Joey de Vries
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b379c0fe74
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Additional statements to clarify usage of FileSystem namespace in Textures tutorial.
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2017-07-24 20:08:53 +02:00 |
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Joey de Vries
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d2c0775928
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Merge pull request #77 from shivmsit/osx_cmake_fix
Add glfw hint for GLFW_OPENGL_FORWARD_COMPAT for more samples to let it
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2017-07-12 18:13:40 +02:00 |
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Shivpratap Chauhan
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b5848894eb
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Add glfw hint for GLFW_OPENGL_FORWARD_COMPAT for more samples to let it
work on osx
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2017-07-12 21:33:07 +05:30 |
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Joey de Vries
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c591154e15
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Merge pull request #76 from shivmsit/osx_cmake_fix
GLFW hint GLFW_OPENGL_FORWARD_COMPAT is must on osx
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2017-07-12 13:50:45 +02:00 |
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Shivpratap Chauhan
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2d16ef0fe2
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GLFW hint GLFW_OPENGL_FORWARD_COMPAT is must on osx to create glfw
window successfully
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2017-07-12 17:06:00 +05:30 |
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Joey de Vries
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18197233c7
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Merge pull request #75 from shivmsit/osx_cmake_fix
osx cmake build fixes.
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2017-07-11 21:54:12 +02:00 |
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Shivpratap Chauhan
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95598f250a
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osx cmake build fixes.
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2017-07-12 00:45:06 +05:30 |
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Joey de Vries
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effe69f83d
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Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
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2017-07-10 08:37:02 +02:00 |
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Joey de Vries
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103b4f6358
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Coordinate system code fix.
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2017-07-10 08:36:52 +02:00 |
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Joey de Vries
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8f66784a79
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Merge pull request #73 from d3BugErr/master
Changed MSVC std::sqrtf call to simple std::sqrt on MinGW toolchain
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2017-07-04 13:40:25 +02:00 |
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Erik
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c4c5fea218
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Changed MSVC std::sqrtf call to simple std::sqrt - causes compile failure on mingw toolchain, as no such fucntion is present.
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2017-07-04 13:40:47 +03:00 |
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Joey de Vries
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f3bda045c1
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Merge pull request #71 from tielei/minor_fix
fix texture1 uniform name & two shader variables
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2017-06-29 17:32:50 +02:00 |
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Charles Zhang
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e7382fdfb0
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fix texture1 uniform name & two shader variables
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2017-06-29 18:37:08 +08:00 |
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Joey de Vries
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905be9ce52
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Use appropriate texture fs name on setting uniform.
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2017-06-29 08:38:48 +02:00 |
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Joey de Vries
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d67d69712d
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Merge pull request #70 from tielei/minor_fix
Variable name does not match with that in frag shader
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2017-06-29 08:36:02 +02:00 |
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Charles Zhang
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ecc7e7ca92
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Variable name does not match with that in frag shader
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2017-06-29 14:32:27 +08:00 |
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Joey de Vries
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1e2398e92b
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Add license file, code to public domain.
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2017-06-29 08:12:50 +02:00 |
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Joey de Vries
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4bd8846929
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Merge pull request #61 from amesgames/master
Fixed stencil testing sample to actually set the uniform matrices on …
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2017-06-29 08:10:14 +02:00 |
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Joey de Vries
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aa22112332
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Merge pull request #68 from 64/master
Fix more errors on OSX
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2017-06-18 23:20:47 +02:00 |
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Matthew Taylor
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4a94fbf2bf
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Add commented out code to allow window creation on OSX
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2017-06-18 01:53:16 +01:00 |
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Joey de Vries
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8ffb45834b
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Merge pull request #67 from 64/master
Fix OSX errors and warnings
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2017-06-18 01:54:02 +02:00 |
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Matthew Taylor
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120c8c8c11
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Fix OSX errors and warnings
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2017-06-18 00:39:07 +01:00 |
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Joey de Vries
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30caeb3489
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mesh/model header include fixes.
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2017-06-16 19:11:52 +02:00 |
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Joey de Vries
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8c45cab498
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Final PBR adjustments on code/content-rework.
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2017-06-02 23:03:46 +02:00 |
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Joey de Vries
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5eddf64303
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Code and content re-work: advanced lighting.
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2017-06-02 22:53:53 +02:00 |
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Joey de Vries
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f844f7c541
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Code and content re-work: advanced OpenGL and advanced lighting.
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2017-06-01 22:04:34 +02:00 |
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Joey de Vries
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49d8d895ae
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Updated source code to reflect content changes (code re-work): advanced OpenGL and model-loading.
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2017-05-31 23:12:15 +02:00 |
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Joey de Vries
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70b789d3b9
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Code re-work with content: model-loading.
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2017-05-31 19:02:05 +02:00 |
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Joey de Vries
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e2e36d6ff8
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Code re-work and content update: lighting.
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2017-05-30 22:17:40 +02:00 |
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Joey de Vries
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320db41e89
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Code re-work and content update: lighting.
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2017-05-30 19:23:56 +02:00 |
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Joey de Vries
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18e5fdb443
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Code/content re-work: getting started.
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2017-05-29 23:47:28 +02:00 |
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Joey de Vries
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79e22d716e
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Content/code update: coordinate systems.
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2017-05-29 22:43:07 +02:00 |
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Joey de Vries
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28eb2bbf62
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Updated code changes to reflect content updates.
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2017-05-29 21:04:33 +02:00 |
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Joey de Vries
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5846428705
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Getting started content code-rework updates.
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2017-05-29 20:36:10 +02:00 |
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Joey de Vries
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bc718162b1
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Another shader tab/whitespace fix.
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2017-05-28 08:58:38 +02:00 |
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Joey de Vries
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d78752800f
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Shader tab fix.
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2017-05-28 08:56:30 +02:00 |
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Joey de Vries
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e84046aecc
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Removed code re-work warning.
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2017-05-28 08:54:23 +02:00 |
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Joey de Vries
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13ad6528cd
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Final updates on PBR tutorials w/ updated code.
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2017-05-28 08:52:26 +02:00 |
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Joey de Vries
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a398a343a4
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PBR Shader fix to code standard.
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2017-05-26 15:49:29 +02:00 |
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Joey de Vries
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701f4fe608
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Fix build errors w/ long path name.
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2017-05-26 15:07:44 +02:00 |
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Joey de Vries
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ecd23d4de0
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All PBR tuts updated.
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2017-05-26 15:00:56 +02:00 |
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Joey de Vries
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b5ea38f87f
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Update early PBR chapters to conform to new code standard.
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2017-05-26 13:18:50 +02:00 |
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Andrew Ames
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5001977dad
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Fixed stencil testing sample to actually set the uniform matrices on the single color shader program. Without it, the border does not show up.
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2017-04-25 14:48:33 -07:00 |
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Joey de Vries
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ec4cc678d6
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warning update.
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2017-04-25 19:11:49 +02:00 |
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Joey de Vries
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6f9706af45
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Code re-work: Debugging
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2017-04-25 18:59:08 +02:00 |
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Joey de Vries
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f95da5cccd
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Code re-work: SSAO
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2017-04-24 22:57:05 +02:00 |
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Joey de Vries
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0948dfec05
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Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
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2017-04-24 20:55:41 +02:00 |
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Joey de Vries
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4d5aed34ac
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Code re-work: deferred shading.
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2017-04-24 20:55:39 +02:00 |
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Joey de Vries
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bedbcda4cf
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Code re-work: bloom.
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2017-04-24 20:36:40 +02:00 |
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Joey de Vries
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437d55dd4f
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Merge pull request #59 from elect86/patch-2
Update shaders_class.cpp
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2017-04-24 20:18:03 +02:00 |
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