Sam Lantinga
|
60182eb71b
Allow overriding the main entry point on Android
|
7 years ago |
Sam Lantinga
|
dbb0a2aa74
Removed the need for libSDL2main.a on Android, and separated JNI initialization out for other integrations
|
7 years ago |
Sam Lantinga
|
9341589925
Removed unneeded Vulkan symbol definitions
|
7 years ago |
Sam Lantinga
|
2a945b44cb
Fixed bug 2361 - [Android] Joysticks do not have unique IDs
|
7 years ago |
Sam Lantinga
|
c45932ba7e
Fixed bug 2277 - Hardware keyboard control key sequences don't get reported
|
7 years ago |
Sam Lantinga
|
0560544d1c
Fixed 3783 - Default libGL path for directFB on Linux differs from x11 path
|
7 years ago |
Sam Lantinga
|
d28cb702e4
Fixed bug 3781 - unbalanced #pragma pack(pop) in close_code.h
|
7 years ago |
Sam Lantinga
|
959ae9019d
Instantiate the CAMetalLayer so SDL_Vulkan_CreateSurface() doesn't fail
|
7 years ago |
Sam Lantinga
|
6dd3f55d55
Fixed WinRT build after changing the header guard preprocessor symbol
|
7 years ago |
Sam Lantinga
|
ff8d2e1493
Fixed build when Wayland is dynamically loaded
|
7 years ago |
Sam Lantinga
|
edaa0ef53f
Fixed analyzer warning "Call to 'calloc' has an allocation size of 0 bytes"
|
7 years ago |
Sam Lantinga
|
3c7f9d692a
Fixed redefinition of typedef warnings and errors on BSD
|
7 years ago |
Sam Lantinga
|
50efbda736
Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h
|
7 years ago |
Sam Lantinga
|
0d011ec66d
Renaming of guard header names to quiet -Wreserved-id-macro
|
7 years ago |
Sam Lantinga
|
ce2b16445e
Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
|
7 years ago |
Sam Lantinga
|
5cd1a95910
Fixed Android build with Vulkan support
|
7 years ago |
Sam Lantinga
|
0cebef607b
Fixed code style for new Vulkan API functions
|
7 years ago |
Sam Lantinga
|
ea91908e95
Fixed Android ABI check to match vulkan/vk_platform.h
|
7 years ago |
Sam Lantinga
|
34bdee53c6
Make the androidbuildlibs.sh script executable
|
7 years ago |
Sam Lantinga
|
37ce9f2773
Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h
|
7 years ago |
Sam Lantinga
|
9da4717d12
Fixed Windows warning
|
7 years ago |
Sam Lantinga
|
82ffabc86a
Fixed Android build
|
7 years ago |
Sam Lantinga
|
24a0d3bc6d
Don't define Vulkan types if vulkan.h has already been included
|
7 years ago |
Sam Lantinga
|
1f2e151b44
Added Vulkan support to the Visual Studio 2010 solution
|
7 years ago |
Sam Lantinga
|
213356cd6f
Don't need the Vulkan SDK for the Visual Studio 2008 project anymore
|
7 years ago |
Sam Lantinga
|
ded5b3a4b4
Fixed crash at shutdown if the window couldn't be created
|
7 years ago |
Sam Lantinga
|
071e101837
We use the SDL Vulkan headers
|
7 years ago |
Sam Lantinga
|
eb5392ad61
Added the new Vulkan API functions to exported functions
|
7 years ago |
Ryan C. Gordon
|
c722e58d1f
vulkan: Include a copy of vulkan.h and vk_platform.h.
|
7 years ago |
Sam Lantinga
|
803fd6d526
Use SDL_Vulkan_GetDrawableSize() instead of SDL_GL_GetDrawableSize()
|
7 years ago |