Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga 1e5f0073c6 Fixed building with mingw64 %!s(int64=4) %!d(string=hai) anos
  Sylvain Becker 70b353d1a5 SDL_Update{YUV,NV}Texture: also intersect rect with texture dimension %!s(int64=4) %!d(string=hai) anos
  Sylvain Becker 13626c3681 SDL_UpdateTexture: intersect update rect with texture dimension %!s(int64=4) %!d(string=hai) anos
  Sylvain Becker 5e3cf0d1f4 SDL_SoftStretch: disable asm path if mprotect isn't available (see bug #3816) %!s(int64=4) %!d(string=hai) anos
  Cameron Gutman 6b057c6783 Expose separate keyboard and mouse grab support %!s(int64=4) %!d(string=hai) anos
  Sylvain Becker ff827fc767 SDL_SoftStretch: re-enable USE_ASM_STRETCH path for gcc >= 4.6 %!s(int64=4) %!d(string=hai) anos
  Cameron Gutman a1d288bea1 DirectFB: Split input grab handling into keyboard and mouse parts %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga de85d61256 Fixed bug 5497 - SDL_COMPOSE_ERROR is wrong %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga de1c19b3f5 Fixed bug 5481 - iOS-specific main sources not used for CMake build. %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga ac72a2ba8e Fixed bug 5493 - Hint to let the user opt out of having Switch controllers' Home button lit when opened %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga f23022ef97 Removed non-functional window grab implementations %!s(int64=4) %!d(string=hai) anos
  Cameron Gutman a0d3c6c63c Rename SetWindowGrab() to SetWindowMouseGrab() %!s(int64=4) %!d(string=hai) anos
  Cameron Gutman d133a5f6f7 wayland: cancel key repeat when keyboard focus is lost %!s(int64=4) %!d(string=hai) anos
  Cameron Gutman 2793c9cfb0 Fix grabbing Alt+Tab and Alt+Esc on Windows 7 %!s(int64=4) %!d(string=hai) anos
  Cameron Gutman e1f73e642b Refactor keyboard grab to be managed by the video core %!s(int64=4) %!d(string=hai) anos
  Sylvain Becker f40551c5f6 GLES2 SDL_Renderer: remove old ZUNE_HD defines and simplify shader cache %!s(int64=4) %!d(string=hai) anos
  Ozkan Sezer aa4a6b0b88 better check for clock_gettime_nsec_np() -- cf. bug #5467. %!s(int64=4) %!d(string=hai) anos
  Ozkan Sezer d327bbfbfd CMakeLists.txt: fix check_symbol_exists() for clock_gettime_nsec_np %!s(int64=4) %!d(string=hai) anos
  Ozkan Sezer b852590ba5 minor clean-up in SDL_os2audio.c %!s(int64=4) %!d(string=hai) anos
  Brandon DeRosier 141f441633 fix build failure due to -Werror=declaration-after-statement (bug #5500) %!s(int64=4) %!d(string=hai) anos
  Manuel Alfayate Corchete 8e1005f8b0 [KMS/DRM] Bugfix for #5489: Non-FULLSCREEN windows incorrecty use videomode changing to look fullscreen. %!s(int64=4) %!d(string=hai) anos
  Ethan Lee e787282ba8 Implement Wayland_SetWindowResizable %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga 360e04dd23 Added Stadia controller source file to Visual Studio and Xcode projects %!s(int64=4) %!d(string=hai) anos
  Simon McVittie c16cfc0e92 waylandtouch: Don't export interface structs %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga c857b5e0c9 Minor cleanup %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga 1981d23f4b Fixed bug 5466 - Add haptic support for Stadia Controller %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga 96cfb81232 Fixed bug 5467 - SDL sys timer Mac OS update proposal %!s(int64=4) %!d(string=hai) anos
  JibbSmart 0f57864c9e Hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS added so we can recognise a Joy-Con as half a Pro Controller, so we can read its analog input and read its sensors just like we do a Pro Controller. %!s(int64=4) %!d(string=hai) anos
  Cameron Gutman bd553ea868 Implement support for inhibiting the screensaver on Wayland %!s(int64=4) %!d(string=hai) anos
  Cameron Gutman 7ff3832e4d Fix continuous scrolling speed on Wayland %!s(int64=4) %!d(string=hai) anos