Commit Graph

66 Commits

Author SHA1 Message Date
Josh Soref
d2d505d5ba spelling: unnecessary
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
2023-01-22 18:11:04 -05:00
Josh Soref
c31f16483c spelling: successfully
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
2023-01-22 18:11:04 -05:00
Josh Soref
b58c94480e spelling: rotation
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
2023-01-22 18:11:04 -05:00
Josh Soref
9891f6608e spelling: necessary
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
2023-01-22 18:11:04 -05:00
Josh Soref
589527a236 spelling: information
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
2023-01-22 18:11:04 -05:00
Josh Soref
152c276d4c spelling: hierarchy
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
2023-01-22 18:11:04 -05:00
Josh Soref
63c6b2aab3 spelling: failure
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
2023-01-22 18:11:04 -05:00
Six Jonathan
09d6e1ef64 Fix mistake and inverte right and left plane 2023-01-19 12:27:14 +01:00
Joey de Vries
3da5dfeff0 Merge pull request #300 from haraldreingruber-dedalus/fix_update_model_matrix
[scenegraph] Fix update of model matrix
2023-01-19 11:14:17 +01:00
alexpanter
eb05991135 First time running 2022-10-20 13:33:49 +02:00
Harald Reingruber
13c446f255 Fix update of model matrix 2022-05-12 16:25:58 +02:00
Jonas_sorgenfrei@yahoo.de
25d692253f reverted shader_m 2022-04-04 14:36:57 +02:00
Jonas_sorgenfrei@yahoo.de
36e0cc9ec3 create seperate shader 2022-04-04 14:34:41 +02:00
Jonas Sorgenfrei
801be81baa end of file 2022-04-04 01:48:17 +02:00
JC
f61a4d8043 update assimp_glm_helpers.h 2022-03-20 16:17:08 -07:00
Joey de Vries
5cf4ff07db Merge pull request #274 from jpaoneMines/master
Missing file for Guest Tessellation article
2022-02-20 17:52:18 +01:00
ankitgamezop
cc6b0b7834 Fixed errors in skeletal animation code 2022-02-19 23:16:20 +05:30
jpaone
eff4455a9f Shader Class that can create a Shader Program consisting of Vertex, Tessellation Control & Evaluation, Geometry, and Fragment Shaders 2022-02-18 20:11:35 -07:00
arby
938e57f071 Fixed some build errors. 2022-02-17 19:42:50 +01:00
N. Pattakos
93be6f82ab update merge request as requested by JoeyDeVries: no auto or GLtypes 2022-01-10 00:45:44 +01:00
N. Pattakos
72f3e37150 fix narrowing conversions (eg double to float, size_t to GLsizei) 2022-01-08 00:20:26 +01:00
N. Pattakos
76b3e85352 fix unused exception parameter: print it in exception message 2022-01-07 23:09:38 +01:00
Jiannanya
23cd2123f0 fix comments in mesh.h
stream->string
2021-10-29 10:02:58 +08:00
Joey de Vries
6f03f5a959 Another source code update on skeletal animation article. 2021-09-10 17:09:29 +02:00
Joey de Vries
a051a65d80 Updated source code files of skeletal animation guest article. 2021-09-08 20:43:58 +02:00
Joey de Vries
54dd372518 Add source files for scene (graph + frustum culling) guest article. 2021-09-02 15:27:27 +02:00
Joey de Vries
c272fd263e Add assimp glm helpers. 2021-02-07 20:37:11 +01:00
Joey de Vries
90f44b65bb Update include files to add appropriate model_animation include. 2021-02-07 19:15:34 +01:00
Joey de Vries
01a2962d01 Add model and include files for Ankit's Skeletal Animation tutorial. 2021-02-07 19:11:46 +01:00
daeunSong
5e511ef621 Generate smooth normals 2020-08-19 16:20:52 +09:00
daeunSong
3c4a88761b Fix texture coordinate tangent and bitangent calculation 2020-08-13 17:53:03 +09:00
Joey de Vries
3c5fd34424 Pass shader by reference on mesh/model classes. 2020-06-04 17:25:52 +02:00
Joey de Vries
e7d809b317 Readjust camera's FOV zoom code. 2020-05-17 17:06:07 +02:00
Joey de Vries
66d51ae668 Update model chapter, and add new backpack model to repo (w/ attribution mention). Also use new model on deferred source code. 2020-04-30 14:32:14 +02:00
Joey de Vries
8d8a449480 Update mesh include class to match updated Mesh chapter. 2020-04-29 15:46:23 +02:00
Toni Uhlig
dcdf94fce7 fixed compiler warnings reported by gcc/clang
* changed some catch blocks to use exception references instead of value types
 * fixed missing use of SCR_WIDTH/SCR_HEIGHT for glfwCreateWindow
 * fixed implicit numeric type casts regarding signedness
 * removed unused variables

Signed-off-by: Toni Uhlig <matzeton@googlemail.com>
2020-03-18 18:34:17 +01:00
James
ef18a856b8 Fixing spacing in mesh.h
This file doesn't display properly in the code viewer due to a mixture of spaces and tabs
https://learnopengl.com/code_viewer_gh.php?code=includes/learnopengl/mesh.h
2019-12-23 09:14:40 +11:00
linesight
ce0c6dab4e fix unreferenced local variable warning 2018-09-20 01:23:38 -07:00
linesight
95a8b4dd8c fix unreferenced local variable warning 2018-09-20 00:33:58 -07:00
linesight
437ba8b08d fix unreferenced local variable warning 2018-09-12 22:24:36 -07:00
klayklogg
498fa36396 Fix some spelling mistakes in constants, comments 2018-02-23 17:07:04 +13:00
Galfatron
2178776423 decoupled assimp from mesh.h 2017-11-27 20:16:05 -08:00
Zlixine
f68f84e8d9 Much faster mesh rendering with c++11 std::to_string
Easier, Faster, More beautiful!
What do you want more.
2017-10-30 02:10:15 +02:00
Matthew Taylor
120c8c8c11 Fix OSX errors and warnings 2017-06-18 00:39:07 +01:00
Joey de Vries
30caeb3489 mesh/model header include fixes. 2017-06-16 19:11:52 +02:00
Joey de Vries
70b789d3b9 Code re-work with content: model-loading. 2017-05-31 19:02:05 +02:00
Joey de Vries
18e5fdb443 Code/content re-work: getting started. 2017-05-29 23:47:28 +02:00
Joey de Vries
5846428705 Getting started content code-rework updates. 2017-05-29 20:36:10 +02:00
Joey de Vries
bc718162b1 Another shader tab/whitespace fix. 2017-05-28 08:58:38 +02:00
Joey de Vries
d78752800f Shader tab fix. 2017-05-28 08:56:30 +02:00