Sylvain
|
9cb2c549fa
Remove QueueDrawLines from D3D, D3D11
|
3 years ago |
Sylvain
|
b88b6b3c23
Remove QueueDrawLines from METAL
|
3 years ago |
Sylvain
|
9aac55317d
Remove QueueDrawLines from GL, GLES, GLES2
|
3 years ago |
Sylvain
|
8ea8b2e697
Use QueueDrawLine if provided, otherwise use RenderGeometry
|
3 years ago |
Sylvain Becker
|
c498727471
render: Use RenderGeometry to draw lines
|
3 years ago |
Sam Lantinga
|
4b38d4c96b
Leave the Metal view active on the window when recreating the Metal renderer
|
3 years ago |
Ryan C. Gordon
|
88ac517df0
opengles2: Fix point drawing.
|
3 years ago |
Sam Lantinga
|
957c48b4c7
Fixed detecting focus change to child dialogs
|
3 years ago |
Sam Lantinga
|
c477768e6f
We only need to add the sentinel at the top of SDL_WaitEventTimeout()
|
3 years ago |
Cameron Gutman
|
e9134b045a
events: Only add sentinels for pumping done inside SDL_WaitEventTimeout()
|
3 years ago |
Sam Lantinga
|
954858846d
Move special sentinel handling inside SDL_PeepEvents()
|
3 years ago |
Sam Lantinga
|
2592e6219b
Clarify that timeout == 0 is handled at the top of SDL_WaitEventTimeout()
|
3 years ago |
Sam Lantinga
|
8ff2166855
Only return from SDL_PollEvent() if the last sentinel is consumed
|
3 years ago |
Sam Lantinga
|
c9ff90b949
Clarify comment
|
3 years ago |
Sam Lantinga
|
31f8c3ef44
Fixed event pump starvation if the application frequently pushes its own events
|
3 years ago |
Wouter Wijsman
|
e0c5399119
Don't make psp eboot for testoffscreen
|
3 years ago |
Ryan C. Gordon
|
5d3f6b0215
wikiheaders.pl: Added support for export to Unix manpages.
|
3 years ago |
Ozkan Sezer
|
75ac944b9c
check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available.
|
3 years ago |
Wouter Wijsman
|
515b5f2a39
Fix build errors in PSP port
|
3 years ago |
Wouter Wijsman
|
34e34ad5a5
Remove debug code from PSP renderer
|
3 years ago |
stdgregwar
|
520c89a00a
cleaning
|
4 years ago |
stdgregwar
|
09f4711f40
Fix LRU when destroying texture.
|
4 years ago |
stdgregwar
|
c3ec62d6a6
PSP lazier blend states, display mode report with 16bit option
|
4 years ago |
stdgregwar
|
0f5368fe11
PSP cached blending and texturing state, ABGR1555 stencil hack
|
4 years ago |
stdgregwar
|
fe405eb27b
fixed LRU cache code
|
4 years ago |
stdgregwar
|
c1f152292b
Spill render targets to ram on PSP
|
4 years ago |
stdgregwar
|
77d874e3c0
Attempt to make render to texture work on PSP
|
4 years ago |
Ryan C. Gordon
|
7967c97618
cmake: Do a more thorough test for the old bcm Raspberry Pi libraries.
|
3 years ago |
Francisco Javier Trujillo Mata
|
f3255df9c0
Improve audio compatibility in PSP. Now it supports more formats and frequencies
|
3 years ago |
Sam Lantinga
|
16f5b9e3c3
Filter jitter on Xbox One controllers when using raw input reports
|
3 years ago |