Commit History

Author SHA1 Message Date
  Sam Lantinga 7124034ba9 Windows XP toolchain fix from Bruce Dawson: 11 years ago
  David Ludwig 646cdedb18 Fixed line endings (CRLF to LF) in WinRT source code 11 years ago
  David Ludwig 4cd5ed7ba2 Merged various WinRT build fixes 11 years ago
  David Ludwig b68b6e23d1 Fixed various build and runtime errors when using WinRT with VS2012. 11 years ago
  Sam Lantinga c515b79423 Updated framework version to match dylib version. 11 years ago
  Sam Lantinga 641ba09975 Fixed compiling Windows RT code on Visual Studio 2013 11 years ago
  David Ludwig 36e7c8d92d Fixed compiler errors in the D3D11 renderer when building for WinRT 11 years ago
  David Ludwig ce3c5b842f Made VS2012 build the D3D11 renderer 11 years ago
  Ryan C. Gordon b2fcdfca71 Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release. 11 years ago
  Andreas Schiffler 7a36070a95 Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError 11 years ago
  Sam Lantinga b677d1d883 Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context. 11 years ago
  Sam Lantinga e99dc1f1bd Fixed binary compatibility with the new Windows RT support 11 years ago
  Sam Lantinga 7d98754a72 Temporarily disabled the D3D11 renderer so we can get a build. 11 years ago
  Sam Lantinga 28398109a1 Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore. 11 years ago
  David Ludwig e8eb142748 build fixes for most WinRT-related files 11 years ago
  Sam Lantinga 2c558ca24d Fixed D3D9 initialization on Windows 8, which doesn't have D3DX 11 years ago
  Sam Lantinga 9c2fb684af Implemented fullscreen <-> windowed transition on Windows 8 11 years ago
  Sam Lantinga 7e8b25534d Fixed line endings 11 years ago
  Sam Lantinga 3df586cef5 Fixed creating the rendering context on a specific device 11 years ago
  Sam Lantinga 9aa5b1d457 Implemented YV12 and IYUV texture support for the D3D11 renderer 11 years ago
  Sam Lantinga cb7a408f47 testoverlay2 depends on SDL2, SDL2main, and SDL2test 11 years ago
  Sam Lantinga 1e6ac69119 Added testoverlay2 to the Visual Studio 2013 solution 11 years ago
  Sam Lantinga 965cdf10d4 Minor style tweaks 11 years ago
  Sam Lantinga 1a35f32b68 Converted David Ludwig's D3D11 renderer to C and optimized it. 11 years ago
  Sam Lantinga a8f540fe4a Fixed renderer flags to include support for target textures after the renderer is created. 11 years ago
  Ryan C. Gordon 8c7ee701a1 Removed unused variable. 11 years ago
  Ryan C. Gordon 8d2dcbc1b7 Updated WinCE readme to note WinRT work. 11 years ago
  Ryan C. Gordon ea333d2e6b Turn off Mir support in the buildbot Raspberry Pi script. 11 years ago
  Ryan C. Gordon 89648a9a3c Drop the default requested OpenGL version to 1.2. 11 years ago
  Sam Lantinga 1fe7b27a96 Fixed 64-bit warnings 11 years ago