Commit History

Author SHA1 Message Date
  Sylvain Becker 7372295ec9 Faster blit when using No Alpha or Set Alpha, + ColorKey 6 years ago
  Sylvain Becker bb9a9080dc Fix pointer warnings 6 years ago
  Sylvain Becker 3543a44ae4 Faster blit when using CopyAlpha + ColorKey 6 years ago
  Sylvain Becker 03cbac4040 Android/openslES: fix warnings, comment out un-used interface 6 years ago
  Sylvain Becker 614c8aea20 Android/openslES: set number of buffers of DATALOCATOR to internal NUM_BUFFER 6 years ago
  Sylvain Becker bf823bf2dc Android/openslES: prevent to run out of buffers if Enqueue() fails. 6 years ago
  Ryan C. Gordon 40781dfb15 opengles2: patched to compile. 6 years ago
  Ryan C. Gordon b7504f311b opengles2: keep cached texturing state correct. 6 years ago
  Ryan C. Gordon a609c03ac6 opengles1: keep cached texturing state correct. 6 years ago
  Ryan C. Gordon 40a52ceef7 render: Fix OpenGL draw state cache for various points of texture binding. 6 years ago
  Sylvain Becker 670f3d3327 Fixed bug 4484 - use SIMD aligned memory for SDL_Surface 6 years ago
  Sylvain Becker 9292dc7ca1 Fix include path compilation 6 years ago
  Sylvain Becker 9a98dcc516 Rename surface aligned memory flag to SDL_SIMD_ALIGNED 6 years ago
  Alex Szpakowski 65e07b3884 iOS/tvOS: fix support for SDL_GameControllerGetButton(controller, GUIDE) with MFi controllers (thanks Caleb!) 6 years ago
  Sylvain Becker e5d194e902 Add SDL_MEMALIGNED flag for SDL_Surface using aligned memory. 6 years ago
  Sylvain Becker 7b8bac5958 Add fast paths in BlitNtoNKey 6 years ago
  Sylvain Becker cd25c83aad Fix blit with blending (Blit_A) to RGB332 which has no palette 6 years ago
  Sylvain Becker 5b07148f73 Fixed failing SDL_ConvertSurface() when blit has failed. 6 years ago
  Sylvain Becker a052d81bdf Add explicit unsigned int and char types in (for bug 4290) 6 years ago
  Sylvain Becker 1128d57316 Fixed bug 4290 - add fastpaths for format conversion in BlitNtoN 6 years ago
  Alon Zakai 3b4e369365 Emscripten: No need for Runtime. for dynCalls 6 years ago
  Alon Zakai 53ead95e1d Emscripten: Avoid SDL2 in JS global scope 6 years ago
  Charlie Birks 6d89a7bc71 Emscripten: remove GLES_DeleteContext implementation 6 years ago
  Charlie Birks 04b1494cf8 Emscripten: resize canvas to 0x0 in DestroyWindow 6 years ago
  Charlie Birks d60546aaa8 Emscripten: don't zero the display mode before adding it 6 years ago
  Charlie Birks 4a2888af10 Emscripten: use UTF8ToString instead of Pointer_stringify 6 years ago
  Charlie Birks aacb1091df Emscripten: call emscripten_sample_gamepad_data 6 years ago
  Charlie Birks 8dab9c956f Emscripten: Use set_canvas_element_size 6 years ago
  kichikuou ed66a430c9 Emscripten: Do not consume mouseup event outside of the canvas 6 years ago
  Sylvain Beucler 2838abb5b2 Emscripten: fix duplicate mousebuttonup/mousebuttondown events when touch events are disabled 6 years ago