Historique des commits

Auteur SHA1 Message Date
  Sam Lantinga 724d9380ba Fixed compiler warning - HRESULT is set to FFERR_* values, but is an int il y a 10 ans
  Sam Lantinga a8955f2640 Made the RLE code (semi) readable again il y a 10 ans
  Sam Lantinga b4deeeba05 Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer il y a 10 ans
  Sam Lantinga afe14829b8 Fixed bug 2556 - add compilation flag -Wshadow il y a 10 ans
  Sam Lantinga 6a632eb23c Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer il y a 10 ans
  Sam Lantinga 52ec151fb0 Fixed bug 2553 - Add support to all XInput devices il y a 10 ans
  Sam Lantinga cbafb158b0 Fixed bug 2467 - bad memcpy in SDL_OpenAudio/open_audio_device/prepare_audiospec chain il y a 10 ans
  Sam Lantinga 3344db40ff Don't redefine standard macros, use SDL specific macros instead to avoid compiler warnings il y a 10 ans
  Sam Lantinga 67e55655a3 Fixed grab interaction with Windows Classic theme il y a 10 ans
  Sam Lantinga 9e2a2639f8 Added names for some theme related windows messages il y a 10 ans
  Gabriel Jacobo e63e1a5e64 Fixes OpenGL ES 2 renderer (Thanks Sylvain Becker) il y a 10 ans
  Gabriel Jacobo 620510b337 Fix compiler warning il y a 10 ans
  Sam Lantinga 553028c9ec Partial fix for bug 2556 - add compilation flag -Wshadow il y a 10 ans
  Sam Lantinga 9f5e3ed7e7 Fixed bug 1673 - BEXT wave files only have extra metadata that you can easily skip through il y a 10 ans
  Sam Lantinga cff9eac637 Fixed bug 2579 - SDL fails to compile on Windows when only EGL+OpenGL ES defined il y a 10 ans
  Sam Lantinga 1b3d4e6d0e 565 textures have higher priority than 555 textures il y a 10 ans
  Sam Lantinga d65ac7785f Restore window OpenGL state if creating an OpenGL renderer fails il y a 10 ans
  Sam Lantinga b7b6d8ab7a Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails il y a 10 ans
  Sam Lantinga 5df11f8aa1 Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations. il y a 10 ans
  Sam Lantinga 7b7828a46e You shouldn't get axis and hat events when your application doesn't have focus (unless you use the SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS hint) il y a 10 ans
  Sam Lantinga f8b75b1a14 Fixed bug 2562 - SDL_hapticlist/_tail not set correctly il y a 10 ans
  Sam Lantinga e8d84fbfaa Merged changes from Alexey Petruchik to support Android obb files il y a 10 ans
  Sam Lantinga f448815e82 Added libibus-1.0-dev build dependency il y a 10 ans
  Sam Lantinga b56b37cde6 Fixed warning when building without ibus il y a 10 ans
  Sam Lantinga fe63e00be9 Generated configure from recent configure.in changes (for ibus support) il y a 10 ans
  Sam Lantinga 62bdecc80c Fixed compiler warning with new OpenGL ES header files il y a 10 ans
  Sam Lantinga d7924c73d6 Fixed bug 2563 - Remove obsolete code for supporting iOS < 5 il y a 10 ans
  Sam Lantinga e8f8e6727a Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer il y a 10 ans
  Alex Baines 41a39837ca Add IBus IME Support, move DBus code to its own file. (v3.3 squashed) il y a 11 ans
  Sam Lantinga 0d673844ac Fixed bug 2596 - SDL_SetError fails on on NULL on systems with vsnprintf il y a 10 ans