Commit History

Author SHA1 Message Date
  David Ludwig 7bd640d5da WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps 9 years ago
  David Ludwig 36090f576f WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes 9 years ago
  David Ludwig f520994455 WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees 9 years ago
  David Ludwig 623898f70b WinRT: lots of display and windowing related fixes 9 years ago
  David Ludwig a5a80cd033 WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime 9 years ago
  Philipp Wiesemann 11d98995da Replaced tabs with spaces in test programs. 9 years ago
  Philipp Wiesemann 2e525193ef Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4. 9 years ago
  Ryan C. Gordon 5224dfcc9a X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc). 9 years ago
  Sam Lantinga 11f2a9f8c4 Fixed bug 3168 - xinput build failure with dxsdk 9 years ago
  David Ludwig dc804c0e1a WinRT: fixed build error in latest XInput code 9 years ago
  Ryan C. Gordon f09d3750ea Minor whitespace fix. 9 years ago
  Ryan C. Gordon e6ad29aec8 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID(). 9 years ago
  Alex Szpakowski 998a54f9c5 Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.) 9 years ago
  Sam Lantinga dee61c5a30 Added support for the Gamestop Logic3 Controller 9 years ago
  Alex Szpakowski 2816d4477d Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads. 9 years ago
  Alex Szpakowski 9c51c4a639 Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.) 9 years ago
  Alex Szpakowski 7267835842 iOS: Fixed crashes when rotating the screen after destroying a window. 9 years ago
  Sam Lantinga faee628941 Added Linux support for the Razer Sabertooth game controller 9 years ago
  Alex Szpakowski 0da59802aa iOS: Set the 'player index' of MFi game controllers when they're opened for use. 9 years ago
  Alex Szpakowski 84f6bc41b8 iOS: Fixed MFi game controller triggers to report the proper range of values. 9 years ago
  Sam Lantinga 5103ae9fd6 one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first 9 years ago
  Sam Lantinga ebfb2ecb68 don't toggle SDL fullscreen state on OSX if we're destroying the window 9 years ago
  Sam Lantinga eeddb7c534 more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state 9 years ago
  Sam Lantinga 792354d6f0 SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing. 9 years ago
  Sam Lantinga 2d884656c4 add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles. 9 years ago
  Alex Szpakowski 7ce64372c8 iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers. 9 years ago
  Sam Lantinga cef2242025 Added Linux binding for Wii-U Pro controller 9 years ago
  Sam Lantinga 38edc1779a Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling 9 years ago
  Sam Lantinga 2b0140a91f Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes. 9 years ago
  Alex Szpakowski f8824cb99b Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.) 9 years ago