Sam Lantinga
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03ae792df3
Fixed the recording field in audio device events
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7 months ago |
Sam Lantinga
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c68e9e157c
Fixed typo
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7 months ago |
Sam Lantinga
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bc9780299c
Don't define backends if SDL_GPU_DISABLED is set
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7 months ago |
SDL Wiki Bot
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8481d1a12b
Sync SDL3 wiki -> header
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7 months ago |
Sam Lantinga
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807b8a9d4d
Allow initializing hints and properties from any thread
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7 months ago |
Sam Lantinga
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d0edf68774
Added Uint32 versions of the atomic functions
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7 months ago |
Sam Lantinga
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8d223b3037
Renamed atomic functions to match SDL 3.0 naming convention
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7 months ago |
Sam Lantinga
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f3e419596b
Removed SDL_INIT_TIMER
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7 months ago |
Sam Lantinga
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9275c533ca
Added thread-safe initialization/cleanup support
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7 months ago |
Sam Lantinga
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7edd43c276
Don't define render_drivers if SDL_RENDER_DISABLED is set
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7 months ago |
Sam Lantinga
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98cd8b34a7
Close the other file descriptors after redirection has taken place
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7 months ago |
Simon McVittie
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4b3058d58d
render: Don't try to rebuild D3D11, D3D12, Metal shaders without spirv-cross
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7 months ago |
Simon McVittie
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13500bbf50
render: Fix detection of fxc, dxc in build-shaders.sh
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7 months ago |
Green Sky
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11129761e7
v4l2: return success if the device is ready
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7 months ago |
Simon McVittie
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ab9c68d9ff
pipewire: Always destroy hotplug loop during deinitialization
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7 months ago |
Anonymous Maarten
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1ffb9f22aa
build-release.py fixes from SDL2 port
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7 months ago |
Sam Lantinga
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231ea07617
Added SDL_LogTrace()
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7 months ago |
Sam Lantinga
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6180da00e1
Skip a lock/unlock when logging known categories
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7 months ago |
Caleb Cornett
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c499f79fe9
GPU: Fix multisample texture usage validation
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7 months ago |
SDL Wiki Bot
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926d143966
Sync SDL3 wiki -> header
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7 months ago |
Sam Lantinga
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1bbc897e48
Updated documentation for bool return type
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7 months ago |
SDL Wiki Bot
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4a2683e2c1
Sync SDL3 wiki -> header
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7 months ago |
Sam Lantinga
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dc639956ba
Improve logging performance and make log priorities thread-safe
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7 months ago |
SDL Wiki Bot
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f006d61bd1
Sync SDL3 wiki -> header
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7 months ago |
SDL Wiki Bot
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fd1fcfc951
Sync SDL3 wiki -> header
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7 months ago |
Caleb Cornett
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9416917353
GPU: Rework MSAA (#10859)
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7 months ago |
Anthony
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e59344ad46
Update proguard-rules.pro in-line with commit 9ff3446
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7 months ago |
Sam Lantinga
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0f85fdefc8
Fixed warning: "SDL_VIDEO_RENDER_D3D12" is not defined, evaluates to 0
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7 months ago |
Caleb Cornett
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4f722d372a
GPU: Metal vertex buffer indices should grow upward (#10837)
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7 months ago |
Sam Lantinga
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0548050fc5
Verify that the subsystems were successfully initialized
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7 months ago |