Commit Verlauf

Autor SHA1 Nachricht Datum
  Anonymous Maarten 256269afb3 sdl2-config.in: use backtics instead of $() for older shells vor 9 Monaten
  Anonymous Maarten 2eeb39298e pthread: timespec.tv_nsec must be less then 1000000000 ns vor 9 Monaten
  ceski 3b7eafedb3 Add a Windows mapping for SplitFish Game Controller vor 9 Monaten
  Anonymous Maarten bc39952b23 cmake: only add SDL_LIBC=0 compile options to SDL2 libraries vor 9 Monaten
  Anonymous Maarten a25f94c9a8 ci: run VC tests under sdlprocdump vor 9 Monaten
  Anonymous Maarten bba51871a8 cmake: only link SDL2 against test executables vor 9 Monaten
  Sam Lantinga b057159db7 Make sure SDL subsystems are initialized before starting threads vor 9 Monaten
  Sam Lantinga b378bc5c83 Make sure timers are initialized before any threads start vor 9 Monaten
  Sam Lantinga b13dcf24d6 Fixed OS/2 build vor 9 Monaten
  Sam Lantinga 551164812a Added TLS initialization and shutdown functions vor 9 Monaten
  Ozkan Sezer 956a8bf6c0 ci: bump FreeBSD vor 9 Monaten
  Ryan C. Gordon 663411ff77 haiku: Don't change the cwd on startup if launched from a Terminal. vor 9 Monaten
  Substring a2215ff81c KMSDRM: fix unsupported modifiers vor 9 Monaten
  Ahmed Essam b80f6ec05c emscripten: don't consume key down/up events if the user disabled them vor 9 Monaten
  Sam Lantinga 3899cb1696 Revert "Fixed build" vor 9 Monaten
  Sam Lantinga 026dfc6305 Fixed build vor 9 Monaten
  Sam Lantinga e22c89536a Make sure we're actually running on Windows before using D3D renderers vor 9 Monaten
  Frank Praznik 849c905d8c wayland: Always create a viewport for the window if available vor 10 Monaten
  mariob92 58e179c8b5 wgl/glx: Fix attribute list for SDL_GL_FLOATBUFFERS vor 9 Monaten
  Sam Lantinga 4c44450258 Improved detection of Nintendo Switch Pro controller report mode vor 9 Monaten
  Ozkan Sezer 6a10309568 SDL_hidapi.c: work-around watcom build error when libusb is enabled vor 9 Monaten
  Max Maisel 22770e6496 Drain HIDAPI buffer in SDL_hidapi_steamdeck.c. vor 9 Monaten
  Sam Lantinga a4cbba1276 Try to create an accelerated renderer for the window surface even if SDL_HINT_RENDER_DRIVER is "software" vor 9 Monaten
  Ryan C. Gordon b47deb58a2 vitagxm: Patched to compile. vor 9 Monaten
  Ryan C. Gordon 2c32fd254c Revert "render: Set renderer->window to NULL in SDL_DestroyRendererWithoutFreeing." vor 9 Monaten
  Ryan C. Gordon 5f0f337d33 vitagxm: Patched to compile. vor 9 Monaten
  Ryan C. Gordon 1413d67748 render: SDL_DestroyWindow hollows out its renderer but doesn't free it. vor 1 Jahr
  Ryan C. Gordon 944dc4701c render: Manage memory for SDL_Renderer* at higher level. vor 9 Monaten
  Sam Lantinga 845ebbbe96 Added support for the ROG RAIKIRI vor 9 Monaten
  Sam Lantinga cd8ea5e3f1 Only use the default gamepad mapping if an automatic mapping isn't available vor 9 Monaten