Sam Lantinga
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7124034ba9
Windows XP toolchain fix from Bruce Dawson:
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11 years ago |
David Ludwig
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646cdedb18
Fixed line endings (CRLF to LF) in WinRT source code
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11 years ago |
David Ludwig
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4cd5ed7ba2
Merged various WinRT build fixes
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11 years ago |
David Ludwig
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b68b6e23d1
Fixed various build and runtime errors when using WinRT with VS2012.
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11 years ago |
Sam Lantinga
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c515b79423
Updated framework version to match dylib version.
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11 years ago |
Sam Lantinga
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641ba09975
Fixed compiling Windows RT code on Visual Studio 2013
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11 years ago |
David Ludwig
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36e7c8d92d
Fixed compiler errors in the D3D11 renderer when building for WinRT
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11 years ago |
David Ludwig
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ce3c5b842f
Made VS2012 build the D3D11 renderer
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11 years ago |
Ryan C. Gordon
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b2fcdfca71
Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release.
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11 years ago |
Andreas Schiffler
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7a36070a95
Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError
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11 years ago |
Sam Lantinga
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b677d1d883
Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context.
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11 years ago |
Sam Lantinga
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e99dc1f1bd
Fixed binary compatibility with the new Windows RT support
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11 years ago |
Sam Lantinga
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7d98754a72
Temporarily disabled the D3D11 renderer so we can get a build.
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11 years ago |
Sam Lantinga
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28398109a1
Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore.
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11 years ago |
David Ludwig
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e8eb142748
build fixes for most WinRT-related files
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11 years ago |
Sam Lantinga
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2c558ca24d
Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
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11 years ago |
Sam Lantinga
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9c2fb684af
Implemented fullscreen <-> windowed transition on Windows 8
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11 years ago |
Sam Lantinga
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7e8b25534d
Fixed line endings
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11 years ago |
Sam Lantinga
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3df586cef5
Fixed creating the rendering context on a specific device
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11 years ago |
Sam Lantinga
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9aa5b1d457
Implemented YV12 and IYUV texture support for the D3D11 renderer
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11 years ago |
Sam Lantinga
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cb7a408f47
testoverlay2 depends on SDL2, SDL2main, and SDL2test
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11 years ago |
Sam Lantinga
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1e6ac69119
Added testoverlay2 to the Visual Studio 2013 solution
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11 years ago |
Sam Lantinga
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965cdf10d4
Minor style tweaks
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11 years ago |
Sam Lantinga
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1a35f32b68
Converted David Ludwig's D3D11 renderer to C and optimized it.
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11 years ago |
Sam Lantinga
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a8f540fe4a
Fixed renderer flags to include support for target textures after the renderer is created.
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11 years ago |
Ryan C. Gordon
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8c7ee701a1
Removed unused variable.
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11 years ago |
Ryan C. Gordon
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8d2dcbc1b7
Updated WinCE readme to note WinRT work.
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11 years ago |
Ryan C. Gordon
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ea333d2e6b
Turn off Mir support in the buildbot Raspberry Pi script.
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11 years ago |
Ryan C. Gordon
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89648a9a3c
Drop the default requested OpenGL version to 1.2.
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11 years ago |
Sam Lantinga
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1fe7b27a96
Fixed 64-bit warnings
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11 years ago |