Sam Lantinga
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4bb95e8403
Implemented OpenSL-ES audio recording on Android
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5 rokov pred |
Sam Lantinga
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fe8ce66b53
Attempt to make version detection safe for Mac OS X < 10.10
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5 rokov pred |
Sam Lantinga
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52b410ab8e
Workaround for bug 4822 - Broken visual output in full screen mode with OS X 10.15
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5 rokov pred |
Sam Lantinga
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c31727c7e7
Fixed bug 4748 - Calling WIN_UpdateClipCursor() / WIN_UpdateClipCursorForWindows() on WIN_PumpEvents() causes beeping and choppy mouse cursor movement, right-click doesn't work
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5 rokov pred |
Sam Lantinga
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668276fe81
Don't add a frame to borderless windows.
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5 rokov pred |
Sam Lantinga
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f867cebbd4
Fixed bug 4709 - incorrect (not) handling of windows on-screen cursor keys
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5 rokov pred |
Sam Lantinga
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232b7feef6
Make it possible for the application to use different C runtime begin/end thread functions
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5 rokov pred |
Sam Lantinga
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9feabd351c
Make sure SDL_CreateThread has the same signature regardless of how the DLL was created.
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5 rokov pred |
Ryan C. Gordon
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4378fcd9a7
wayland: Fix building with -fno-common (which is now the default in GCC 10).
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5 rokov pred |
Sam Lantinga
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d55f47d564
Fixed compile warning
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5 rokov pred |
Fabrice Fontaine
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cbc65ce80d
src/core/linux/SDL_threadprio.c: fix build without threads
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5 rokov pred |
Ryan C. Gordon
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ed10d9473f
opengl: Build out full GL_LINES and respect the diamond-exit rule.
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5 rokov pred |
Sam Lantinga
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13155b35b4
The scissor rect needs to be updated when the viewport changes in the Metal renderer
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5 rokov pred |
Sam Lantinga
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3e935aecb9
Fixed bug 4966 - KMSDRM: Add dynamic modeset support
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5 rokov pred |
Sam Lantinga
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64c58b9f19
Fixed NullPointerException
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5 rokov pred |
Sam Lantinga
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e5e5416975
Removed VID/PID 0x1532/0x0037, which was listed in the Linux kernel as a Razer Sabertooth, because at least one variant of the Razer DeathAdder mouse shows up with this VID/PID.
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5 rokov pred |
Sam Lantinga
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833f76ab7b
Fixed bug 4968 - NULL passed to memcpy in WriteProprietary in SDL_hidapi_switch.c
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5 rokov pred |
Sam Lantinga
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dd0ebfdf8b
Use the triggers to test rumble for more fine grained vibration feedback
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5 rokov pred |
Sam Lantinga
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8ba77b35a5
Use the asynchronous HIDAPI rumble code for Nintendo Switch Pro controllers
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5 rokov pred |
Sam Lantinga
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81256207bd
Update for bug 4923 - Calling SDL_GameControllerRumble() often takes 8 ms
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5 rokov pred |
David Ludwig
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d88f3f5226
macOS: fix crash if and when joystick-init-on-add fails
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5 rokov pred |
Sam Lantinga
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a199cb89ad
Updated the Android Xbox One Wireless Controller mapping for the latest Xbox controller firmware update
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5 rokov pred |
Sam Lantinga
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dc1d3c2974
Catch both PS3 and PS4 motion controls and don't treat them as a game controller
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5 rokov pred |
Sam Lantinga
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1d1a35ef64
Fixed Visual Studio build
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5 rokov pred |
Sam Lantinga
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1bd120266f
Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds
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5 rokov pred |
Sam Lantinga
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7c7ae00294
Added SDL_hidapi_rumble.c to the Visual Studio project
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5 rokov pred |
David Ludwig
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65fd633694
FIX for SDL-4927: CFRetain+CFRelease a game controller's IOKit object
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5 rokov pred |
Sam Lantinga
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02108cf7e5
Added missing files from previous commit
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5 rokov pred |
Sam Lantinga
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1684606fdf
Fixed long delay on main thread caused by blocking rumble writes in HIDAPI drivers
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5 rokov pred |
Sam Lantinga
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6efebf1768
Moved rumble expiration to the main joystick handling level, and prevent sending the driver layer duplicate rumble requests.
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5 rokov pred |