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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Sam Lantinga 82849f0733 Updated the template project for iOS, thanks to Davide Coppola 10 жил өмнө
  Sam Lantinga 3d5f4a6901 Fixed YUV texture update with a subrect in OpenGL ES 2.0 - thanks Sylvain! 10 жил өмнө
  David Ludwig 65023e0767 WinRT: Fixed game controller axis mappings 10 жил өмнө
  David Ludwig a838a56d45 WinRT build fix 10 жил өмнө
  Ryan C. Gordon 95864f86d8 Patched to compile on Windows. 10 жил өмнө
  Ryan C. Gordon 4318910e02 Whoops, lost this in the merge. 10 жил өмнө
  Ryan C. Gordon 84cb232067 Patched to compile with -Werror=declaration-after-statement 10 жил өмнө
  Ryan C. Gordon b29740b88f Merged Ryan's SDL-gui-backend branch. 10 жил өмнө
  Ryan C. Gordon 8436956711 Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState(). 10 жил өмнө
  Sam Lantinga 704d9bd30d Fixed bug 2525 - Keyboard focus crash 10 жил өмнө
  Sam Lantinga 724d9380ba Fixed compiler warning - HRESULT is set to FFERR_* values, but is an int 10 жил өмнө
  Sam Lantinga a8955f2640 Made the RLE code (semi) readable again 10 жил өмнө
  Sam Lantinga b4deeeba05 Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer 10 жил өмнө
  Sam Lantinga afe14829b8 Fixed bug 2556 - add compilation flag -Wshadow 10 жил өмнө
  Sam Lantinga 6a632eb23c Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer 10 жил өмнө
  Sam Lantinga 52ec151fb0 Fixed bug 2553 - Add support to all XInput devices 10 жил өмнө
  Sam Lantinga cbafb158b0 Fixed bug 2467 - bad memcpy in SDL_OpenAudio/open_audio_device/prepare_audiospec chain 10 жил өмнө
  Sam Lantinga 3344db40ff Don't redefine standard macros, use SDL specific macros instead to avoid compiler warnings 10 жил өмнө
  Sam Lantinga 67e55655a3 Fixed grab interaction with Windows Classic theme 10 жил өмнө
  Sam Lantinga 9e2a2639f8 Added names for some theme related windows messages 10 жил өмнө
  Gabriel Jacobo e63e1a5e64 Fixes OpenGL ES 2 renderer (Thanks Sylvain Becker) 10 жил өмнө
  Gabriel Jacobo 620510b337 Fix compiler warning 10 жил өмнө
  Sam Lantinga 553028c9ec Partial fix for bug 2556 - add compilation flag -Wshadow 10 жил өмнө
  Sam Lantinga 9f5e3ed7e7 Fixed bug 1673 - BEXT wave files only have extra metadata that you can easily skip through 10 жил өмнө
  Sam Lantinga cff9eac637 Fixed bug 2579 - SDL fails to compile on Windows when only EGL+OpenGL ES defined 10 жил өмнө
  Sam Lantinga 1b3d4e6d0e 565 textures have higher priority than 555 textures 10 жил өмнө
  Sam Lantinga d65ac7785f Restore window OpenGL state if creating an OpenGL renderer fails 10 жил өмнө
  Sam Lantinga b7b6d8ab7a Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails 10 жил өмнө
  Sam Lantinga 5df11f8aa1 Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations. 10 жил өмнө
  Sam Lantinga 7b7828a46e You shouldn't get axis and hat events when your application doesn't have focus (unless you use the SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS hint) 10 жил өмнө