Commit történet

Szerző SHA1 Üzenet Dátum
  Sam Lantinga 455944c870 Fixed whitespace 5 éve
  Sam Lantinga b521df66c3 [SDL][IOS] Audio fix - applies stream to sound data when resampling or reformatting is required. 5 éve
  Sam Lantinga 5c15e81cfb Prevent the SPEEDLINK COMPETITION PRO joystick from switching into Android controller mode when enumerated over HID on Windows 10. 5 éve
  Alex Szpakowski dd29abb478 macOS: Use the proper type (NSSize instead of CGSize) for the bounds of metal views. 5 éve
  Sylvain Becker 2937317f12 Fixed bug 4172 - remove logging Gesture error "NumPoints = 0" 5 éve
  Sylvain Becker 05f35c2420 Fix audio conversion U16_to_F32_SSE2 (bug 4186) 5 éve
  Sylvain Becker 1d220401ce Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises 5 éve
  Sylvain Becker c0fc94f2de Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises 5 éve
  Alex Szpakowski bfdb0e9743 metal renderer: optimize SDL_RenderFillRect slightly. 5 éve
  Alex Szpakowski ff7888e698 render: fix colors not being set properly after the previous change 5 éve
  Alex Szpakowski 1be03b4089 render: avoid a couple redundant memcmp calls in all drawing functions. Improves performance slightly. 5 éve
  Alex Szpakowski e8278d0d5b metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future. 5 éve
  Alex Szpakowski 55a46abf0a metal renderer: more closely match buffer data alignment requirements from the metal specification. 5 éve
  Alex Szpakowski 69c6924ccc render: simplify vertex and uniform data allocation. Improves performance of various SDL_Render functions (bug #4764). 5 éve
  Alex Szpakowski e5acccc7c3 metal renderer: use the device address space instead of the constant address space for colors. 5 éve
  Alex Szpakowski 3fb5cabe5e metal: Update compiled shaders based on compilation script changes 5 éve
  Alex Szpakowski 9e57e3e595 metal: Update shader compilation script with fixes for newer xcode versions and for running on older platforms 5 éve
  Alex Szpakowski 79cd6cfc94 iOS: Fix issues with Split VIew on iPad (bugs #4586, #4705). 5 éve
  Sylvain Becker 7f9016f265 Android: remove tabs/indent 5 éve
  Sylvain Becker 412775f5a8 Android: SDL_image/SDL_mixer/SDL_ttf partially compiling with CMake (bug 3918) 5 éve
  Sam Lantinga 7a84dd4277 Disable HIDAPI by default, as it breaks on Linux when trying to use libusb with non-root permissions on some distributions 5 éve
  Sylvain Becker 155087d106 Fixed bug 3918 - CMake support for android project 5 éve
  Ozkan Sezer 7f5fc74c57 fix permissions 5 éve
  Sam Lantinga cbdee4d656 [ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics. 5 éve
  Ethan Lee c76f0f5b6b hidapi: Explicitly include locale.h, for setlocale 5 éve
  Sam Lantinga 2a1adf71ab Fixed bug 4747 - [Patch] SDL_ShowMessageBox ignores BUTTON_RETURNKEY_DEFAULT flag 5 éve
  Sam Lantinga e9ec7d41b3 Fixed bug 4354 - CMake builds do not correctly enable IME on Linux 5 éve
  Sam Lantinga afdb40af61 Fixed bug 4689 - SDL fails to detect compositor shutdown on Wayland -- program keeps running 5 éve
  Ethan Lee aa09e61223 Port libusb hid.c to SDL, add to MinGW configure 5 éve
  Alex Szpakowski aebaa316c7 Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 5 éve