Sam Lantinga
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81f8e6aba6
Added SDL_StartTextInputWithProperties()
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il y a 8 mois |
Sam Lantinga
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5d51e3b4ab
testime: added support for multiple windows
|
il y a 8 mois |
Sam Lantinga
|
bffd35995c
Added unifont-15.1.05.hex to the Xcode project for testime
|
il y a 8 mois |
SDL Wiki Bot
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f01d4278c6
Sync SDL3 wiki -> header
|
il y a 8 mois |
Sam Lantinga
|
31ed3665ad
Added support for high-DPI cursors and icons
|
il y a 8 mois |
Sam Lantinga
|
94d9229ce2
Added SDL_AddSurfaceAlternateImage(), SDL_SurfaceHasAlternateImages(), SDL_GetSurfaceImages() and SDL_RemoveSurfaceAlternateImages()
|
il y a 8 mois |
Sam Lantinga
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b8dc97c577
Use SDL_PremultiplySurfaceAlpha() when creating NSImages
|
il y a 8 mois |
Sam Lantinga
|
b8f3cd0a10
Added SDL_CursorData for internal cursor data
|
il y a 8 mois |
Sam Lantinga
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22ffb487d0
Added SDL_ScaleSurface()
|
il y a 8 mois |
Sam Lantinga
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15f68a86ff
Group the blit copy flags to simplify code
|
il y a 8 mois |
Ozkan Sezer
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7d27a97402
d3d12.h, d3d12sdklayers.h: fix build against older mingw-w64 versions.
|
il y a 8 mois |
Anonymous Maarten
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68fb07787b
cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12)
|
il y a 8 mois |
Anonymous Maarten
|
0c5bb532c3
Remove support for building a SDL3 library from gradle
|
il y a 8 mois |
Anonymous Maarten
|
349540f73f
Document the new SDL3 Android archive artifact
|
il y a 8 mois |
Dragon-Baroque
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808c312b2a
Support SDL_EVENT_DROP_FILE in Windows with IDropTarget instead of WM_DROPFILES
|
il y a 1 an |
Ethan Lee
|
efefc4a1f3
d3d12: Move platform-specific includes/defines to SDL_d3d12.h
|
il y a 8 mois |
SDL Wiki Bot
|
2e058ba7a4
Sync SDL3 wiki -> header
|
il y a 8 mois |
Sam Lantinga
|
a5f18048b2
Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!)
|
il y a 8 mois |
Anonymous Maarten
|
a1c6f99877
android: add script in Android archive to create a SDK
|
il y a 8 mois |
Sam Lantinga
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091960441b
Don't check SDL_RENDER_DRIVER in automated tests
|
il y a 8 mois |
Sam Lantinga
|
445983fc79
Remove D3D12 call hacks now that we have a good set of D3D12 headers
|
il y a 8 mois |
Sam Lantinga
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de30400a7b
Fixed uninitialized variable warning
|
il y a 8 mois |
Sam Lantinga
|
1954ac407f
Don't mix keyboard and mouse raw input timestamps
|
il y a 8 mois |
Ethan Lee
|
55e9a8ca45
d3d12: Import DirectX-Headers, use local d3d12.h in SDL_render.
|
il y a 8 mois |
Sam Lantinga
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c5a99f1515
Fixed detecting wrapping Windows message time
|
il y a 8 mois |
Ryan C. Gordon
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364bbd545d
audio: SDL_ClosestAudioFormats now favors float32 and native byte order.
|
il y a 11 mois |
Sami Kyöstilä
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80f5f0b1fb
android: Fix activity pause/resume with external graphics context
|
il y a 8 mois |
Sam Lantinga
|
89de8e2110
Fixed infinite loop searching for matching video modes (thanks @Synt4xErr0r4!)
|
il y a 8 mois |
Anonymous Maarten
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b68ac011e0
ctest: fail if there are outstanding allocations
|
il y a 8 mois |
Anonymous Maarten
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c7a1876536
SDL_test: use mutex based on SDL_AtomicInt in memory tracking
|
il y a 8 mois |