Sam Lantinga
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9dbbf0a2f7
Implemented clip rect functionality for the Vulkan renderer
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1 vuosi sitten |
Sam Lantinga
|
141497b14f
Added an automated test to verify clip rect functionality
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1 vuosi sitten |
Sam Lantinga
|
d0af01e7d4
If the viewport changes the cliprect should be updated
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1 vuosi sitten |
Sam Lantinga
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1cae52bbac
Added JNI native methods to proguard-rules.pro (thanks @AntTheAlchemist!)
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1 vuosi sitten |
David Gow
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b8a52c1237
Vulkan: Make sure validation layer name is in-scope
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1 vuosi sitten |
Sam Lantinga
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276566235c
Removed SDL_ClearHints() from the public API
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1 vuosi sitten |
Sam Lantinga
|
a1ea706215
Added names for the newly supported pixel formats
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1 vuosi sitten |
Sam Lantinga
|
f6c42406cd
SDL_COLORSPACE_HDR10 is the default colorspace for SDL_PIXELFORMAT_P010 surfaces
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1 vuosi sitten |
Sam Lantinga
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4c5584174b
Fixed error: declaration shadows a local variable [-Werror,-Wshadow]
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1 vuosi sitten |
Sam Lantinga
|
2b0e7c40ef
Verify that we can create pipeline state objects for the D3D12 renderer
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1 vuosi sitten |
Anonymous Maarten
|
5593ddb6a7
cmake: X11 is for Video, not Audio
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1 vuosi sitten |
scribam
|
38d24778ed
ci: update deprecated node.js 16 actions
|
1 vuosi sitten |
scribam
|
cbe330befd
ci: bump cross-platform-actions/action version to v0.23.0
|
1 vuosi sitten |
danginsburg
|
97372b56e8
Vulkan Renderer - handle dynamic resetting of vsync, requires swapchain recreation.
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1 vuosi sitten |
danginsburg
|
b1431e6702
Vulkan Renderer - implement support for vsync disabled. Closes #9116.
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1 vuosi sitten |
Sam Lantinga
|
b9a00aa88e
Fixed building the Vulkan renderer on Windows with Visual Studio
|
1 vuosi sitten |
SDL Wiki Bot
|
dfd8073a8f
Sync SDL3 wiki -> header
|
1 vuosi sitten |
Dan Ginsburg
|
cab20117e6
Vulkan Renderer (#9114)
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1 vuosi sitten |
Sam Lantinga
|
2f1f55aeb1
Updated default SDR white point and HDR headroom to better match game content
|
1 vuosi sitten |
Sam Lantinga
|
1fb5b9672e
Keep SDR white point and HDR headroom defaults in one place
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1 vuosi sitten |
Sam Lantinga
|
aeae202207
Make sure we actually have an HDR10 texture in the HDR10 shader
|
1 vuosi sitten |
Sam Lantinga
|
f4dd0dbbde
Added colorspace conversion from SDL_COLOR_PRIMARIES_SMPTE431 and SDL_COLOR_PRIMARIES_SMPTE432 to SDL_COLOR_PRIMARIES_BT2020
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1 vuosi sitten |
Sam Lantinga
|
d3930893aa
KMSDRM is now a dependent option
|
1 vuosi sitten |
Anonymous Maarten
|
7b1127d1fe
cmake: Apple did not test SDL_CAMERA before adding camera support
|
1 vuosi sitten |
Anonymous Maarten
|
e176626bac
cmake: only enable SDL drivers when its subsystem is enabled
|
1 vuosi sitten |
Anonymous Maarten
|
99cef7e13b
cmake: check SDL subsystem dependencies (and include Camera)
|
1 vuosi sitten |
Anonymous Maarten
|
9a44d44cee
cmake: build Windows mediafoundation SDL_camera support
|
1 vuosi sitten |
Anonymous Maarten
|
279a650fae
mediafoundation: fix SDL_camera_mediafoundation MinGW compile warnings
|
1 vuosi sitten |
Sam Lantinga
|
78ac14124c
Fixed warning C4245: 'function': conversion from 'int' to 'DWORD', signed/unsigned mismatch
|
1 vuosi sitten |
SDL Wiki Bot
|
2132ba8985
Sync SDL3 wiki -> header
|
1 vuosi sitten |