Commit History

Auteur SHA1 Bericht Datum
  David Ludwig 577ef5e0b6 WinRT: fixed crash when trying, and failing, to load the opengles2 renderer 10 jaren geleden
  David Ludwig bbe1df0d51 WinRT: enabled OpenGL ES 2 support on Windows Phone 10 jaren geleden
  David Ludwig 18ecc34dfd WinRT: updated an OpenGL-related code-comment 10 jaren geleden
  David Ludwig 0bcc254e4f WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT 10 jaren geleden
  David Ludwig 1c85ba23df WinRT: moved documentation + setup related TODO items out of README-winrt.md 10 jaren geleden
  David Ludwig 796f7bbf0c WinRT: made README-winrt.md slightly easier to read in an 80-column text editor 10 jaren geleden
  David Ludwig 438a55a49c WinRT: added details of the port's status, to README-winrt.md 10 jaren geleden
  Ryan C. Gordon 43ad9670e6 Patched to compile on pre-C99 compilers. 10 jaren geleden
  Dmitry Rekman 3a916c6d7b X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs. 10 jaren geleden
  Philipp Wiesemann 37720dd5f2 Fixed gamecontroller database sorting script not sorting the whole database. 10 jaren geleden
  Philipp Wiesemann 0c60f023f5 Removed unnecessary NULL check. 10 jaren geleden
  Philipp Wiesemann 2bdc5c9d7a Updated gamecontroller database sorting script to work with Python 3. 10 jaren geleden
  Philipp Wiesemann 032b14e7b6 Fixed SDL_AddHintCallback() crashing if no more memory available. 10 jaren geleden
  Philipp Wiesemann 2a46a9df21 Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c 10 jaren geleden
  David Ludwig f2bd99da68 WinRT: detailed steps, via the WinRT README, to fix a common build error 10 jaren geleden
  Philipp Wiesemann 3d2ca92e6a Fixed two typos in header file comment. 10 jaren geleden
  Philipp Wiesemann 7268eabb9b Added handling of NULL as input for SDL_GameControllerAddMapping(). 10 jaren geleden
  Philipp Wiesemann 33a2b58ca4 Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available. 10 jaren geleden
  Philipp Wiesemann 30d6cec1bb Added handling of NULL as input for SDL_GameControllerMapping(). 10 jaren geleden
  Philipp Wiesemann 90387dafb4 Removed two wrong documentation comments from gamecontroller source. 10 jaren geleden
  Philipp Wiesemann 0a053ed66a Fixed wording in SDL_GameControllerAddMappingsFromRW() error message. 10 jaren geleden
  David Ludwig 01f3498c33 WinRT: more keyboard code cleanups 10 jaren geleden
  David Ludwig e057c7dd12 WinRT: Fixed bug whereby key-detection code could call SDL_Log 10 jaren geleden
  David Ludwig ed2fff6bef WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails 10 jaren geleden
  David Ludwig 20b19aac86 WinRT: more keyboard code cleanups 10 jaren geleden
  David Ludwig a1bac50d1b WinRT: Fixed bug whereby a right-shift key might get reported as left-shift 10 jaren geleden
  David Ludwig e9c79620df WinRT: minor keyboard code cleanup 10 jaren geleden
  Philipp Wiesemann d5d3721b4d Added new key codes from Android 4.4 (API 20) and 5.0 (API 21). 10 jaren geleden
  Brandon Schaefer a1dcebb209 Remove unused variable. 10 jaren geleden
  Brandon Schaefer 04dbc4920e Merge patch for bug 2750. Thanks Sylvain! 10 jaren geleden