Sylvain Becker
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7372295ec9
Faster blit when using No Alpha or Set Alpha, + ColorKey
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6 years ago |
Sylvain Becker
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bb9a9080dc
Fix pointer warnings
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6 years ago |
Sylvain Becker
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3543a44ae4
Faster blit when using CopyAlpha + ColorKey
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6 years ago |
Sylvain Becker
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03cbac4040
Android/openslES: fix warnings, comment out un-used interface
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6 years ago |
Sylvain Becker
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614c8aea20
Android/openslES: set number of buffers of DATALOCATOR to internal NUM_BUFFER
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6 years ago |
Sylvain Becker
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bf823bf2dc
Android/openslES: prevent to run out of buffers if Enqueue() fails.
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6 years ago |
Ryan C. Gordon
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40781dfb15
opengles2: patched to compile.
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6 years ago |
Ryan C. Gordon
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b7504f311b
opengles2: keep cached texturing state correct.
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6 years ago |
Ryan C. Gordon
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a609c03ac6
opengles1: keep cached texturing state correct.
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6 years ago |
Ryan C. Gordon
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40a52ceef7
render: Fix OpenGL draw state cache for various points of texture binding.
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6 years ago |
Sylvain Becker
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670f3d3327
Fixed bug 4484 - use SIMD aligned memory for SDL_Surface
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6 years ago |
Sylvain Becker
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9292dc7ca1
Fix include path compilation
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6 years ago |
Sylvain Becker
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9a98dcc516
Rename surface aligned memory flag to SDL_SIMD_ALIGNED
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6 years ago |
Alex Szpakowski
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65e07b3884
iOS/tvOS: fix support for SDL_GameControllerGetButton(controller, GUIDE) with MFi controllers (thanks Caleb!)
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6 years ago |
Sylvain Becker
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e5d194e902
Add SDL_MEMALIGNED flag for SDL_Surface using aligned memory.
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6 years ago |
Sylvain Becker
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7b8bac5958
Add fast paths in BlitNtoNKey
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6 years ago |
Sylvain Becker
|
cd25c83aad
Fix blit with blending (Blit_A) to RGB332 which has no palette
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6 years ago |
Sylvain Becker
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5b07148f73
Fixed failing SDL_ConvertSurface() when blit has failed.
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6 years ago |
Sylvain Becker
|
a052d81bdf
Add explicit unsigned int and char types in (for bug 4290)
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6 years ago |
Sylvain Becker
|
1128d57316
Fixed bug 4290 - add fastpaths for format conversion in BlitNtoN
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6 years ago |
Alon Zakai
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3b4e369365
Emscripten: No need for Runtime. for dynCalls
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6 years ago |
Alon Zakai
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53ead95e1d
Emscripten: Avoid SDL2 in JS global scope
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6 years ago |
Charlie Birks
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6d89a7bc71
Emscripten: remove GLES_DeleteContext implementation
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6 years ago |
Charlie Birks
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04b1494cf8
Emscripten: resize canvas to 0x0 in DestroyWindow
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6 years ago |
Charlie Birks
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d60546aaa8
Emscripten: don't zero the display mode before adding it
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6 years ago |
Charlie Birks
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4a2888af10
Emscripten: use UTF8ToString instead of Pointer_stringify
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6 years ago |
Charlie Birks
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aacb1091df
Emscripten: call emscripten_sample_gamepad_data
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6 years ago |
Charlie Birks
|
8dab9c956f
Emscripten: Use set_canvas_element_size
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6 years ago |
kichikuou
|
ed66a430c9
Emscripten: Do not consume mouseup event outside of the canvas
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6 years ago |
Sylvain Beucler
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2838abb5b2
Emscripten: fix duplicate mousebuttonup/mousebuttondown events when touch events are disabled
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6 years ago |