Commit történet

Szerző SHA1 Üzenet Dátum
  Philipp Wiesemann 70b975d626 Corrected name of hint in README. 11 éve
  Sam Lantinga 5c5770ad44 Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly. 11 éve
  Sam Lantinga 441f7d8d63 Fixed Mac PS4 controller entry, added Linux OUYA controller entry 11 éve
  Sam Lantinga 268071d16f Added the new function at the end so we don't break the ABI 11 éve
  Sam Lantinga baf2dd4c7e Back out changelist 1951976 11 éve
  Sam Lantinga f5d1559b51 Back out changelist 2026006 11 éve
  Sam Lantinga c52c91056b Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display. 11 éve
  Sam Lantinga e34da6801f Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop. 11 éve
  Sam Lantinga 567b5ba8e9 As part of Jorgen's code review of this function I added a call to LoadLibrary so the refcounts would be consistent between Windows and Posix. Then I forgot to include the check that the thing was actually loaded and caused it to be loaded all the time. Oops. 11 éve
  Sam Lantinga 1fa4939a38 Added SDL_GetLoadedModule to do the equivalent of GetModuleHandle/dlload(NOLOAD) 11 éve
  Gabriel Jacobo cf119f786a Try to work around Android's handling of static variables in terminated apps 11 éve
  Sam Lantinga 076a14b263 Fixed crash if render target textures are used while the device is lost 11 éve
  Sam Lantinga ae05f178c2 Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens. 11 éve
  Sam Lantinga 9f2509da79 Exposed the font character size and SDLTest_DrawCharacter() to make it easier to do custom debug text layout 11 éve
  Sam Lantinga a396841f8d Fixed bug where a window created fullscreen and hidden would get activated and "shown" but never actually be visible. 11 éve
  Ryan C. Gordon f38c1f05f5 Fixed DualShock 4 controller config on Mac OS X. 11 éve
  Edward Rudd 7f4c6a9ca1 Fix Cmake so generated SOname matches autoconf's #. 11 éve
  Ryan C. Gordon 2d92a37237 Make controllermap, etc, work on platforms with hardcoded window sizes. 11 éve
  Gabriel Jacobo 9268c7a1b3 Backed out 0869362ccc3c 11 éve
  Ryan C. Gordon f0aa97d20f Removed unused function. 11 éve
  Ryan C. Gordon b17fd9a180 Replace testgamecontroller visualization mode with something more useful. 11 éve
  Ryan C. Gordon 9a15da84db No need to use a render target here. 11 éve
  Sam Lantinga 853334afed Updated SDL to version 2.0.2 11 éve
  Sam Lantinga 8cabd44f36 Fixed the OUYA controller mapping on Windows 11 éve
  Sam Lantinga c8c3911e0d Added Windows entry for the bluetooth OUYA controller 11 éve
  Sam Lantinga c3c2964dbb Possibly fixed bug 2250 - Cmake: SDL2 Doesn't install DLLs on Windows 11 éve
  Sam Lantinga 3ab3ea642d Fixed bug 2385 - error: unknown type name 'IDirect3DDevice9' 11 éve
  Sam Lantinga b331ada815 Fixed bug 2354 - [ES 2.0] SDL_RenderClear clears render target with wrong color 11 éve
  Ryan C. Gordon fab5c7599b Updated README-macosx.txt to note new minimum requirements, end of PowerPC. 11 éve
  Ryan C. Gordon ba55cbef6e Make non-Clang compilers happy. 11 éve