Sam Lantinga
|
2d1ebf4850
Make sure SDL subsystems are initialized before starting threads
|
il y a 9 mois |
Sam Lantinga
|
44ec2027f3
Make sure timers are initialized before any threads start
|
il y a 9 mois |
Sam Lantinga
|
000da98663
Fixed OS/2 build
|
il y a 9 mois |
Sam Lantinga
|
87ba287f81
Added TLS initialization and shutdown functions
|
il y a 9 mois |
Ozkan Sezer
|
d133701a72
ci: bump FreeBSD
|
il y a 9 mois |
Substring
|
4635f8597d
KMSDRM: fix unsupported modifiers
|
il y a 9 mois |
Sam Lantinga
|
802351be25
Fixed build
|
il y a 9 mois |
Sam Lantinga
|
d3765b27c2
Make sure we're actually running on Windows before using D3D renderers
|
il y a 9 mois |
mariob92
|
7b11fff2ee
wgl/glx: Fix attribute list for SDL_GL_FLOATBUFFERS
|
il y a 9 mois |
Sam Lantinga
|
de4573275a
Improved detection of Nintendo Switch Pro controller report mode
|
il y a 9 mois |
Ozkan Sezer
|
275c94c900
SDL_hidapi.c: work-around watcom build error when libusb is enabled
|
il y a 9 mois |
Max Maisel
|
c084e647ed
Drain HIDAPI buffer in SDL_hidapi_steamdeck.c.
|
il y a 9 mois |
Sam Lantinga
|
2cdb419a21
Try to create an accelerated renderer for the window surface even if SDL_HINT_RENDER_DRIVER is "software"
|
il y a 9 mois |
Sam Lantinga
|
2eef7ca475
Updated to version 2.30.5 for release
|
il y a 9 mois |
Sam Lantinga
|
d126e7bbba
Added support for the ROG RAIKIRI
|
il y a 9 mois |
Sam Lantinga
|
e5024fae3d
If a mapping specifies a crc, don't match for controllers that don't have that CRC
|
il y a 1 an |
Ryan C. Gordon
|
eb053c7f3f
SDL_JoystickEventState: Make documentation and implementation match.
|
il y a 11 mois |
Sam Lantinga
|
ed441c8289
Turn HIDAPI joystick support off by default on mobile platforms
|
il y a 1 an |
Wouter Wijsman
|
59b0a1dc65
PSP: send initial SDL_JOYDEVICEADDED event
|
il y a 1 an |
Sam Lantinga
|
80d36aba5b
Only use the default gamepad mapping if an automatic mapping isn't available
|
il y a 9 mois |
Sam Lantinga
|
e1e36d213b
Fixed build
|
il y a 9 mois |
Sam Lantinga
|
5c8d92e4d0
Respect SDL_HINT_RENDER_DRIVER when creating an accelerated window surface
|
il y a 9 mois |
Sam Lantinga
|
8a39054b54
Clean up any renderer in SDL_DestroyWindowSurface()
|
il y a 9 mois |
1F616EMO
|
c60e2704c8
Remove the inconsistent and lag-causing usleep call in SDL_fcitx.c
|
il y a 9 mois |
Sam Lantinga
|
a9fdbf7f21
Make sure we don't try to use the XInput DLL after it's unloaded
|
il y a 9 mois |
Sam Lantinga
|
ed86b02df8
Fixed building with older libdrm headers
|
il y a 9 mois |
Sam Lantinga
|
0811b4dc51
Fixed building with the steamrt/scout SDK
|
il y a 1 an |
Sam Lantinga
|
d9901e0b85
Fix building with the steamrt/scout SDK
|
il y a 1 an |
Frank Praznik
|
0f5752b0fc
video: Fix memory leak when deleting a video display
|
il y a 10 mois |
Frank Praznik
|
31f77182d0
wayland: Fix double free when deleting an output display
|
il y a 10 mois |