the freetype library
...
to CMakeLists.txt.
2020-06-23 09:02:53 -04:00
rich_b
d4e3f80fad
Add readme.md for the text_rendering example.
2020-06-21 17:23:23 -04:00
rich_b
0114162c95
Fix 'use' and 'ID' in two places each, delete second main()
2020-06-19 08:25:13 -04:00
Joey de Vries
de610b8fe9
Use correct shader include for text rendering example.
2020-06-09 13:03:45 +02:00
Joey de Vries
3615cfce79
Do Geometry Shader normal visualization in view-space to prevent perspective distortion.
2020-06-04 17:41:32 +02:00
Joey de Vries
b963e2a4c9
Fix several texture/shader exercises to use updated code viewer.
2020-06-02 17:19:49 +02:00
Joey de Vries
bc75e9bae0
Few fixes normal mapping code.
2020-05-26 17:39:54 +02:00
Joey de Vries
42eeb4a01f
Fix RGBA issue on Bloom demo as well.
2020-05-26 17:19:39 +02:00
Joey de Vries
9a67877172
Use RGBA over RGB to reduce byte-alignment framebuffer incomplete errors.
2020-05-26 17:15:46 +02:00
Joey de Vries
7f41f1fcee
Restore stencil test func to defaults once done with stencil operations.
2020-05-26 17:02:06 +02:00
Joey de Vries
1385c8a239
Update Breakout game code.
2020-05-26 17:01:45 +02:00
Joey de Vries
fb5d791d7f
Add face culling exercise1 to repo.
2020-05-22 18:01:40 +02:00
Joey de Vries
a3bf2ee860
Add first demo to repo (was still linking to old demo code).
2020-05-22 18:01:27 +02:00
Joey de Vries
f9cae3f84f
Rename all occurences of 'Lamp' in Lighting chapter to 'LightCube' (VAO and Shaders).
2020-05-19 17:43:15 +02:00
Joey de Vries
0a65422760
Add multiple lights exercise to repo.
2020-05-18 15:43:50 +02:00
Joey de Vries
5b01e17c8e
Another name/index fix for exercise4.
2020-05-17 18:41:52 +02:00
Joey de Vries
79f7ea744f
Update lighting maps exercise code.
2020-05-17 18:39:27 +02:00
Joey de Vries
45f4f469d0
Add Basic Lighting exercises to repo.
2020-05-17 18:04:36 +02:00
Joey de Vries
e7d809b317
Readjust camera's FOV zoom code.
2020-05-17 17:06:07 +02:00
Joey de Vries
ef0dcfd5ab
add folder number.
2020-05-12 15:17:14 +02:00
Joey de Vries
59c4aafb60
Add camera exercise solutions to repo.
2020-05-12 15:15:57 +02:00
Joey de Vries
d67c29e9d8
Add exercise3 of coordiante systems chapter to repo.
2020-05-08 22:03:53 +02:00
Joey de Vries
9a582d850c
Add exercise1 to repo so it works on gh code viewer.
2020-05-08 21:35:59 +02:00
Joey de Vries
216a9283c3
Fix deferred and SSAO chapters to now use backpack model (and apprpriate resolution).
2020-05-05 13:59:18 +02:00
Joey de Vries
f36653f736
Source/model tweaks for updated revision.
2020-05-04 10:57:08 +02:00
Joey de Vries
66d51ae668
Update model chapter, and add new backpack model to repo (w/ attribution mention). Also use new model on deferred source code.
2020-04-30 14:32:14 +02:00