Sam Lantinga
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202528a48f
Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
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11 tahun lalu |
Sam Lantinga
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25f607a3c2
Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
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11 tahun lalu |
Sam Lantinga
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cf5e5a8360
Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
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11 tahun lalu |
Sam Lantinga
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803965bcc2
Added platform specific call: SDL_RenderGetD3DDevice()
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11 tahun lalu |
Sam Lantinga
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9f390e7967
Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
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11 tahun lalu |
Sam Lantinga
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89c31bb42a
Implemented SDL_UpdateYUVTexture() for Direct3D
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11 tahun lalu |
Sam Lantinga
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17c9ff85e2
Added missing SDL_assert.h
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11 tahun lalu |
Sam Lantinga
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57bd514707
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
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11 tahun lalu |
Sam Lantinga
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d0a57ea2b5
Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app.
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11 tahun lalu |
Sam Lantinga
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dfa53e7e3c
SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in.
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11 tahun lalu |
Sam Lantinga
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b6be1435c5
Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
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11 tahun lalu |
Gabriel Jacobo
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1ccbad9603
Do not use UDEV references in EVDEV if UDEV has not been detected
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11 tahun lalu |
Sam Lantinga
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99789c71c1
Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
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11 tahun lalu |
Gabriel Jacobo
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9ceed73db4
Raspberry Pi support (also unified UDEV and EVDEV support)
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11 tahun lalu |
Philipp Wiesemann
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b9a2230806
Fixed doxygen warning.
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11 tahun lalu |
Philipp Wiesemann
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90afb94ec6
Corrected name of SDL_Color field from unused to a.
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11 tahun lalu |
Sam Lantinga
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8b6ad7ffba
Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize
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11 tahun lalu |
Sam Lantinga
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b9567776d7
# User Darren Salt <devspam@moreofthesa.me.uk>
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11 tahun lalu |
Sam Lantinga
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c95761e00a
Fixed bug 2100 - directfb fails to build
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11 tahun lalu |
Sam Lantinga
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3ef5a97706
Fixed the name of the environment variable to match the name of the hint.
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11 tahun lalu |
Edward Rudd
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869a707612
add in High DPI support (aka Retina)
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11 tahun lalu |
Sam Lantinga
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0103bc0bff
Default to OpenGL ES 2.0 instead of 1.0 when it's available.
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11 tahun lalu |
Sam Lantinga
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d3d6f9ad19
Fixed syntax error in C style block comment.
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11 tahun lalu |
Ryan C. Gordon
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bfe1b1d066
Don't incorrectly report success for negative swap intervals on Mac OS X.
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11 tahun lalu |
Sam Lantinga
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fae4190dca
Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
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11 tahun lalu |
Sam Lantinga
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49d64d52d5
Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation.
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11 tahun lalu |
Sam Lantinga
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67c02a282a
Mac: Translate Ctrl-Left click to right click.
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11 tahun lalu |
Sam Lantinga
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e231d5b450
Mac: Turn off momentum-based scrolling.
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11 tahun lalu |
Sam Lantinga
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37509cf3e3
Mac: Fix cast warning.
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11 tahun lalu |
pgriffais
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a9166450f4
[SDL] X11+GL: Allow Visual override for GL windows.
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11 tahun lalu |