Commit History

Author SHA1 Message Date
  Sam Lantinga a8955f2640 Made the RLE code (semi) readable again 10 years ago
  Sam Lantinga b4deeeba05 Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer 10 years ago
  Sam Lantinga afe14829b8 Fixed bug 2556 - add compilation flag -Wshadow 10 years ago
  Sam Lantinga 6a632eb23c Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer 10 years ago
  Sam Lantinga 52ec151fb0 Fixed bug 2553 - Add support to all XInput devices 10 years ago
  Sam Lantinga cbafb158b0 Fixed bug 2467 - bad memcpy in SDL_OpenAudio/open_audio_device/prepare_audiospec chain 10 years ago
  Sam Lantinga 3344db40ff Don't redefine standard macros, use SDL specific macros instead to avoid compiler warnings 10 years ago
  Sam Lantinga 67e55655a3 Fixed grab interaction with Windows Classic theme 10 years ago
  Sam Lantinga 9e2a2639f8 Added names for some theme related windows messages 10 years ago
  Gabriel Jacobo e63e1a5e64 Fixes OpenGL ES 2 renderer (Thanks Sylvain Becker) 10 years ago
  Gabriel Jacobo 620510b337 Fix compiler warning 10 years ago
  Sam Lantinga 553028c9ec Partial fix for bug 2556 - add compilation flag -Wshadow 10 years ago
  Sam Lantinga 9f5e3ed7e7 Fixed bug 1673 - BEXT wave files only have extra metadata that you can easily skip through 10 years ago
  Sam Lantinga cff9eac637 Fixed bug 2579 - SDL fails to compile on Windows when only EGL+OpenGL ES defined 10 years ago
  Sam Lantinga 1b3d4e6d0e 565 textures have higher priority than 555 textures 10 years ago
  Sam Lantinga d65ac7785f Restore window OpenGL state if creating an OpenGL renderer fails 10 years ago
  Sam Lantinga b7b6d8ab7a Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails 10 years ago
  Sam Lantinga 5df11f8aa1 Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations. 10 years ago
  Sam Lantinga 7b7828a46e You shouldn't get axis and hat events when your application doesn't have focus (unless you use the SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS hint) 10 years ago
  Sam Lantinga f8b75b1a14 Fixed bug 2562 - SDL_hapticlist/_tail not set correctly 10 years ago
  Sam Lantinga e8d84fbfaa Merged changes from Alexey Petruchik to support Android obb files 10 years ago
  Sam Lantinga f448815e82 Added libibus-1.0-dev build dependency 10 years ago
  Sam Lantinga b56b37cde6 Fixed warning when building without ibus 10 years ago
  Sam Lantinga fe63e00be9 Generated configure from recent configure.in changes (for ibus support) 10 years ago
  Sam Lantinga 62bdecc80c Fixed compiler warning with new OpenGL ES header files 10 years ago
  Sam Lantinga d7924c73d6 Fixed bug 2563 - Remove obsolete code for supporting iOS < 5 10 years ago
  Sam Lantinga e8f8e6727a Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer 10 years ago
  Alex Baines 41a39837ca Add IBus IME Support, move DBus code to its own file. (v3.3 squashed) 11 years ago
  Sam Lantinga 0d673844ac Fixed bug 2596 - SDL_SetError fails on on NULL on systems with vsnprintf 10 years ago
  Sam Lantinga 6c0a7b99fa Added NaCl to the supported platforms list 10 years ago