Ben Avison
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8425d9d5d0
SDL_blit: use a named enum for required hardware bits in dispatch tables
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5 years ago |
Ben Avison
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0eaa52cedf
ARM: SIMD assembly optimization for function BlitARGBto565PixelAlpha
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5 years ago |
Ben Avison
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57723b83e8
ARM: SIMD assembly optimization for function BlitRGBtoRGBPixelAlpha
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5 years ago |
Ben Avison
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6a6a05289e
ARM: Create configure option --enable-arm-simd to govern assembly optimizations
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5 years ago |
Alex Szpakowski
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59beaccd50
macOS: Expose high dpi-capable display modes on macOS 10.13+.
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5 years ago |
Sylvain Becker
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8081f11773
Fixed bug 2014 - Hardcoded srcA value in SDL_Blit_auto.c functions
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5 years ago |
Sylvain Becker
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59352cea8b
Fixed bug 4775 - Japanese on Android, remove inputtype PASSWORD (Thanks Tamo!)
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5 years ago |
Sylvain Becker
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3a8b899428
Android: remove eglGetProcAdded busted comment (bug #4040)
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5 years ago |
Sylvain Becker
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0f871c033c
Fixed bug 4843 - Passing NULL to memset in SDL_PrivateLoadButtonMapping
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5 years ago |
Sylvain Becker
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ed469fa586
Fixed bug 4842 - Redundant condition in MS_ADPCM_Decode and IMA_ADPCM_Decode
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5 years ago |
Sylvain Becker
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c9d0e2ae0a
Fixed bug 4840 - Read of uninitialized memory in DXGI_LoadDLL (Thanks!)
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5 years ago |
Sylvain Becker
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d5d34de4db
Fixed bug 4839 - Read of uninitialized memory in Win32_ResizeWindowShape
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5 years ago |
Sylvain Becker
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758badffa5
Fixed bug 4841 - Misplaced parenthesis WIN_WindowProc / WM_ACTIVATE / ClipCursor
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5 years ago |
Sylvain Becker
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b7ab3b3984
Fixed bug 4838 - Use after free in SDL_JoystickUpdate (Thanks!)
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5 years ago |
Sylvain Becker
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3ac67cf458
Fixed bug 4837 - Use after free in SDL_SensorUpdate (Thanks!)
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5 years ago |
Sam Lantinga
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5025109f29
Fixed accidental whitespace
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5 years ago |
Sam Lantinga
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9da4bfc141
Added support for the Power A Nintendo Switch Enhanced Wireless Controller
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5 years ago |
Sam Lantinga
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f96da11f93
Reordered Power A Switch controllers so they're grouped together
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5 years ago |
Sam Lantinga
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9e7894efac
Added support for the PowerA - Super Mario Controller
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5 years ago |
Sam Lantinga
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4a25a099a0
Fixed the location of controller_type.h in the Visual Studio project
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5 years ago |
Sam Lantinga
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7bf6c887c7
Fixed the location of controller_type.h in the Visual Studio project
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5 years ago |
Ozkan Sezer
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9530ccba0f
SDL_endian.h: Use endian.h for OpenBSD.
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5 years ago |
Ozkan Sezer
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7c7801f166
Fix typo with __MIPSEB__ preprocessor check (bug #4836.)
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5 years ago |
Ryan C. Gordon
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9ececeeaa4
cpuinfo: Use a better default alignment value (thanks, Simon!).
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5 years ago |
Sam Lantinga
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cdc7181e6d
Don't try to use the Xbox HID protocol with the NVIDIA Shield controllers
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5 years ago |
Sylvain Becker
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336a75491e
remove warning prototype SDL_ExitProcess()
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5 years ago |
Ozkan Sezer
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9c14c789ad
updated includes for _exit()
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5 years ago |
Sylvain Becker
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24bee6e5e2
Add internal function SDL_EGL_GetVersion()
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5 years ago |
Sam Lantinga
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b060b2eadd
Fixed whitespace
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5 years ago |
Sylvain Becker
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412ab7e1aa
Fixed bug 4829 - Sensor events incorrectly disabled
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5 years ago |