Commit History

Author SHA1 Message Date
  Sam Lantinga 8973a25849 Enable dispatching of WM_INPUT_DEVICE_CHANGE events directly, in case the application hasn't created a window with the normal message loop 4 years ago
  Sam Lantinga e8adc64810 Enable dispatching of WM_INPUT events directly, in case the application hasn't created a window with the normal message loop 4 years ago
  Sam Lantinga 0252235e82 Recheck devices if another API queries raw input for a new device 4 years ago
  Sam Lantinga a7dede7e36 Re-enable axis correlation for raw input controllers, for twin stick shooters that don't need face buttons 4 years ago
  Sam Lantinga ce77966da8 Fixed RAWINPUT_IsDevicePresent() not returning TRUE for Xbox One controllers 4 years ago
  Sam Lantinga 8a449de20d Fixed Xbox 360 wireless controller being picked up by WGI when it's being managed by RAWINPUT 4 years ago
  Sam Lantinga 37c9e4afa3 Fixed processing WM_INPUT_DEVICE_CHANGE at startup 4 years ago
  Sam Lantinga 248fc75bd2 Correlate just based on buttons, joystick axes are not as precise and could potentially cause incorrect uncorrelation. 4 years ago
  Sam Lantinga e7e615de26 Removed extraneous windows message pumping 4 years ago
  Sam Lantinga 2931eccd84 Fixed detecting Bluetooth raw input devices, which have device names longer than 128 characters 4 years ago
  Sam Lantinga 849ce80376 Renamed SDL_JOYSTICK_RAWINPUT_GAMING_INPUT to SDL_JOYSTICK_RAWINPUT_WGI 4 years ago
  Sam Lantinga 219a28dd8a Fixed D-pad uncorrelating raw input controllers (thanks Jimbly!) 4 years ago
  Sylvain Becker 2c079a2f6c SDL_FillRects: prevent empty SDL_surface from raising an error message 4 years ago
  Ozkan Sezer 3fbff2a45b SDL_rawinputjoystick.c: fix ambiguous 'else' warning 4 years ago
  Sam Lantinga 845b903324 Implemented trigger rumble for raw input controllers 4 years ago
  Sam Lantinga 517be80822 Implemented battery status for Bluetooth Xbox One controllers 4 years ago
  Sam Lantinga 24cc0012f0 Some controllers don't always reset their triggers to zero when they are released (e.g. Xbox One S in Bluetooth mode), so only trigger rumble if the trigger is pulled halfway or more. 4 years ago
  Sam Lantinga 6a7f29cdbb Fixed compiling on tvOS 4 years ago
  Sam Lantinga 9ec2cf5629 Fixed building with Windows.Gaming.Input enabled 4 years ago
  Sam Lantinga 3c07dd12f0 Strip an extra '.' off of the HORI manufacturer name 4 years ago
  Ozkan Sezer e5783e1179 cmake: add missing checks for wcscasecmp, _wcsicmp, wcsncasecmp, _wcsnicmp 4 years ago
  Ozkan Sezer 7c18088f00 SDL_config_os2.h: define HAVE__WCSICMP and HAVE__WCSNICMP 4 years ago
  Sam Lantinga 159d1b3df5 Don't set the serial number after the controller is opened 4 years ago
  Sam Lantinga 7d92b14f46 Simplified Xbox One controller initialization state, and don't query for the serial number. 4 years ago
  Sam Lantinga 9fc4a4c92c Revamped Xbox One HIDAPI init sequence 4 years ago
  Sam Lantinga e16afa792f Automatically switch to testing a new controller when it's plugged in 4 years ago
  Sam Lantinga 46a844786b Added SDL_wcscasecmp() and SDL_wcsncasecmp() 4 years ago
  Sam Lantinga e4b7d9a221 Removed usage of TARGET_OS_OSX for building with older SDKs 4 years ago
  Ethan Lee a7d91ebaa5 winrt: Add EffectiveLocation support for newer Win10 releases 4 years ago
  Sam Lantinga 16d789fba9 Disable compiler warning when using -fobjc-weak building C code 4 years ago