Historique des commits

Auteur SHA1 Message Date
  Sam Lantinga 81f8e6aba6 Added SDL_StartTextInputWithProperties() il y a 8 mois
  Sam Lantinga 5d51e3b4ab testime: added support for multiple windows il y a 8 mois
  Sam Lantinga bffd35995c Added unifont-15.1.05.hex to the Xcode project for testime il y a 8 mois
  SDL Wiki Bot f01d4278c6 Sync SDL3 wiki -> header il y a 8 mois
  Sam Lantinga 31ed3665ad Added support for high-DPI cursors and icons il y a 8 mois
  Sam Lantinga 94d9229ce2 Added SDL_AddSurfaceAlternateImage(), SDL_SurfaceHasAlternateImages(), SDL_GetSurfaceImages() and SDL_RemoveSurfaceAlternateImages() il y a 8 mois
  Sam Lantinga b8dc97c577 Use SDL_PremultiplySurfaceAlpha() when creating NSImages il y a 8 mois
  Sam Lantinga b8f3cd0a10 Added SDL_CursorData for internal cursor data il y a 8 mois
  Sam Lantinga 22ffb487d0 Added SDL_ScaleSurface() il y a 8 mois
  Sam Lantinga 15f68a86ff Group the blit copy flags to simplify code il y a 8 mois
  Ozkan Sezer 7d27a97402 d3d12.h, d3d12sdklayers.h: fix build against older mingw-w64 versions. il y a 8 mois
  Anonymous Maarten 68fb07787b cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12) il y a 8 mois
  Anonymous Maarten 0c5bb532c3 Remove support for building a SDL3 library from gradle il y a 8 mois
  Anonymous Maarten 349540f73f Document the new SDL3 Android archive artifact il y a 8 mois
  Dragon-Baroque 808c312b2a Support SDL_EVENT_DROP_FILE in Windows with IDropTarget instead of WM_DROPFILES il y a 1 an
  Ethan Lee efefc4a1f3 d3d12: Move platform-specific includes/defines to SDL_d3d12.h il y a 8 mois
  SDL Wiki Bot 2e058ba7a4 Sync SDL3 wiki -> header il y a 8 mois
  Sam Lantinga a5f18048b2 Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!) il y a 8 mois
  Anonymous Maarten a1c6f99877 android: add script in Android archive to create a SDK il y a 8 mois
  Sam Lantinga 091960441b Don't check SDL_RENDER_DRIVER in automated tests il y a 8 mois
  Sam Lantinga 445983fc79 Remove D3D12 call hacks now that we have a good set of D3D12 headers il y a 8 mois
  Sam Lantinga de30400a7b Fixed uninitialized variable warning il y a 8 mois
  Sam Lantinga 1954ac407f Don't mix keyboard and mouse raw input timestamps il y a 8 mois
  Ethan Lee 55e9a8ca45 d3d12: Import DirectX-Headers, use local d3d12.h in SDL_render. il y a 8 mois
  Sam Lantinga c5a99f1515 Fixed detecting wrapping Windows message time il y a 8 mois
  Ryan C. Gordon 364bbd545d audio: SDL_ClosestAudioFormats now favors float32 and native byte order. il y a 11 mois
  Sami Kyöstilä 80f5f0b1fb android: Fix activity pause/resume with external graphics context il y a 8 mois
  Sam Lantinga 89de8e2110 Fixed infinite loop searching for matching video modes (thanks @Synt4xErr0r4!) il y a 8 mois
  Anonymous Maarten b68ac011e0 ctest: fail if there are outstanding allocations il y a 8 mois
  Anonymous Maarten c7a1876536 SDL_test: use mutex based on SDL_AtomicInt in memory tracking il y a 8 mois