Historique des commits

Auteur SHA1 Message Date
  Sam Lantinga ae73ea9c07 Clarified documentation for the trigger rumble API il y a 3 ans
  IOBYTE 13756b5c72 Add X1 and X2 button support to mouse test il y a 3 ans
  Cameron Cawley 2f7b885df9 Fix 'potentially uninitialized local pointer variable' error in UWP builds il y a 3 ans
  Cameron Cawley b7f8117d40 Build the standalone MSVC projects with GitHub Actions il y a 3 ans
  Cameron Cawley 550b8377bc Combine the MSVC and UWP workflows il y a 3 ans
  Cameron Cawley 98353533e5 riscos: Report keyboard repeat events il y a 3 ans
  Sam Lantinga af40cb6f00 Added support for the Razer Huntsman Analog keyboard in controller mode il y a 3 ans
  SDL Wiki Bot 669a7f8552 Sync wiki -> header il y a 3 ans
  Ozkan Sezer 4a43321c81 cmake: Fix bug #5361. il y a 3 ans
  Phillip Stephens 94d43186f2 GameCubeAdapter: Add suppport for all rumble modes il y a 3 ans
  Ryan C. Gordon b946e31ec8 video: Allow unaccelerated SDL_HINT_FRAMEBUFFER_ACCELERATION renderers. il y a 3 ans
  Ryan C. Gordon 60ddb74cfe video: rework how we prepare a texture framebuffer. il y a 3 ans
  Wohlstand 08d27dfd7b SDL_openslES.c: Detect float support in runtime and use it il y a 3 ans
  Ryan C. Gordon 293a0aa80e opengl: If GL version >= 2.0, NPOT textures are supported, so favor them. il y a 3 ans
  Sam Lantinga 9299a3e796 Workaround for crash in CoUninitialize() il y a 3 ans
  Sam Lantinga 978fbc3250 Fixed compile warnings il y a 3 ans
  Sam Lantinga 6c531c4334 Correct handling of sentinel events when polling without removing events il y a 3 ans
  Cacodemon345 d90bd261f3 wscons: Make USB keyboard input layout independent il y a 3 ans
  Sylvain 9d86ec8573 Palette format: software Render Jitter in rotation (see #5143) il y a 3 ans
  Sylvain ceb09ee740 Fixed #5143 - software Render Jitter in rotation il y a 3 ans
  Sam Lantinga 18032979d8 Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks il y a 3 ans
  Sylvain 75ffa24e3a Software Render Jitter in rotation (bug #5143) il y a 3 ans
  Sylvain 61abc4e5b6 PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070) il y a 3 ans
  Sylvain 18b76fcc5d Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer) il y a 3 ans
  Sylvain e366ad1288 Fixed bug #2308: SDL_RenderCopyEx rotation center precision (software renderer) il y a 3 ans
  Wouter Wijsman 66ee79bd68 [PSP] Don't swizzle streaming textures il y a 3 ans
  Sam Lantinga f97a29f6e1 Use the real device VID/PID when seeing the Steam virtual controller il y a 3 ans
  Sylvain 85e6500065 X11 Segmentation fault with multiple windows and renderers (see #5256) il y a 3 ans
  Wouter Wijsman 4cb6181808 Do not build loadso test eboot for PSP il y a 3 ans
  Sylvain a75041e8dd Fixed bug #2140: basic support to convert 16 colors palette PIXELFORMAT_INDEX4, to allow conversion to SDL_Texture il y a 3 ans