Joey de Vries
|
ab132220a9
|
Add (updated) source code for Text Rendering chapter.
|
2020-04-29 13:51:53 +02:00 |
|
Joey de Vries
|
6d1136d09a
|
Update debugging example code to match Debugging chapter updates.
|
2020-04-29 11:57:45 +02:00 |
|
Joey de Vries
|
39cdda55e4
|
Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
|
2020-04-29 10:41:42 +02:00 |
|
Joey de Vries
|
88ab67dad2
|
Add glDeleteProgram call to relevant examples.
|
2020-04-29 10:41:28 +02:00 |
|
Joey de Vries
|
6d2976e4f9
|
Merge pull request #166 from FlexW/patch-1
Zero out memory from color variable
|
2020-04-29 10:36:00 +02:00 |
|
Joey de Vries
|
82b066067f
|
Update Breakout source code to match updates Text Rendering chapter.
|
2020-04-28 14:46:15 +02:00 |
|
Felix Weilbach
|
c91f8d65a5
|
Zero out memory from color variable
According to [here](https://www.khronos.org/opengl/wiki/Type_Qualifier_(GLSL)#Fragment_shader_outputs) memory of a fragment shader variable is initialized with undefined values. Therefore it should be zeroed out.
|
2020-04-27 16:44:24 +02:00 |
|
Joey de Vries
|
be066bcb6e
|
Add Breakout progress code for Audio chapter.
|
2020-04-27 15:00:23 +02:00 |
|
Joey de Vries
|
75c6d5fa97
|
Update Breakout progress code for PowerUps chapter. Also few missed items on prev. progress code.
|
2020-04-27 14:26:24 +02:00 |
|
Joey de Vries
|
596c654c2c
|
Add progress code item for Breakout's PostProcessing chapter.
|
2020-04-26 12:58:03 +02:00 |
|
Joey de Vries
|
9a34b34b32
|
Fix include error on 6.game.cpp progress.
|
2020-04-25 16:58:38 +02:00 |
|
Joey de Vries
|
4b890eca6b
|
Update Breakout code for revised Particles chapter.
|
2020-04-25 16:57:19 +02:00 |
|
Joey de Vries
|
abbcac5743
|
Add game progress code for Breakout collision chapters. Add forgotten destructor logic on previous progress files.
|
2020-04-24 15:51:32 +02:00 |
|
Joey de Vries
|
01def67b0d
|
Add progress ball object code.
|
2020-04-23 12:30:50 +02:00 |
|
Joey de Vries
|
85af3b93fa
|
Fix awesomeface alpha channel on texture.
|
2020-04-23 12:30:38 +02:00 |
|
Joey de Vries
|
90163ce702
|
Forgot to add relevant include.
|
2020-04-23 12:01:15 +02:00 |
|
Joey de Vries
|
351c968373
|
Update breakout code to match revised changes 'Levels' chapter.
|
2020-04-23 12:00:15 +02:00 |
|
Joey de Vries
|
1f05d38e1e
|
Breakout changes for revision 'Rendering Sprites'
|
2020-04-22 19:02:20 +02:00 |
|
Joey de Vries
|
91f53af052
|
Remove unnecessary 'uncomment' statement from all code samples.
|
2020-04-22 16:37:07 +02:00 |
|
Joey de Vries
|
e046977ffb
|
Update Breakout code for 'Setting up' chapter.
|
2020-04-22 16:35:13 +02:00 |
|
Joey de Vries
|
599355fba8
|
First chapter-specific progress breakout code; test to see if I can link these directly from article.
|
2020-04-22 16:05:11 +02:00 |
|
Joey de Vries
|
d756ed80fa
|
Add full source code of the finished (and revised code) Breakout example. Not set up for cross-platform compilation as it has irrKlang and FreeType dependency, but at least source code is available online (and can be referenced from Breakout chapters).
|
2020-04-22 15:47:23 +02:00 |
|
Joey de Vries
|
f4b6763356
|
Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
|
2018-12-30 14:27:14 +01:00 |
|
Shivpratap Chauhan
|
2d16ef0fe2
|
GLFW hint GLFW_OPENGL_FORWARD_COMPAT is must on osx to create glfw
window successfully
|
2017-07-12 17:06:00 +05:30 |
|
Matthew Taylor
|
4a94fbf2bf
|
Add commented out code to allow window creation on OSX
|
2017-06-18 01:53:16 +01:00 |
|
Joey de Vries
|
6f9706af45
|
Code re-work: Debugging
|
2017-04-25 18:59:08 +02:00 |
|
Joey de Vries
|
0a46f53608
|
Template PBR lighting tut with folder re-structure to fit PBR tuts.
|
2016-12-12 21:10:58 +01:00 |
|