Sam Lantinga
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384c204761
Fixed building on Windows with CMake
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10 years ago |
Ryan C. Gordon
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d72c61d8c7
Haptic: Add some missing haptic types to test, and fix wrong array-sizes.
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10 years ago |
Ryan C. Gordon
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e2bbc17d11
Haptic: Fix clamping bugs on Windows, by using the Darwin haptics code.
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10 years ago |
Ryan C. Gordon
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57db27909b
Haptic: Fix the saturation and deadband parameters' available range.
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10 years ago |
Ryan C. Gordon
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a2622ce6e0
Haptic: Explicitly avoid floating point arithmetic if it's not needed.
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10 years ago |
Ryan C. Gordon
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1db581b4ca
Haptic: DInput's POLAR direction actually matches Linux's direction.
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10 years ago |
Ryan C. Gordon
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3e27013b98
Haptic: Don't interpret a direction of polar 35999 as "unsupported type".
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10 years ago |
Philipp Wiesemann
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6d9dbf5e1e
Fixed markdown formatting in READMEs.
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10 years ago |
Philipp Wiesemann
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c5aa0d8081
Updated README.
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10 years ago |
Philipp Wiesemann
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e0eb6714cc
Fixed enumeration in README.
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10 years ago |
Sam Lantinga
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c6a2382c66
Take advantage of GL_ARB_texture_non_power_of_two when it's available
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10 years ago |
Philipp Wiesemann
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2c1faa40eb
Fixed warnings about unused local variables.
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10 years ago |
Philipp Wiesemann
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197a7cae5f
Fixed warning about implicit boxing to Java Object.
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10 years ago |
Philipp Wiesemann
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cfaa99bb56
Fixed doxygen warnings and markdown formatting.
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10 years ago |
Sam Lantinga
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05d8780022
Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath()
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10 years ago |
Sam Lantinga
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4fe43f408b
Added an entry for the new Steam controller XInput emulation mode
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10 years ago |
Philipp Wiesemann
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a9d4a6b81a
Fixed typo in source comment.
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10 years ago |
Philipp Wiesemann
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a02521492f
Added javadoc comment for consistency.
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10 years ago |
Philipp Wiesemann
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53cf64b09d
Fixed doxygen warning and markdown formatting.
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10 years ago |
Philipp Wiesemann
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b33d2b7371
Updated README name in header.
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10 years ago |
Philipp Wiesemann
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09dc9f8b20
Removed 42 from README.
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10 years ago |
David Ludwig
|
ff5caa1721
WinRT build fix for ARM platforms
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10 years ago |
Sam Lantinga
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6fef39d6b8
Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers
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10 years ago |
Sam Lantinga
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6299daecba
The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created.
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10 years ago |
Sam Lantinga
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2eb7563e35
Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested.
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10 years ago |
Alfred Reynolds
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87b8c8d108
SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called.
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10 years ago |
Alfred Reynolds
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7552947654
SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish.
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10 years ago |
Ryan C. Gordon
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5b780063e1
Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!).
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10 years ago |
Ryan C. Gordon
|
c0f9a57f71
Fixed comment typo.
|
10 years ago |
Ryan C. Gordon
|
c5b21ea6c1
SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing.
|
10 years ago |