Philipp Wiesemann
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b2445f7bbd
Fixed filesystem test program to compile with older versions of C.
|
9 éve |
David Ludwig
|
fd9f06a0c2
WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
|
9 éve |
David Ludwig
|
0020aa94c8
WinRT: made WinRT build script create Win10/UWP .dll files
|
9 éve |
Edward Rudd
|
9394953400
Add Logitech F510 Gamepad Direct input mode mapping
|
9 éve |
Alex Szpakowski
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6a50d33385
Removed some debug prints.
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9 éve |
Alex Szpakowski
|
9ddc6c3441
Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space.
|
9 éve |
David Ludwig
|
25abce513d
WinRT: added Win10/UWP (Universal Windows Platform) support
|
9 éve |
David Ludwig
|
fa2d5ab497
WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
|
9 éve |
David Ludwig
|
d07aa877d2
WinRT: minor code cleanup in window-creation code
|
9 éve |
David Ludwig
|
a70fe9a53e
WinRT: native windows are inherently resizable (in WinRT 8.x)
|
9 éve |
David Ludwig
|
7bd640d5da
WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps
|
9 éve |
David Ludwig
|
36090f576f
WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes
|
9 éve |
David Ludwig
|
f520994455
WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees
|
9 éve |
David Ludwig
|
623898f70b
WinRT: lots of display and windowing related fixes
|
9 éve |
David Ludwig
|
a5a80cd033
WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
|
9 éve |
Philipp Wiesemann
|
11d98995da
Replaced tabs with spaces in test programs.
|
9 éve |
Philipp Wiesemann
|
2e525193ef
Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
|
9 éve |
Ryan C. Gordon
|
5224dfcc9a
X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
|
9 éve |
Sam Lantinga
|
11f2a9f8c4
Fixed bug 3168 - xinput build failure with dxsdk
|
9 éve |
David Ludwig
|
dc804c0e1a
WinRT: fixed build error in latest XInput code
|
9 éve |
Ryan C. Gordon
|
f09d3750ea
Minor whitespace fix.
|
9 éve |
Ryan C. Gordon
|
e6ad29aec8
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
|
9 éve |
Alex Szpakowski
|
998a54f9c5
Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
|
9 éve |
Sam Lantinga
|
dee61c5a30
Added support for the Gamestop Logic3 Controller
|
9 éve |
Alex Szpakowski
|
2816d4477d
Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
|
9 éve |
Alex Szpakowski
|
9c51c4a639
Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
|
9 éve |
Alex Szpakowski
|
7267835842
iOS: Fixed crashes when rotating the screen after destroying a window.
|
9 éve |
Sam Lantinga
|
faee628941
Added Linux support for the Razer Sabertooth game controller
|
9 éve |
Alex Szpakowski
|
0da59802aa
iOS: Set the 'player index' of MFi game controllers when they're opened for use.
|
9 éve |
Alex Szpakowski
|
84f6bc41b8
iOS: Fixed MFi game controller triggers to report the proper range of values.
|
9 éve |