Sam Lantinga
|
13c4d5e7e3
Fixed Windows relative mouse coordinates when capturing the mouse over RDP
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5 éve |
Alex Szpakowski
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0c26373842
gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations.
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5 éve |
Sam Lantinga
|
ce3b16fc9e
Fixed bug 4475 - add Gasia Co. Ltd PS(R) Gamepad support
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5 éve |
Ozkan Sezer
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1e47790c8d
RPI_FreeCursor: set global_cursor to NULL to prevent double-free (bug 4769)
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5 éve |
Sylvain Becker
|
2cb26188e1
Fixed bug 1663 - SDL_EventState(SDL_DOLLARGESTURE,SDL_IGNORE) etc. has no effect
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5 éve |
Ozkan Sezer
|
7d6f7e8d34
fix permissions
|
5 éve |
Sam Lantinga
|
455944c870
Fixed whitespace
|
5 éve |
Sam Lantinga
|
b521df66c3
[SDL][IOS] Audio fix - applies stream to sound data when resampling or reformatting is required.
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5 éve |
Sam Lantinga
|
5c15e81cfb
Prevent the SPEEDLINK COMPETITION PRO joystick from switching into Android controller mode when enumerated over HID on Windows 10.
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5 éve |
Alex Szpakowski
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dd29abb478
macOS: Use the proper type (NSSize instead of CGSize) for the bounds of metal views.
|
5 éve |
Sylvain Becker
|
2937317f12
Fixed bug 4172 - remove logging Gesture error "NumPoints = 0"
|
5 éve |
Sylvain Becker
|
05f35c2420
Fix audio conversion U16_to_F32_SSE2 (bug 4186)
|
5 éve |
Sylvain Becker
|
1d220401ce
Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises
|
5 éve |
Sylvain Becker
|
c0fc94f2de
Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises
|
5 éve |
Alex Szpakowski
|
bfdb0e9743
metal renderer: optimize SDL_RenderFillRect slightly.
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5 éve |
Alex Szpakowski
|
ff7888e698
render: fix colors not being set properly after the previous change
|
5 éve |
Alex Szpakowski
|
1be03b4089
render: avoid a couple redundant memcmp calls in all drawing functions. Improves performance slightly.
|
5 éve |
Alex Szpakowski
|
e8278d0d5b
metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future.
|
5 éve |
Alex Szpakowski
|
55a46abf0a
metal renderer: more closely match buffer data alignment requirements from the metal specification.
|
5 éve |
Alex Szpakowski
|
69c6924ccc
render: simplify vertex and uniform data allocation. Improves performance of various SDL_Render functions (bug #4764).
|
5 éve |
Alex Szpakowski
|
e5acccc7c3
metal renderer: use the device address space instead of the constant address space for colors.
|
5 éve |
Alex Szpakowski
|
3fb5cabe5e
metal: Update compiled shaders based on compilation script changes
|
5 éve |
Alex Szpakowski
|
9e57e3e595
metal: Update shader compilation script with fixes for newer xcode versions and for running on older platforms
|
5 éve |
Alex Szpakowski
|
79cd6cfc94
iOS: Fix issues with Split VIew on iPad (bugs #4586, #4705).
|
5 éve |
Sylvain Becker
|
7f9016f265
Android: remove tabs/indent
|
5 éve |
Sylvain Becker
|
412775f5a8
Android: SDL_image/SDL_mixer/SDL_ttf partially compiling with CMake (bug 3918)
|
5 éve |
Sam Lantinga
|
7a84dd4277
Disable HIDAPI by default, as it breaks on Linux when trying to use libusb with non-root permissions on some distributions
|
5 éve |
Sylvain Becker
|
155087d106
Fixed bug 3918 - CMake support for android project
|
5 éve |
Ozkan Sezer
|
7f5fc74c57
fix permissions
|
5 éve |
Sam Lantinga
|
cbdee4d656
[ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics.
|
5 éve |