Sam Lantinga
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1e5f0073c6
Fixed building with mingw64
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%!s(int64=4) %!d(string=hai) anos |
Sylvain Becker
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70b353d1a5
SDL_Update{YUV,NV}Texture: also intersect rect with texture dimension
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%!s(int64=4) %!d(string=hai) anos |
Sylvain Becker
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13626c3681
SDL_UpdateTexture: intersect update rect with texture dimension
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%!s(int64=4) %!d(string=hai) anos |
Sylvain Becker
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5e3cf0d1f4
SDL_SoftStretch: disable asm path if mprotect isn't available (see bug #3816)
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%!s(int64=4) %!d(string=hai) anos |
Cameron Gutman
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6b057c6783
Expose separate keyboard and mouse grab support
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%!s(int64=4) %!d(string=hai) anos |
Sylvain Becker
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ff827fc767
SDL_SoftStretch: re-enable USE_ASM_STRETCH path for gcc >= 4.6
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%!s(int64=4) %!d(string=hai) anos |
Cameron Gutman
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a1d288bea1
DirectFB: Split input grab handling into keyboard and mouse parts
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%!s(int64=4) %!d(string=hai) anos |
Sam Lantinga
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de85d61256
Fixed bug 5497 - SDL_COMPOSE_ERROR is wrong
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%!s(int64=4) %!d(string=hai) anos |
Sam Lantinga
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de1c19b3f5
Fixed bug 5481 - iOS-specific main sources not used for CMake build.
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%!s(int64=4) %!d(string=hai) anos |
Sam Lantinga
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ac72a2ba8e
Fixed bug 5493 - Hint to let the user opt out of having Switch controllers' Home button lit when opened
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%!s(int64=4) %!d(string=hai) anos |
Sam Lantinga
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f23022ef97
Removed non-functional window grab implementations
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%!s(int64=4) %!d(string=hai) anos |
Cameron Gutman
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a0d3c6c63c
Rename SetWindowGrab() to SetWindowMouseGrab()
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%!s(int64=4) %!d(string=hai) anos |
Cameron Gutman
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d133a5f6f7
wayland: cancel key repeat when keyboard focus is lost
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%!s(int64=4) %!d(string=hai) anos |
Cameron Gutman
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2793c9cfb0
Fix grabbing Alt+Tab and Alt+Esc on Windows 7
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%!s(int64=4) %!d(string=hai) anos |
Cameron Gutman
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e1f73e642b
Refactor keyboard grab to be managed by the video core
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%!s(int64=4) %!d(string=hai) anos |
Sylvain Becker
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f40551c5f6
GLES2 SDL_Renderer: remove old ZUNE_HD defines and simplify shader cache
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%!s(int64=4) %!d(string=hai) anos |
Ozkan Sezer
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aa4a6b0b88
better check for clock_gettime_nsec_np() -- cf. bug #5467.
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%!s(int64=4) %!d(string=hai) anos |
Ozkan Sezer
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d327bbfbfd
CMakeLists.txt: fix check_symbol_exists() for clock_gettime_nsec_np
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%!s(int64=4) %!d(string=hai) anos |
Ozkan Sezer
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b852590ba5
minor clean-up in SDL_os2audio.c
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%!s(int64=4) %!d(string=hai) anos |
Brandon DeRosier
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141f441633
fix build failure due to -Werror=declaration-after-statement (bug #5500)
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%!s(int64=4) %!d(string=hai) anos |
Manuel Alfayate Corchete
|
8e1005f8b0
[KMS/DRM] Bugfix for #5489: Non-FULLSCREEN windows incorrecty use videomode changing to look fullscreen.
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%!s(int64=4) %!d(string=hai) anos |
Ethan Lee
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e787282ba8
Implement Wayland_SetWindowResizable
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%!s(int64=4) %!d(string=hai) anos |
Sam Lantinga
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360e04dd23
Added Stadia controller source file to Visual Studio and Xcode projects
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%!s(int64=4) %!d(string=hai) anos |
Simon McVittie
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c16cfc0e92
waylandtouch: Don't export interface structs
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%!s(int64=4) %!d(string=hai) anos |
Sam Lantinga
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c857b5e0c9
Minor cleanup
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%!s(int64=4) %!d(string=hai) anos |
Sam Lantinga
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1981d23f4b
Fixed bug 5466 - Add haptic support for Stadia Controller
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%!s(int64=4) %!d(string=hai) anos |
Sam Lantinga
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96cfb81232
Fixed bug 5467 - SDL sys timer Mac OS update proposal
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%!s(int64=4) %!d(string=hai) anos |
JibbSmart
|
0f57864c9e
Hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS added so we can recognise a Joy-Con as half a Pro Controller, so we can read its analog input and read its sensors just like we do a Pro Controller.
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%!s(int64=4) %!d(string=hai) anos |
Cameron Gutman
|
bd553ea868
Implement support for inhibiting the screensaver on Wayland
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%!s(int64=4) %!d(string=hai) anos |
Cameron Gutman
|
7ff3832e4d
Fix continuous scrolling speed on Wayland
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%!s(int64=4) %!d(string=hai) anos |