Sam Lantinga
|
724d9380ba
Fixed compiler warning - HRESULT is set to FFERR_* values, but is an int
|
il y a 10 ans |
Sam Lantinga
|
a8955f2640
Made the RLE code (semi) readable again
|
il y a 10 ans |
Sam Lantinga
|
b4deeeba05
Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer
|
il y a 10 ans |
Sam Lantinga
|
afe14829b8
Fixed bug 2556 - add compilation flag -Wshadow
|
il y a 10 ans |
Sam Lantinga
|
6a632eb23c
Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer
|
il y a 10 ans |
Sam Lantinga
|
52ec151fb0
Fixed bug 2553 - Add support to all XInput devices
|
il y a 10 ans |
Sam Lantinga
|
cbafb158b0
Fixed bug 2467 - bad memcpy in SDL_OpenAudio/open_audio_device/prepare_audiospec chain
|
il y a 10 ans |
Sam Lantinga
|
3344db40ff
Don't redefine standard macros, use SDL specific macros instead to avoid compiler warnings
|
il y a 10 ans |
Sam Lantinga
|
67e55655a3
Fixed grab interaction with Windows Classic theme
|
il y a 10 ans |
Sam Lantinga
|
9e2a2639f8
Added names for some theme related windows messages
|
il y a 10 ans |
Gabriel Jacobo
|
e63e1a5e64
Fixes OpenGL ES 2 renderer (Thanks Sylvain Becker)
|
il y a 10 ans |
Gabriel Jacobo
|
620510b337
Fix compiler warning
|
il y a 10 ans |
Sam Lantinga
|
553028c9ec
Partial fix for bug 2556 - add compilation flag -Wshadow
|
il y a 10 ans |
Sam Lantinga
|
9f5e3ed7e7
Fixed bug 1673 - BEXT wave files only have extra metadata that you can easily skip through
|
il y a 10 ans |
Sam Lantinga
|
cff9eac637
Fixed bug 2579 - SDL fails to compile on Windows when only EGL+OpenGL ES defined
|
il y a 10 ans |
Sam Lantinga
|
1b3d4e6d0e
565 textures have higher priority than 555 textures
|
il y a 10 ans |
Sam Lantinga
|
d65ac7785f
Restore window OpenGL state if creating an OpenGL renderer fails
|
il y a 10 ans |
Sam Lantinga
|
b7b6d8ab7a
Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails
|
il y a 10 ans |
Sam Lantinga
|
5df11f8aa1
Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations.
|
il y a 10 ans |
Sam Lantinga
|
7b7828a46e
You shouldn't get axis and hat events when your application doesn't have focus (unless you use the SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS hint)
|
il y a 10 ans |
Sam Lantinga
|
f8b75b1a14
Fixed bug 2562 - SDL_hapticlist/_tail not set correctly
|
il y a 10 ans |
Sam Lantinga
|
e8d84fbfaa
Merged changes from Alexey Petruchik to support Android obb files
|
il y a 10 ans |
Sam Lantinga
|
f448815e82
Added libibus-1.0-dev build dependency
|
il y a 10 ans |
Sam Lantinga
|
b56b37cde6
Fixed warning when building without ibus
|
il y a 10 ans |
Sam Lantinga
|
fe63e00be9
Generated configure from recent configure.in changes (for ibus support)
|
il y a 10 ans |
Sam Lantinga
|
62bdecc80c
Fixed compiler warning with new OpenGL ES header files
|
il y a 10 ans |
Sam Lantinga
|
d7924c73d6
Fixed bug 2563 - Remove obsolete code for supporting iOS < 5
|
il y a 10 ans |
Sam Lantinga
|
e8f8e6727a
Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer
|
il y a 10 ans |
Alex Baines
|
41a39837ca
Add IBus IME Support, move DBus code to its own file. (v3.3 squashed)
|
il y a 11 ans |
Sam Lantinga
|
0d673844ac
Fixed bug 2596 - SDL_SetError fails on on NULL on systems with vsnprintf
|
il y a 10 ans |