Historique des commits

Auteur SHA1 Message Date
  pionere 3936af99d8 fix HAVE_SDL_AUDIO flag of CMakeLists.txt il y a 3 ans
  pionere 21510387cf fix CMakeLists.txt vs. configure inconsistencies il y a 3 ans
  pionere 95f30c7a48 fix compiler warnings in video/uikit il y a 3 ans
  pionere 11cdde01f3 fix MacOS build with disabled SDL_SENSOR il y a 3 ans
  pionere 176941a4fb allow MacOS build without SDL_FILE il y a 3 ans
  pionere b1b2ad725c sync handling of subsystems II. (+) il y a 3 ans
  pionere eb80f2c65a sync handling of subsystems II. il y a 3 ans
  pionere 65e9415b98 sync handling of subsystems il y a 3 ans
  pionere ea8cf4bd0f add 'Misc' subsystem II. il y a 3 ans
  pionere 118de86202 more conform vulkan/metal configuration il y a 3 ans
  pionere 606d2ea87f bugfix for "add 'Misc' subsystem" il y a 3 ans
  pionere 998117b3ff add 'Misc' subsystem il y a 3 ans
  pionere 942b01a54c do not use RWOps in WIN_SetWindowIcon il y a 3 ans
  pionere 739f350f45 add SDL_LOCALE_DISABLED to SDL_config.h il y a 3 ans
  pionere bf66720a4d fix mixing of U16 audio il y a 3 ans
  pionere 905e2e22ef cleanup of SDL_MixAudioFormat il y a 3 ans
  pionere d7110b4490 fix compiler warnings in SDL_windows_gaming_input.c il y a 3 ans
  pionere e11ba0f5d9 do not load/unload opengl library when SDL_WINDOW_METAL flag is changed il y a 3 ans
  Sylvain f5911bdc59 GLES2: disable texcoord when not using it (see bug #5235) il y a 3 ans
  Sylvain 096fe37bb2 GLES2: revert https://github.com/libsdl-org/SDL/commit/7bf8c5a388bc41dde830e4baabcb53d507e64448 il y a 3 ans
  Sylvain a988ce5544 Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport boundaries il y a 3 ans
  Sylvain 7bf8c5a388 GLES2: disable texcoord when not using it (see bug #5235) il y a 3 ans
  Vitaliy Zhmurikov 5b74459255 Update SDL_joystick.c il y a 3 ans
  Ryan C. Gordon 19ae71b2db video: Don't add SDL_WINDOW_(METAL|OPENGL) to new windows if unsupported. il y a 3 ans
  Ivan Epifanov d7e0c54dde PSVita: send initial SDL_JOYDEVICEADDED events il y a 3 ans
  Cameron Gutman cc40f732f9 wayland: Round the refresh rate rather than truncating it il y a 3 ans
  Ryan C. Gordon 3044310518 video: Don't add SDL_WINDOW_METAL to new windows if not using Cocoa or UIKit. il y a 3 ans
  Cameron Gutman 77a9ca6ba0 wayland: Fix SDL_SetWindowSize() being dropped right after exiting fullscreen il y a 3 ans
  Cameron Gutman c6ec5a07f1 d3d11: Respect SDL_HINT_RENDER_DIRECT3D_THREADSAFE when creating device il y a 3 ans
  Ryan C. Gordon f37e4a94d3 video: Don't check if we can use a "texture framebuffer" until needed. il y a 3 ans