Sam Lantinga
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9e194c1a1d
Added BT.601/SMPTE240 to the color primaries conversion matrices
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il y a 1 an |
Sam Lantinga
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fb823fbe95
Make sure we're actually using the HDR10 colorspace before using that shader
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il y a 1 an |
pastdue
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7b74e2eeb8
Emscripten_SetWindowFullscreen: Fix crash due to uninitialized EmscriptenFullscreenStrategy members
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il y a 1 an |
SDL Wiki Bot
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ed86cec07f
Sync SDL3 wiki -> header
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il y a 1 an |
Sam Lantinga
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985da79d73
Use a more concise representation of YUV -> RGB conversion
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il y a 1 an |
Sam Lantinga
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8afba41aef
Added support for HDR10 video on Apple platforms
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il y a 1 an |
Sam Lantinga
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2039c46d2c
Added support for creating an SDL texture from a CVPixelBufferRef
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il y a 1 an |
Sam Lantinga
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c79462dc50
Fixed Xcode build warnings
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il y a 1 an |
Sam Lantinga
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ba074acad4
Implemented scRGB colorspace and HDR support on macOS
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il y a 1 an |
SDL Wiki Bot
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451dc41427
Sync SDL3 wiki -> header
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il y a 1 an |
Sam Lantinga
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30e176d6ba
Added HDR display properties and related event
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il y a 1 an |
Sam Lantinga
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d4caef5b89
Generalize SDR white level handling into a color scale
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il y a 1 an |
meyraud705
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82d89ff4fb
Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo()
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il y a 1 an |
Sam Lantinga
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b05ea8e04e
Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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il y a 1 an |
Sam Lantinga
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c3e4481d56
Use a reasonable default for unspecified YUV colorspace
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il y a 1 an |
Sam Lantinga
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240158f3e8
Scale SDR content to SDR whitelevel when HDR is enabled
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il y a 1 an |
Sam Lantinga
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e97b2061b4
Converted shader headers to UNIX line endings
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il y a 1 an |
Sam Lantinga
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e98e5abd2a
Added batch file to create D3D12 shaders
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il y a 1 an |
Sam Lantinga
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809f02e89e
SDL_ReadSurfacePixel() now supports large pixel formats
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il y a 1 an |
Sam Lantinga
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9755e490c0
Workaround for crash at shutdown in testffmpeg
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il y a 1 an |
Sam Lantinga
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e74171b1ae
Added support for HDR10 video playback on direct3d11
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il y a 1 an |
meyraud705
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f85535b4b6
Use functions from SDL instead of libc
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il y a 1 an |
SDL Wiki Bot
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a6374123c7
Sync SDL3 wiki -> header
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il y a 1 an |
Sam Lantinga
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548b382fd9
Fixed slow startup time when using the direct3d12 renderer
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il y a 1 an |
Sam Lantinga
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dab77fe29b
Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers
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il y a 1 an |
Sam Lantinga
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ec322bee1c
Fixed testyuv help message
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il y a 1 an |
Sam Lantinga
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327b976bc4
SDL_COLORSPACE_JPEG is the default YUV colorspace
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il y a 1 an |
Sam Lantinga
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5b8e5f8b9f
Fixed accidental changing of All to Allu in previous commit (thanks @zturtleman!)
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il y a 1 an |
Omar Rashwan
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67bbf20add
Null check SDL_DBusContext pointer
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il y a 1 an |
Sam Lantinga
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2ad4646a24
Don't release currentOffscreenRenderTargetView, we don't have a reference to it
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il y a 1 an |