Manuel Alfayate Corchete
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661bacfe27
[KMS/DRM] Add Vulkan suport to the KMSDRM_LEGACY backend.Minor text spacing tweaks for better readability. Comment out unused function.
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4 年之前 |
Ozkan Sezer
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dfb0afe36a
fix build after commit 5730b2005da1
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4 年之前 |
Manuel Alfayate Corchete
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67e0b1dd4e
[KMS/DRM] Rewrite KMSDRM_LEGACY backend to accomodate Vulkan compatibility. Fix several bugs on that backend.
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4 年之前 |
Sylvain Becker
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57a5c45372
Fix D3D11 UpdateTextureNV in non fullscreen (bug #5430)
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4 年之前 |
Sylvain Becker
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fc61ecb25c
Fix software UpdateNVTexture non fullscreen (bug #5430)
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4 年之前 |
Sylvain Becker
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204ef3b509
Fix D3D11 UpdateNVTexture (bug #5430)
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4 年之前 |
Sylvain Becker
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c0df40e003
Add more SDL_HAVE_YUV defines
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4 年之前 |
Ozkan Sezer
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dc0e5de974
Update config.guess and config.sub from mainstream.
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4 年之前 |
Ozkan Sezer
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76295cecf3
video/windows: ANSI/UNICODE updates (cf. bug 5435):
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4 年之前 |
Ozkan Sezer
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265a1cc97a
use WIN_StringToUTF8W instead of WIN_StringToUTF8 where needed (#2)
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4 年之前 |
Ozkan Sezer
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516042b4d6
ran gendynapi.pl after SDL_UpdateNVTexture addition
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4 年之前 |
Ozkan Sezer
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31751bdcce
wmmsg.h: constified wmtab
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4 年之前 |
Sylvain Becker
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b032504162
Fix unused variable warning on METAL (see bug #5430)
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4 年之前 |
Sylvain Becker
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c1eb9ecf99
Add SDL_UpdateNVTexture for META (bug #5430)
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4 年之前 |
Sylvain Becker
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73d93dbc38
Fix compilation on Window10 (see bug #5430)
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4 年之前 |
Sylvain Becker
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df6b813108
Fix compilation (implicit declaration of function) (see bug #5430)
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4 年之前 |
Sylvain Becker
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d1f031c8ee
Add SDL_UpdateNVTexture for d3d11 (bug #5430)
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4 年之前 |
Sylvain Becker
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f5eba2ccd6
Fixed invalid read in yuv_rgb_sse() (see bug #5430)
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4 年之前 |
Sylvain Becker
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be4cfd51c3
Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430)
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4 年之前 |
Sam Lantinga
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d72dbd9883
Fixed detection of the Wooting Two keyboard, which shows up as an Xbox 360 controller
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4 年之前 |
Sam Lantinga
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b2a0c712cb
Allow setting the player index to -1, which turns off the player LED for PS5 controllers
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4 年之前 |
Sam Lantinga
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bf754b52bf
Valve contributed code is under the Zlib license
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4 年之前 |
Ozkan Sezer
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8cb421b26d
SDL_windows_main.c: use new WIN_StringToUTF8W macro
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4 年之前 |
Ozkan Sezer
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a594b85031
use WIN_StringToUTF8W macro instead of WIN_StringToUTF8, where needed:
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4 年之前 |
Ozkan Sezer
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5b14bbff5f
make ANSI/UNICODE versions of WIN??UTF8 macros individually available.
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4 年之前 |
Ozkan Sezer
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f2bd861cd7
move SDL_tcsstr definition to core/windows/SDL_windows.h
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4 年之前 |
Ozkan Sezer
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f414a43632
simplify Watcom implementation of SDL_MostSignificantBitIndex32()
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4 年之前 |
Ozkan Sezer
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ae18109a92
SDL_windowsjoystick.c (SDL_CreateDeviceNotification): use L, not TEXT()
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4 年之前 |
Ozkan Sezer
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390fd14f54
SDL_windowswindow.c (SDL_HelperWindowCreate): adjust for ANSI/UNICODE:
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4 年之前 |
Ozkan Sezer
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398d2764c7
RAWINPUT_InitWindowsGamingInput: change pNamespace from LPTSTR to PCWSTR
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4 年之前 |