Commit Graph

210 Commits

Author SHA1 Message Date
Joey de Vries
95ed602bd6 Also update hello triangle example. 2021-01-20 16:28:47 +01:00
Joey de Vries
ac661d85f3 Use unsigned ints for shader ids. 2021-01-20 16:22:44 +01:00
Joey de Vries
73ff9934d0 Update PBR lighting chapter to support large DGGX values as 0-clamp was too high. 2020-12-30 09:55:55 +01:00
Joey de Vries
9a46ecf526 Prevent 1.0 - cosTheta from becoming negative due to small FP inaccuracies. This can cause NaNs otherwise. 2020-12-13 13:53:56 +01:00
Nicholas Blaskey
03c814d403 Changed some incorrect comments regarding where the metallic/roughness values come from 2020-10-11 17:25:54 -04:00
Nicholas Blaskey
649f40b01e Renamed sample -> samplePos because sample is a keyword in future glsl versions 2020-10-07 18:13:51 -04:00
Nicholas Blaskey
3ee14a3c2d Removed a duplicate line of setting a uniform 2020-10-05 15:44:30 -04:00
Jane Doe
2753224137 necessery -> necessary 2020-10-04 09:44:29 -07:00
Jane Doe
b1e0d26d35 minifcation -> minification 2020-10-04 09:43:29 -07:00
Jane Doe
b91f519d6f declerations -> declarations 2020-10-04 09:41:34 -07:00
Jane Doe
cb871509fa seperated -> separated 2020-10-04 09:40:26 -07:00
Jane Doe
1ff4bf03c2 treshold -> threshold 2020-10-04 09:40:06 -07:00
Jane Doe
e9467e18ed Mathemtics -> Mathematics 2020-10-04 09:35:17 -07:00
Dean Butcher
6ccb76e4c8 Fixed compile warning. 2020-08-15 20:05:58 -03:00
Joey de Vries
e09f4d657a Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL 2020-08-06 12:04:24 +02:00
Joey de Vries
37b08a6546 Remove default menu state from Breakout's program as this breaks rendering/flow in chapters before Text Rendering (will be set from Game's constructor only). 2020-08-06 12:03:54 +02:00
Hill Ma
0425961389 Make font loading more reliably. 2020-07-11 16:16:26 -07:00
Joey de Vries
cfd43bd404 Return exit error code on main when freetype (or its setup) fails. 2020-07-06 17:48:35 +02:00
Joey de Vries
1e590697b1 Get the 0.full_source folder back in game directory and comment out game compile, not ideal, but needs to be reverted for now to not break code/book links, will look into better fix. 2020-07-01 09:52:04 +02:00
rich_b
7aa2a51ed2 moved 2d_game resource sub folders to the main resource folder.
changed game.cpp to load resources using filesystem.
2020-06-24 16:36:44 -04:00
rich_b
581ebd8061 Changed to reflect moving and renaming the *.fs and *.vs shader files. 2020-06-24 15:43:22 -04:00
rich_b
5d919242f1 move shaders up a level, running cmake won't copy the shaders in
a sub folder into the bin folders.  Rename four files from *.frag
to *.fs, to be consistent with the rest of the examples.
Renamed text.* to text_2d.*, so they won't conflict or overwrite
the text.* files under text_rendering example.
2020-06-24 15:41:26 -04:00
rich_b
a694c848c7 Change CMakeLists.txt to add 2d_game project, and added irrKlang to LIBS.
Added irrKlang.dll and ikpMP2.dll to dlls folder.  Added irrKlang as a
sub-folder under includes.  Added irrKlang.lib to lib folder.  At this point
running cmake gave an error it couldn't find source files under 2d_game.
Moved 2d_game source up one folder level, then cmake found the files.
2020-06-23 14:39:31 -04:00
rich_b
68ea5ee345 Added fonts to resources folder. Using a font with a 'free' license,
refer to the license file for details.  Updated text_rendering to load
the font from the resouces folder.  The user doesn't need to do anything
except build the solution.
2020-06-23 13:55:09 -04:00
rich_b
4132da36f8 Updated readme for freetype, explaing how to add the freetype library
to CMakeLists.txt.
2020-06-23 09:02:53 -04:00
rich_b
d4e3f80fad Add readme.md for the text_rendering example. 2020-06-21 17:23:23 -04:00
rich_b
0114162c95 Fix 'use' and 'ID' in two places each, delete second main() 2020-06-19 08:25:13 -04:00
Joey de Vries
de610b8fe9 Use correct shader include for text rendering example. 2020-06-09 13:03:45 +02:00
Joey de Vries
3615cfce79 Do Geometry Shader normal visualization in view-space to prevent perspective distortion. 2020-06-04 17:41:32 +02:00
Joey de Vries
b963e2a4c9 Fix several texture/shader exercises to use updated code viewer. 2020-06-02 17:19:49 +02:00
Joey de Vries
bc75e9bae0 Few fixes normal mapping code. 2020-05-26 17:39:54 +02:00
Joey de Vries
42eeb4a01f Fix RGBA issue on Bloom demo as well. 2020-05-26 17:19:39 +02:00
Joey de Vries
9a67877172 Use RGBA over RGB to reduce byte-alignment framebuffer incomplete errors. 2020-05-26 17:15:46 +02:00
Joey de Vries
7f41f1fcee Restore stencil test func to defaults once done with stencil operations. 2020-05-26 17:02:06 +02:00
Joey de Vries
1385c8a239 Update Breakout game code. 2020-05-26 17:01:45 +02:00
Joey de Vries
fb5d791d7f Add face culling exercise1 to repo. 2020-05-22 18:01:40 +02:00
Joey de Vries
a3bf2ee860 Add first demo to repo (was still linking to old demo code). 2020-05-22 18:01:27 +02:00
Joey de Vries
f9cae3f84f Rename all occurences of 'Lamp' in Lighting chapter to 'LightCube' (VAO and Shaders). 2020-05-19 17:43:15 +02:00
Joey de Vries
0a65422760 Add multiple lights exercise to repo. 2020-05-18 15:43:50 +02:00
Joey de Vries
5b01e17c8e Another name/index fix for exercise4. 2020-05-17 18:41:52 +02:00
Joey de Vries
79f7ea744f Update lighting maps exercise code. 2020-05-17 18:39:27 +02:00
Joey de Vries
45f4f469d0 Add Basic Lighting exercises to repo. 2020-05-17 18:04:36 +02:00
Joey de Vries
e7d809b317 Readjust camera's FOV zoom code. 2020-05-17 17:06:07 +02:00
Joey de Vries
ef0dcfd5ab add folder number. 2020-05-12 15:17:14 +02:00
Joey de Vries
59c4aafb60 Add camera exercise solutions to repo. 2020-05-12 15:15:57 +02:00
Joey de Vries
d67c29e9d8 Add exercise3 of coordiante systems chapter to repo. 2020-05-08 22:03:53 +02:00
Joey de Vries
9a582d850c Add exercise1 to repo so it works on gh code viewer. 2020-05-08 21:35:59 +02:00
Joey de Vries
216a9283c3 Fix deferred and SSAO chapters to now use backpack model (and apprpriate resolution). 2020-05-05 13:59:18 +02:00
Joey de Vries
f36653f736 Source/model tweaks for updated revision. 2020-05-04 10:57:08 +02:00
Joey de Vries
66d51ae668 Update model chapter, and add new backpack model to repo (w/ attribution mention). Also use new model on deferred source code. 2020-04-30 14:32:14 +02:00