Ryan C. Gordon
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027d63bc01
winrt: workaround for pre-UWP builds.
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7 vuotta sitten |
Ryan C. Gordon
|
140cc46004
windows: Use WaitForSingleObjectEx() always
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7 vuotta sitten |
Ryan C. Gordon
|
77bb49b7a7
wasapi: Patched to compile on non-UWP WinRT builds.
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7 vuotta sitten |
Ryan C. Gordon
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c0c3056948
winrt: Disabled Windows Phone 8.0 builds.
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7 vuotta sitten |
Ryan C. Gordon
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791c0dd8ab
winrt: bumped SDL's shipping version number in winrtbuild.ps1
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7 vuotta sitten |
Alex Szpakowski
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42b19c9749
metal: Respect the vsync flag on macOS 10.13+.
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7 vuotta sitten |
Alex Szpakowski
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e24dc9053b
metal: use a projection matrix instead of manually transforming vertices into clip space on the CPU.
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7 vuotta sitten |
Alex Szpakowski
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49df65c25a
metal: only 4 (instead of 5) vertices are needed to draw rectangles and textures, and only 3 (instead of 5) vertices are needed to cover the screen for the 'full-screen quad' when clearing.
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7 vuotta sitten |
Ryan C. Gordon
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d027f3602f
xcode: Add Metal and QuartCore to everything as a weak_framework.
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7 vuotta sitten |
Alex Szpakowski
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64ec4c3334
macOS: Make sure the desktop's display mode is always in SDL's list of display modes.
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7 vuotta sitten |
Sam Lantinga
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616827ae64
Fixed bug 4001 - Android, prevent error message box to crash
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7 vuotta sitten |
Sam Lantinga
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b7be5bce33
Fixed bug 4000 - SDL2 on raspberry: mouse displayed at 0,0 after SDL_ShowCursor
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7 vuotta sitten |
Sam Lantinga
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70082db849
Fixed bug 4003 - HAVE_POLL undefined in SDL_poll.c, making it impossible to use.
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7 vuotta sitten |
Sam Lantinga
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b92e2f027a
Fixed bug 4004 - iOS: don't hide keyboard on RETURN
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7 vuotta sitten |
Sam Lantinga
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fee2469c65
Fixed bug 4005 - Android, SDL_IsGameController() crashes is index is out of range
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7 vuotta sitten |
Sam Lantinga
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e5cfa24182
Fixed default Android D-PAD mapping so the back button is treated as B
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7 vuotta sitten |
Sam Lantinga
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255362a3ed
Fixed handling of the Apple TV remote buttons
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7 vuotta sitten |
Sam Lantinga
|
cc30e1eb3d
Added support for the ASUS TV500BG Android gamepad
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7 vuotta sitten |
Sam Lantinga
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95d8396e9d
Added Android build script for SDL
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7 vuotta sitten |
Ryan C. Gordon
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ab4695f48f
wasapi: switched to event-driven interface.
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7 vuotta sitten |
Ryan C. Gordon
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988034fcc7
windows: Fixed a comment.
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7 vuotta sitten |
Sam Lantinga
|
684c5847ad
Moved deployment target values to project settings
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7 vuotta sitten |
Sam Lantinga
|
35a2eed3c1
Parameterized the All (target platform) build target scripts so they can be used in other projects
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7 vuotta sitten |
Sam Lantinga
|
18577a70dd
Fixed bug 3992 - SDL_GetColorKey doesn't set error message
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7 vuotta sitten |
Sam Lantinga
|
87894224b6
Fixed bug 3981 - Inverted logic bug in SDL_renderer "overscan" feature
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7 vuotta sitten |
Sam Lantinga
|
0597bf6e99
Fixed bug 3993 - altivec.h include in SDL_cpuinfo.h breaks compilation with -std=c++11
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7 vuotta sitten |
Sam Lantinga
|
ca7297668a
Fixed bug 3996 - Corrupted or over-released critical section on SDL_Quit (SDL_event_watchers_lock)
|
7 vuotta sitten |
Sam Lantinga
|
2afc0b7fa5
Add the ability to set SDL to handle Return as 'hide IME' on Android softkeyboard. (thanks Rachel!)
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7 vuotta sitten |
Sam Lantinga
|
e8bbbb37f1
Added support for Android video textures
|
7 vuotta sitten |
Sam Lantinga
|
bed7fd8066
Merged latest changes from rel/streaming_client
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7 vuotta sitten |