提交历史

作者 SHA1 备注 提交日期
  pionere 014e2bbdb2 use SDL_COMPILE_TIME_ASSERT instead of SDL_STATIC_ASSERT 3 年之前
  pionere 3936af99d8 fix HAVE_SDL_AUDIO flag of CMakeLists.txt 3 年之前
  pionere 21510387cf fix CMakeLists.txt vs. configure inconsistencies 3 年之前
  pionere 95f30c7a48 fix compiler warnings in video/uikit 3 年之前
  pionere 11cdde01f3 fix MacOS build with disabled SDL_SENSOR 3 年之前
  pionere 176941a4fb allow MacOS build without SDL_FILE 3 年之前
  pionere b1b2ad725c sync handling of subsystems II. (+) 3 年之前
  pionere eb80f2c65a sync handling of subsystems II. 3 年之前
  pionere 65e9415b98 sync handling of subsystems 3 年之前
  pionere ea8cf4bd0f add 'Misc' subsystem II. 3 年之前
  pionere 118de86202 more conform vulkan/metal configuration 3 年之前
  pionere 606d2ea87f bugfix for "add 'Misc' subsystem" 3 年之前
  pionere 998117b3ff add 'Misc' subsystem 3 年之前
  pionere 942b01a54c do not use RWOps in WIN_SetWindowIcon 3 年之前
  pionere 739f350f45 add SDL_LOCALE_DISABLED to SDL_config.h 3 年之前
  pionere bf66720a4d fix mixing of U16 audio 3 年之前
  pionere 905e2e22ef cleanup of SDL_MixAudioFormat 3 年之前
  pionere d7110b4490 fix compiler warnings in SDL_windows_gaming_input.c 3 年之前
  pionere e11ba0f5d9 do not load/unload opengl library when SDL_WINDOW_METAL flag is changed 3 年之前
  Sylvain f5911bdc59 GLES2: disable texcoord when not using it (see bug #5235) 3 年之前
  Sylvain 096fe37bb2 GLES2: revert https://github.com/libsdl-org/SDL/commit/7bf8c5a388bc41dde830e4baabcb53d507e64448 3 年之前
  Sylvain a988ce5544 Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport boundaries 3 年之前
  Sylvain 7bf8c5a388 GLES2: disable texcoord when not using it (see bug #5235) 3 年之前
  Vitaliy Zhmurikov 5b74459255 Update SDL_joystick.c 3 年之前
  Ryan C. Gordon 19ae71b2db video: Don't add SDL_WINDOW_(METAL|OPENGL) to new windows if unsupported. 3 年之前
  Ivan Epifanov d7e0c54dde PSVita: send initial SDL_JOYDEVICEADDED events 3 年之前
  Cameron Gutman cc40f732f9 wayland: Round the refresh rate rather than truncating it 3 年之前
  Ryan C. Gordon 3044310518 video: Don't add SDL_WINDOW_METAL to new windows if not using Cocoa or UIKit. 3 年之前
  Cameron Gutman 77a9ca6ba0 wayland: Fix SDL_SetWindowSize() being dropped right after exiting fullscreen 3 年之前
  Cameron Gutman c6ec5a07f1 d3d11: Respect SDL_HINT_RENDER_DIRECT3D_THREADSAFE when creating device 3 年之前