Commit History

Author SHA1 Message Date
  Sam Lantinga 56b40ce046 Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR undeclared 11 years ago
  Sam Lantinga 9245c93044 Only show the window if it's supposed to be shown. 11 years ago
  Ryan C. Gordon c663d731f1 Mac: Make sure window is still showing when we exit a fullscreen space. 11 years ago
  David Ludwig f25ee50b03 Fixed broken rotation detection routines on WinRT 11 years ago
  David Ludwig 5281f9f1ea Fixed a crash on Windows Phone 8 that occurred after rotating a device 11 years ago
  David Ludwig 205266fa03 Fixed a build error when including WinRT's SDLmain file directly in an app 11 years ago
  Sam Lantinga 26e8e387e1 Fixed Mac OS X window level when leaving fullscreen mode 11 years ago
  David Ludwig 2216ab93dc Added a missing file related to WinRT power management/reporting. 11 years ago
  Sam Lantinga f9a5896819 Added missing copyright notices 11 years ago
  Sam Lantinga ed02f61da1 Fixed the copyright date on files contributed by David Ludwig 11 years ago
  Sam Lantinga 7124034ba9 Windows XP toolchain fix from Bruce Dawson: 11 years ago
  David Ludwig 646cdedb18 Fixed line endings (CRLF to LF) in WinRT source code 11 years ago
  David Ludwig 4cd5ed7ba2 Merged various WinRT build fixes 11 years ago
  David Ludwig b68b6e23d1 Fixed various build and runtime errors when using WinRT with VS2012. 11 years ago
  Sam Lantinga c515b79423 Updated framework version to match dylib version. 11 years ago
  Sam Lantinga 641ba09975 Fixed compiling Windows RT code on Visual Studio 2013 11 years ago
  David Ludwig 36e7c8d92d Fixed compiler errors in the D3D11 renderer when building for WinRT 11 years ago
  David Ludwig ce3c5b842f Made VS2012 build the D3D11 renderer 11 years ago
  Ryan C. Gordon b2fcdfca71 Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release. 11 years ago
  Andreas Schiffler 7a36070a95 Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError 11 years ago
  Sam Lantinga b677d1d883 Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context. 11 years ago
  Sam Lantinga e99dc1f1bd Fixed binary compatibility with the new Windows RT support 11 years ago
  Sam Lantinga 7d98754a72 Temporarily disabled the D3D11 renderer so we can get a build. 11 years ago
  Sam Lantinga 28398109a1 Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore. 11 years ago
  David Ludwig e8eb142748 build fixes for most WinRT-related files 11 years ago
  Sam Lantinga 2c558ca24d Fixed D3D9 initialization on Windows 8, which doesn't have D3DX 11 years ago
  Sam Lantinga 9c2fb684af Implemented fullscreen <-> windowed transition on Windows 8 11 years ago
  Sam Lantinga 7e8b25534d Fixed line endings 11 years ago
  Sam Lantinga 3df586cef5 Fixed creating the rendering context on a specific device 11 years ago
  Sam Lantinga 9aa5b1d457 Implemented YV12 and IYUV texture support for the D3D11 renderer 11 years ago