Sam Lantinga
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ae73ea9c07
Clarified documentation for the trigger rumble API
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il y a 3 ans |
IOBYTE
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13756b5c72
Add X1 and X2 button support to mouse test
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il y a 3 ans |
Cameron Cawley
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2f7b885df9
Fix 'potentially uninitialized local pointer variable' error in UWP builds
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il y a 3 ans |
Cameron Cawley
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b7f8117d40
Build the standalone MSVC projects with GitHub Actions
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il y a 3 ans |
Cameron Cawley
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550b8377bc
Combine the MSVC and UWP workflows
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il y a 3 ans |
Cameron Cawley
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98353533e5
riscos: Report keyboard repeat events
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il y a 3 ans |
Sam Lantinga
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af40cb6f00
Added support for the Razer Huntsman Analog keyboard in controller mode
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il y a 3 ans |
SDL Wiki Bot
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669a7f8552
Sync wiki -> header
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il y a 3 ans |
Ozkan Sezer
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4a43321c81
cmake: Fix bug #5361.
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il y a 3 ans |
Phillip Stephens
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94d43186f2
GameCubeAdapter: Add suppport for all rumble modes
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il y a 3 ans |
Ryan C. Gordon
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b946e31ec8
video: Allow unaccelerated SDL_HINT_FRAMEBUFFER_ACCELERATION renderers.
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il y a 3 ans |
Ryan C. Gordon
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60ddb74cfe
video: rework how we prepare a texture framebuffer.
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il y a 3 ans |
Wohlstand
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08d27dfd7b
SDL_openslES.c: Detect float support in runtime and use it
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il y a 3 ans |
Ryan C. Gordon
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293a0aa80e
opengl: If GL version >= 2.0, NPOT textures are supported, so favor them.
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il y a 3 ans |
Sam Lantinga
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9299a3e796
Workaround for crash in CoUninitialize()
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il y a 3 ans |
Sam Lantinga
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978fbc3250
Fixed compile warnings
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il y a 3 ans |
Sam Lantinga
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6c531c4334
Correct handling of sentinel events when polling without removing events
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il y a 3 ans |
Cacodemon345
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d90bd261f3
wscons: Make USB keyboard input layout independent
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il y a 3 ans |
Sylvain
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9d86ec8573
Palette format: software Render Jitter in rotation (see #5143)
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il y a 3 ans |
Sylvain
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ceb09ee740
Fixed #5143 - software Render Jitter in rotation
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il y a 3 ans |
Sam Lantinga
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18032979d8
Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
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il y a 3 ans |
Sylvain
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75ffa24e3a
Software Render Jitter in rotation (bug #5143)
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il y a 3 ans |
Sylvain
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61abc4e5b6
PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070)
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il y a 3 ans |
Sylvain
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18b76fcc5d
Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer)
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il y a 3 ans |
Sylvain
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e366ad1288
Fixed bug #2308: SDL_RenderCopyEx rotation center precision (software renderer)
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il y a 3 ans |
Wouter Wijsman
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66ee79bd68
[PSP] Don't swizzle streaming textures
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il y a 3 ans |
Sam Lantinga
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f97a29f6e1
Use the real device VID/PID when seeing the Steam virtual controller
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il y a 3 ans |
Sylvain
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85e6500065
X11 Segmentation fault with multiple windows and renderers (see #5256)
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il y a 3 ans |
Wouter Wijsman
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4cb6181808
Do not build loadso test eboot for PSP
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il y a 3 ans |
Sylvain
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a75041e8dd
Fixed bug #2140: basic support to convert 16 colors palette PIXELFORMAT_INDEX4, to allow conversion to SDL_Texture
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il y a 3 ans |