Philipp Wiesemann
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70b975d626
Corrected name of hint in README.
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11 éve |
Sam Lantinga
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5c5770ad44
Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly.
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11 éve |
Sam Lantinga
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441f7d8d63
Fixed Mac PS4 controller entry, added Linux OUYA controller entry
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11 éve |
Sam Lantinga
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268071d16f
Added the new function at the end so we don't break the ABI
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11 éve |
Sam Lantinga
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baf2dd4c7e
Back out changelist 1951976
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11 éve |
Sam Lantinga
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f5d1559b51
Back out changelist 2026006
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11 éve |
Sam Lantinga
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c52c91056b
Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
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11 éve |
Sam Lantinga
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e34da6801f
Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop.
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11 éve |
Sam Lantinga
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567b5ba8e9
As part of Jorgen's code review of this function I added a call to LoadLibrary so the refcounts would be consistent between Windows and Posix. Then I forgot to include the check that the thing was actually loaded and caused it to be loaded all the time. Oops.
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11 éve |
Sam Lantinga
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1fa4939a38
Added SDL_GetLoadedModule to do the equivalent of GetModuleHandle/dlload(NOLOAD)
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11 éve |
Gabriel Jacobo
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cf119f786a
Try to work around Android's handling of static variables in terminated apps
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11 éve |
Sam Lantinga
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076a14b263
Fixed crash if render target textures are used while the device is lost
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11 éve |
Sam Lantinga
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ae05f178c2
Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens.
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11 éve |
Sam Lantinga
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9f2509da79
Exposed the font character size and SDLTest_DrawCharacter() to make it easier to do custom debug text layout
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11 éve |
Sam Lantinga
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a396841f8d
Fixed bug where a window created fullscreen and hidden would get activated and "shown" but never actually be visible.
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11 éve |
Ryan C. Gordon
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f38c1f05f5
Fixed DualShock 4 controller config on Mac OS X.
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11 éve |
Edward Rudd
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7f4c6a9ca1
Fix Cmake so generated SOname matches autoconf's #.
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11 éve |
Ryan C. Gordon
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2d92a37237
Make controllermap, etc, work on platforms with hardcoded window sizes.
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11 éve |
Gabriel Jacobo
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9268c7a1b3
Backed out 0869362ccc3c
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11 éve |
Ryan C. Gordon
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f0aa97d20f
Removed unused function.
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11 éve |
Ryan C. Gordon
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b17fd9a180
Replace testgamecontroller visualization mode with something more useful.
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11 éve |
Ryan C. Gordon
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9a15da84db
No need to use a render target here.
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11 éve |
Sam Lantinga
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853334afed
Updated SDL to version 2.0.2
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11 éve |
Sam Lantinga
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8cabd44f36
Fixed the OUYA controller mapping on Windows
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11 éve |
Sam Lantinga
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c8c3911e0d
Added Windows entry for the bluetooth OUYA controller
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11 éve |
Sam Lantinga
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c3c2964dbb
Possibly fixed bug 2250 - Cmake: SDL2 Doesn't install DLLs on Windows
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11 éve |
Sam Lantinga
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3ab3ea642d
Fixed bug 2385 - error: unknown type name 'IDirect3DDevice9'
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11 éve |
Sam Lantinga
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b331ada815
Fixed bug 2354 - [ES 2.0] SDL_RenderClear clears render target with wrong color
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11 éve |
Ryan C. Gordon
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fab5c7599b
Updated README-macosx.txt to note new minimum requirements, end of PowerPC.
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11 éve |
Ryan C. Gordon
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ba55cbef6e
Make non-Clang compilers happy.
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11 éve |